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Upgraded Clipper to 6.4.2
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@ -1,10 +1,10 @@
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/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.4.1 *
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* Date : 5 December 2016 *
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* Version : 6.4.2 *
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* Date : 27 February 2017 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2016 *
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* Copyright : Angus Johnson 2010-2017 *
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* *
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* License: *
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* Use, modification & distribution is subject to Boost Software License Ver 1. *
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@ -1866,7 +1866,7 @@ OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
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prevE = e->PrevInAEL;
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}
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if (prevE && prevE->OutIdx >= 0)
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if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y)
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{
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cInt xPrev = TopX(*prevE, Pt.Y);
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cInt xE = TopX(*e, Pt.Y);
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@ -2713,7 +2713,11 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
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if (horzEdge->OutIdx >= 0 && !IsOpen) //note: may be done multiple times
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{
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op1 = AddOutPt(horzEdge, e->Curr);
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#ifdef use_xyz
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if (dir == dLeftToRight) SetZ(e->Curr, *horzEdge, *e);
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else SetZ(e->Curr, *e, *horzEdge);
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#endif
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op1 = AddOutPt(horzEdge, e->Curr);
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TEdge* eNextHorz = m_SortedEdges;
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while (eNextHorz)
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{
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@ -3039,7 +3043,10 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
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{
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e->Curr.X = TopX( *e, topY );
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e->Curr.Y = topY;
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}
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#ifdef use_xyz
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e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0);
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#endif
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}
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//When StrictlySimple and 'e' is being touched by another edge, then
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//make sure both edges have a vertex here ...
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@ -1,10 +1,10 @@
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/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.4.1 *
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* Date : 5 December 2016 *
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* Version : 6.4.2 *
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* Date : 27 February 2017 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2015 *
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* Copyright : Angus Johnson 2010-2017 *
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* *
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* License: *
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* Use, modification & distribution is subject to Boost Software License Ver 1. *
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@ -34,7 +34,7 @@
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#ifndef clipper_hpp
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#define clipper_hpp
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#define CLIPPER_VERSION "6.4.1"
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#define CLIPPER_VERSION "6.4.2"
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//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
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//improve performance but coordinate values are limited to the range +/- 46340
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