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https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-14 03:25:53 +08:00
Ported detect_surfaces_type() to XS/C++
This commit is contained in:
parent
3678977447
commit
d47f6d30af
@ -467,147 +467,6 @@ sub _support_material {
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);
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}
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sub detect_surfaces_type {
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my $self = shift;
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Slic3r::debugf "Detecting solid surfaces...\n";
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for my $region_id (0 .. ($self->print->region_count-1)) {
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for my $i (0 .. ($self->layer_count - 1)) {
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my $layerm = $self->get_layer($i)->regions->[$region_id];
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# prepare a reusable subroutine to make surface differences
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my $difference = sub {
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my ($subject, $clip, $result_type) = @_;
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my $diff = diff(
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[ map @$_, @$subject ],
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[ map @$_, @$clip ],
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1,
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);
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# collapse very narrow parts (using the safety offset in the diff is not enough)
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my $offset = $layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width / 10;
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return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
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@{ offset2_ex($diff, -$offset, +$offset) };
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};
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# comparison happens against the *full* slices (considering all regions)
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# unless internal shells are requested
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my $upper_layer = $i < $self->layer_count - 1 ? $self->get_layer($i+1) : undef;
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my $lower_layer = $i > 0 ? $self->get_layer($i-1) : undef;
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# find top surfaces (difference between current surfaces
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# of current layer and upper one)
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my @top = ();
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if ($upper_layer) {
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my $upper_slices = $self->config->interface_shells
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? [ map $_->expolygon, @{$upper_layer->regions->[$region_id]->slices} ]
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: $upper_layer->slices;
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@top = $difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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$upper_slices,
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S_TYPE_TOP,
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);
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} else {
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# if no upper layer, all surfaces of this one are solid
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# we clone surfaces because we're going to clear the slices collection
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@top = map $_->clone, @{$layerm->slices};
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$_->surface_type(S_TYPE_TOP) for @top;
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}
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# find bottom surfaces (difference between current surfaces
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# of current layer and lower one)
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my @bottom = ();
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if ($lower_layer) {
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# any surface lying on the void is a true bottom bridge
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push @bottom, $difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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$lower_layer->slices,
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S_TYPE_BOTTOMBRIDGE,
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);
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# if we have soluble support material, don't bridge
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if ($self->config->support_material && $self->config->support_material_contact_distance == 0) {
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$_->surface_type(S_TYPE_BOTTOM) for @bottom;
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}
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# if user requested internal shells, we need to identify surfaces
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# lying on other slices not belonging to this region
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if ($self->config->interface_shells) {
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# non-bridging bottom surfaces: any part of this layer lying
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# on something else, excluding those lying on our own region
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my $supported = intersection_ex(
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[ map @{$_->expolygon}, @{$layerm->slices} ],
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[ map @$_, @{$lower_layer->slices} ],
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);
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push @bottom, $difference->(
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$supported,
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[ map $_->expolygon, @{$lower_layer->regions->[$region_id]->slices} ],
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S_TYPE_BOTTOM,
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);
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}
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} else {
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# if no lower layer, all surfaces of this one are solid
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# we clone surfaces because we're going to clear the slices collection
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@bottom = map $_->clone, @{$layerm->slices};
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# if we have raft layers, consider bottom layer as a bridge
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# just like any other bottom surface lying on the void
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if ($self->config->raft_layers > 0 && $self->config->support_material_contact_distance > 0) {
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$_->surface_type(S_TYPE_BOTTOMBRIDGE) for @bottom;
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} else {
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$_->surface_type(S_TYPE_BOTTOM) for @bottom;
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}
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}
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# now, if the object contained a thin membrane, we could have overlapping bottom
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# and top surfaces; let's do an intersection to discover them and consider them
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# as bottom surfaces (to allow for bridge detection)
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if (@top && @bottom) {
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my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
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Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->layer->id, scalar(@$overlapping)
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if $Slic3r::debug;
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@top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP);
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}
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# find internal surfaces (difference between top/bottom surfaces and others)
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my @internal = $difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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[ map $_->expolygon, @top, @bottom ],
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S_TYPE_INTERNAL,
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);
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# save surfaces to layer
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$layerm->slices->clear;
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$layerm->slices->append($_) for (@bottom, @top, @internal);
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Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
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$layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
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}
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# clip surfaces to the fill boundaries
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foreach my $layer (@{$self->layers}) {
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my $layerm = $layer->regions->[$region_id];
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# Note: this method should be idempotent, but fill_surfaces gets modified
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# in place. However we're now only using its boundaries (which are invariant)
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# so we're safe. This guarantees idempotence of prepare_infill() also in case
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# that combine_infill() turns some fill_surface into VOID surfaces.
