From cc275707042c0e1aa8c8c7be6e1e0dc63b8a2556 Mon Sep 17 00:00:00 2001 From: Lukas Matena Date: Wed, 31 Oct 2018 12:23:26 +0100 Subject: [PATCH] Fixed a crash when moving an object with wipe tower volume on screen --- src/slic3r/GUI/GLCanvas3D.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index e337916819..afa2ee9911 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -6744,10 +6744,10 @@ void GLCanvas3D::_on_move() if (done.find(done_id) != done.end()) continue; - done.insert(done_id); - if (object_idx < 1000) { + done.insert(done_id); + // Move instances. ModelObject* model_object = m_model->objects[object_idx]; if (model_object != nullptr)