Tech ENABLE_WORLD_COORDINATE - Resize Move and Rotate gizmos in dependence of the selected coordinate system

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2021-10-12 13:42:55 +02:00
parent ca5742c401
commit c968ba05fb
4 changed files with 61 additions and 9 deletions

View File

@ -134,14 +134,23 @@ void GLGizmoMove3D::on_render()
m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 18.0)); m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 18.0));
#endif // !ENABLE_GIZMO_GRABBER_REFACTOR #endif // !ENABLE_GIZMO_GRABBER_REFACTOR
const Selection& selection = m_parent.get_selection();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glEnable(GL_DEPTH_TEST));
const BoundingBoxf3& box = selection.get_bounding_box(); const Selection& selection = m_parent.get_selection();
const Vec3d& center = box.center();
#if ENABLE_WORLD_COORDINATE #if ENABLE_WORLD_COORDINATE
BoundingBoxf3 box;
if (wxGetApp().obj_manipul()->get_world_coordinates())
box = selection.get_bounding_box();
else {
const Selection::IndicesList& ids = selection.get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume* v = selection.get_volume(id);
box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
}
}
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
transform_to_local(selection); transform_to_local(selection);
@ -160,6 +169,8 @@ void GLGizmoMove3D::on_render()
m_grabbers[2].center = { 0.0, 0.0, half_box_size.z() + Offset }; m_grabbers[2].center = { 0.0, 0.0, half_box_size.z() + Offset };
m_grabbers[2].color = AXES_COLOR[2]; m_grabbers[2].color = AXES_COLOR[2];
#else #else
const Selection& selection = m_parent.get_selection();
const BoundingBoxf3& box = selection.get_bounding_box();
// x axis // x axis
m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() }; m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
m_grabbers[0].color = AXES_COLOR[0]; m_grabbers[0].color = AXES_COLOR[0];
@ -176,10 +187,19 @@ void GLGizmoMove3D::on_render()
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
auto render_grabber_connection = [this, &zero](unsigned int id) {
#else
auto render_grabber_connection = [this, &center](unsigned int id) { auto render_grabber_connection = [this, &center](unsigned int id) {
#endif // ENABLE_WORLD_COORDINATE
if (m_grabbers[id].enabled) { if (m_grabbers[id].enabled) {
#if ENABLE_WORLD_COORDINATE
if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(m_grabbers[id].center)) {
m_grabber_connections[id].old_center = m_grabbers[id].center;
#else
if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) { if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) {
m_grabber_connections[id].old_center = center; m_grabber_connections[id].old_center = center;
#endif // ENABLE_WORLD_COORDINATE
m_grabber_connections[id].model.reset(); m_grabber_connections[id].model.reset();
GLModel::Geometry init_data; GLModel::Geometry init_data;
@ -189,7 +209,11 @@ void GLGizmoMove3D::on_render()
init_data.reserve_indices(2); init_data.reserve_indices(2);
// vertices // vertices
#if ENABLE_WORLD_COORDINATE
init_data.add_vertex((Vec3f)zero.cast<float>());
#else
init_data.add_vertex((Vec3f)center.cast<float>()); init_data.add_vertex((Vec3f)center.cast<float>());
#endif // ENABLE_WORLD_COORDINATE
init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>()); init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
// indices // indices

