From c99179874009c53a2cf77255f55d46c71c8bb21a Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Fri, 1 Jul 2022 14:57:22 +0200 Subject: [PATCH] Tech ENABLE_RAYCAST_PICKING - Fixed wrong scope for ENABLE_RAYCAST_PICKING_DEBUG in GLCanvas3D::_picking_pass() causing the 3d scene to freeze while rotating it --- src/slic3r/GUI/GLCanvas3D.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 4b3dd163fe..bc5a3b1854 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -5389,15 +5389,15 @@ void GLCanvas3D::_refresh_if_shown_on_screen() #if ENABLE_RAYCAST_PICKING void GLCanvas3D::_picking_pass() { -#if ENABLE_RAYCAST_PICKING_DEBUG if (!m_picking_enabled || m_mouse.dragging || m_mouse.position == Vec2d(DBL_MAX, DBL_MAX) || m_gizmos.is_dragging()) { +#if ENABLE_RAYCAST_PICKING_DEBUG ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.begin(std::string("Hit result"), ImGuiWindowFlags_AlwaysAutoResize); imgui.text("Picking disabled"); imgui.end(); +#endif // ENABLE_RAYCAST_PICKING_DEBUG return; } -#endif // ENABLE_RAYCAST_PICKING_DEBUG m_hover_volume_idxs.clear();