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Fix SPE-2642: Select the bed the currently painted on instance is on when doing automatic painting (#13952)
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@ -7,6 +7,7 @@
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#include "libslic3r/Model.hpp"
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//#include "slic3r/GUI/3DScene.hpp"
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#include "libslic3r/MultipleBeds.hpp"
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#include "libslic3r/SupportSpotsGenerator.hpp"
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#include "libslic3r/TriangleSelectorWrapper.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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@ -534,6 +535,14 @@ void GLGizmoFdmSupports::auto_generate()
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return;
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}
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const auto first_instance_bed{s_multiple_beds.get_inst_map().find(mo->instances.front()->id())};
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if (
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first_instance_bed != s_multiple_beds.get_inst_map().end()
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&& s_multiple_beds.get_active_bed() != first_instance_bed->second
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) {
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s_multiple_beds.set_active_bed(first_instance_bed->second);
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}
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bool not_painted = std::all_of(mo->volumes.begin(), mo->volumes.end(), [](const ModelVolume* vol){
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return vol->type() != ModelVolumeType::MODEL_PART || vol->supported_facets.empty();
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});
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