View File

@ -158,7 +158,9 @@ void GLGizmoRotate::on_render()
#endif // !ENABLE_GIZMO_GRABBER_REFACTOR #endif // !ENABLE_GIZMO_GRABBER_REFACTOR
const Selection& selection = m_parent.get_selection(); const Selection& selection = m_parent.get_selection();
#if !ENABLE_WORLD_COORDINATE
const BoundingBoxf3& box = selection.get_bounding_box(); const BoundingBoxf3& box = selection.get_bounding_box();
#endif // !ENABLE_WORLD_COORDINATE
if (m_hover_id != 0 && !m_grabbers.front().dragging) { if (m_hover_id != 0 && !m_grabbers.front().dragging) {
#if ENABLE_WORLD_COORDINATE #if ENABLE_WORLD_COORDINATE
@ -234,10 +236,17 @@ void GLGizmoRotate::on_render()
render_angle(); render_angle();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
render_grabber(m_bounding_box);
#if !ENABLE_GIZMO_GRABBER_REFACTOR
render_grabber_extension(m_bounding_box, false);
#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
#else
render_grabber(box); render_grabber(box);
#if !ENABLE_GIZMO_GRABBER_REFACTOR #if !ENABLE_GIZMO_GRABBER_REFACTOR
render_grabber_extension(box, false); render_grabber_extension(box, false);
#endif // !ENABLE_GIZMO_GRABBER_REFACTOR #endif // !ENABLE_GIZMO_GRABBER_REFACTOR
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES #if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
@ -257,11 +266,18 @@ void GLGizmoRotate::on_render_for_picking()
transform_to_local(selection); transform_to_local(selection);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES #endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_WORLD_COORDINATE
render_grabbers_for_picking(m_bounding_box);
#if !ENABLE_GIZMO_GRABBER_REFACTOR
render_grabber_extension(m_bounding_box, true);
#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
#else
const BoundingBoxf3& box = selection.get_bounding_box(); const BoundingBoxf3& box = selection.get_bounding_box();
render_grabbers_for_picking(box); render_grabbers_for_picking(box);
#if !ENABLE_GIZMO_GRABBER_REFACTOR #if !ENABLE_GIZMO_GRABBER_REFACTOR
render_grabber_extension(box, true); render_grabber_extension(box, true);
#endif // !ENABLE_GIZMO_GRABBER_REFACTOR #endif // !ENABLE_GIZMO_GRABBER_REFACTOR
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_GL_SHADERS_ATTRIBUTES #if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
@ -271,9 +287,20 @@ void GLGizmoRotate::on_render_for_picking()
#if ENABLE_WORLD_COORDINATE #if ENABLE_WORLD_COORDINATE
void GLGizmoRotate::init_data_from_selection(const Selection& selection) void GLGizmoRotate::init_data_from_selection(const Selection& selection)
{ {
const BoundingBoxf3& box = selection.get_bounding_box(); m_bounding_box.reset();
m_center = box.center(); if (wxGetApp().obj_manipul()->get_world_coordinates()) {
m_radius = Offset + box.radius(); m_bounding_box = selection.get_bounding_box();
m_center = m_bounding_box.center();
}
else {
const Selection::IndicesList& ids = selection.get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume* v = selection.get_volume(id);
m_bounding_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
}
m_center = selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix() * m_bounding_box.center();
}
m_radius = Offset + m_bounding_box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f; m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius; m_snap_fine_in_radius = m_radius;

View File

@ -35,6 +35,7 @@ private:
float m_snap_fine_in_radius{ 0.0f }; float m_snap_fine_in_radius{ 0.0f };
float m_snap_fine_out_radius{ 0.0f }; float m_snap_fine_out_radius{ 0.0f };
#if ENABLE_WORLD_COORDINATE #if ENABLE_WORLD_COORDINATE
BoundingBoxf3 m_bounding_box;
Transform3d m_orient_matrix{ Transform3d::Identity() }; Transform3d m_orient_matrix{ Transform3d::Identity() };
#endif // ENABLE_WORLD_COORDINATE #endif // ENABLE_WORLD_COORDINATE

View File

@ -877,7 +877,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
// make sure the wipe tower rotates around its center, not origin // make sure the wipe tower rotates around its center, not origin
// we can assume that only Z rotation changes // we can assume that only Z rotation changes
const Vec3d center_local = volume.transformed_bounding_box().center() - volume.get_volume_offset(); const Vec3d center_local = volume.transformed_bounding_box().center() - volume.get_volume_offset();
const Vec3d center_local_new = Eigen::AngleAxisd(rotation(2)-volume.get_volume_rotation()(2), Vec3d(0.0, 0.0, 1.0)) * center_local; const Vec3d center_local_new = Eigen::AngleAxisd(rotation.z()-volume.get_volume_rotation().z(), Vec3d(0.0, 0.0, 1.0)) * center_local;
volume.set_volume_rotation(rotation); volume.set_volume_rotation(rotation);
volume.set_volume_offset(volume.get_volume_offset() + center_local - center_local_new); volume.set_volume_offset(volume.get_volume_offset() + center_local - center_local_new);
} }