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my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ];
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$layerm->fill_surfaces->clear;
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foreach my $surface (@{$layerm->slices}) {
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my $intersection = intersection_ex(
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[ $surface->p ],
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$fill_boundaries,
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);
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$layerm->fill_surfaces->append($_)
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for map Slic3r::Surface->new(expolygon => $_, surface_type => $surface->surface_type),
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@$intersection;
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}
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}
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}
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}
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# Idempotence of this method is guaranteed by the fact that we don't remove things from
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# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
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sub clip_fill_surfaces {
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@ -61,12 +61,6 @@ Layer::clear_regions()
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this->delete_region(i);
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}
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LayerRegion*
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Layer::get_region(int idx)
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{
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return this->regions.at(idx);
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}
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LayerRegion*
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Layer::add_region(PrintRegion* print_region)
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{
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@ -97,7 +97,8 @@ class Layer {
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size_t region_count() const;
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LayerRegion* get_region(int idx);
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LayerRegion* get_region(size_t idx) { return this->regions.at(idx); };
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const LayerRegion* get_region(size_t idx) const { return this->regions.at(idx); };
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LayerRegion* add_region(PrintRegion* print_region);
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void make_slices();
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@ -133,12 +133,6 @@ Print::clear_regions()
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this->delete_region(i);
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}
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PrintRegion*
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Print::get_region(size_t idx)
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{
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return regions.at(idx);
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}
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PrintRegion*
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Print::add_region()
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{
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@ -133,6 +133,7 @@ class PrintObject
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bool invalidate_all_steps();
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bool has_support_material() const;
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void detect_surfaces_type();
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void process_external_surfaces();
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void bridge_over_infill();
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void _make_perimeters();
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@ -181,7 +182,8 @@ class Print
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bool reload_model_instances();
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// methods for handling regions
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PrintRegion* get_region(size_t idx);
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PrintRegion* get_region(size_t idx) { return this->regions.at(idx); };
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const PrintRegion* get_region(size_t idx) const { return this->regions.at(idx); };
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PrintRegion* add_region();
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// methods for handling state
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@ -340,6 +340,170 @@ PrintObject::has_support_material() const
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|| this->config.support_material_enforce_layers > 0;
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}
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// This function analyzes slices of a region (SurfaceCollection slices).
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// Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
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// Initially all slices are of type S_TYPE_INTERNAL.
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// Slices are compared against the top / bottom slices and regions and classified to the following groups:
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// S_TYPE_TOP - Part of a region, which is not covered by any upper layer. This surface will be filled with a top solid infill.
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// S_TYPE_BOTTOMBRIDGE - Part of a region, which is not fully supported, but it hangs in the air, or it hangs losely on a support or a raft.
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// S_TYPE_BOTTOM - Part of a region, which is not supported by the same region, but it is supported either by another region, or by a soluble interface layer.
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// S_TYPE_INTERNAL - Part of a region, which is supported by the same region type.
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// If a part of a region is of S_TYPE_BOTTOM and S_TYPE_TOP, the S_TYPE_BOTTOM wins.
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void
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PrintObject::detect_surfaces_type()
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{
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//Slic3r::debugf "Detecting solid surfaces...\n";
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FOREACH_REGION(this->_print, region) {
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size_t region_id = region - this->_print->regions.begin();
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FOREACH_LAYER(this, layer_it) {
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size_t layer_idx = layer_it - this->layers.begin();
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Layer &layer = **layer_it;
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LayerRegion &layerm = *layer.get_region(region_id);
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// comparison happens against the *full* slices (considering all regions)
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// unless internal shells are requested
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const Layer* upper_layer = layer_idx < (this->layer_count()-1) ? this->get_layer(layer_idx+1) : NULL;
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const Layer* lower_layer = layer_idx > 0 ? this->get_layer(layer_idx-1) : NULL;
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// collapse very narrow parts (using the safety offset in the diff is not enough)
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const float offset = layerm.flow(frExternalPerimeter).scaled_width() / 10.f;
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const Polygons layerm_slices_surfaces = layerm.slices;
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// find top surfaces (difference between current surfaces
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// of current layer and upper one)
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SurfaceCollection top;
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if (upper_layer != NULL) {
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const Polygons upper_slices = this->config.interface_shells.value
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? (Polygons)upper_layer->get_region(region_id)->slices
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: (Polygons)upper_layer->slices;
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top.append(
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offset2_ex(
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diff(layerm_slices_surfaces, upper_slices, true),
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-offset, offset
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),
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stTop
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);
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} else {
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// if no upper layer, all surfaces of this one are solid
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// we clone surfaces because we're going to clear the slices collection
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top = layerm.slices;
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for (Surfaces::iterator it = top.surfaces.begin(); it != top.surfaces.end(); ++ it)
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it->surface_type = stTop;
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}
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// find bottom surfaces (difference between current surfaces
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// of current layer and lower one)
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SurfaceCollection bottom;
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if (lower_layer != NULL) {
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// If we have soluble support material, don't bridge. The overhang will be squished against a soluble layer separating
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// the support from the print.
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const SurfaceType surface_type_bottom =
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(this->config.support_material.value && this->config.support_material_contact_distance.value == 0)
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? stBottom
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: stBottomBridge;
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// Any surface lying on the void is a true bottom bridge (an overhang)
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bottom.append(
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offset2_ex(
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diff(layerm_slices_surfaces, lower_layer->slices, true),
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-offset, offset
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),
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surface_type_bottom
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);
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// if user requested internal shells, we need to identify surfaces
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// lying on other slices not belonging to this region
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if (this->config.interface_shells) {
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// non-bridging bottom surfaces: any part of this layer lying
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// on something else, excluding those lying on our own region
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bottom.append(
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offset2_ex(
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diff(
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intersection(layerm_slices_surfaces, lower_layer->slices), // supported
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lower_layer->get_region(region_id)->slices,
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true
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),
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-offset, offset
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),
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stBottom
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);
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}
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} else {
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// if no lower layer, all surfaces of this one are solid
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// we clone surfaces because we're going to clear the slices collection
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bottom = layerm.slices;
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// if we have raft layers, consider bottom layer as a bridge
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// just like any other bottom surface lying on the void
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const SurfaceType surface_type_bottom =
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(this->config.raft_layers.value > 0 && this->config.support_material_contact_distance.value > 0)
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? stBottomBridge
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: stBottom;
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for (Surfaces::iterator it = bottom.surfaces.begin(); it != bottom.surfaces.end(); ++ it)
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it->surface_type = surface_type_bottom;
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}
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// now, if the object contained a thin membrane, we could have overlapping bottom
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// and top surfaces; let's do an intersection to discover them and consider them
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// as bottom surfaces (to allow for bridge detection)
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if (!top.empty() && !bottom.empty()) {
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const Polygons top_polygons = to_polygons(STDMOVE(top));
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top.clear();
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top.append(
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offset2_ex(diff(top_polygons, bottom, true), -offset, offset),
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stTop
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);
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}
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// save surfaces to layer
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layerm.slices.clear();
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layerm.slices.append(STDMOVE(top));
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layerm.slices.append(STDMOVE(bottom));
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// find internal surfaces (difference between top/bottom surfaces and others)
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{
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Polygons topbottom = top; append_to(topbottom, (Polygons)bottom);
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layerm.slices.append(
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offset2_ex(
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diff(layerm_slices_surfaces, topbottom, true),
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-offset, offset
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),
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stInternal
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);
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}
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/*
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Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
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$layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
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*/
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} // for each layer of a region
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/* Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
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Note: this method should be idempotent, but fill_surfaces gets modified
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in place. However we're now only using its boundaries (which are invariant)
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so we're safe. This guarantees idempotence of prepare_infill() also in case
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that combine_infill() turns some fill_surface into VOID surfaces. */
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FOREACH_LAYER(this, layer_it) {
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LayerRegion &layerm = *(*layer_it)->get_region(region_id);
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const Polygons fill_boundaries = layerm.fill_surfaces;
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layerm.fill_surfaces.clear();
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for (Surfaces::const_iterator surface = layerm.slices.surfaces.begin();
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surface != layerm.slices.surfaces.end(); ++ surface) {
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layerm.fill_surfaces.append(
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intersection_ex(*surface, fill_boundaries),
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surface->surface_type
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);
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}
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}
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}
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}
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void
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PrintObject::process_external_surfaces()
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{
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@ -28,6 +28,8 @@ class SurfaceCollection
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void append(const ExPolygons &src, const Surface &templ);
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void append(const ExPolygons &src, SurfaceType surfaceType);
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size_t polygons_count() const;
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bool empty() const { return this->surfaces.empty(); };
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void clear() { this->surfaces.clear(); };
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};
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}
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@ -107,6 +107,7 @@ _constant()
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void set_step_started(PrintObjectStep step)
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%code%{ THIS->state.set_started(step); %};
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void detect_surfaces_type();
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void process_external_surfaces();
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void bridge_over_infill();
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void _make_perimeters();
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