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Merge branch 'master' into fs_emboss
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resources/shapes/universal wall mount hole.png
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resources/shapes/universal wall mount hole.png
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resources/shapes/universal wall mount hole.stl
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@ -1376,13 +1376,11 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
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} else {
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const GLGizmosManager& gm = get_gizmos_manager();
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auto gizmo_type = gm.get_current_type();
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if ( (gizmo_type == GLGizmosManager::FdmSupports
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if ( (gizmo_type == GLGizmosManager::FdmSupports
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|| gizmo_type == GLGizmosManager::Seam
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|| gizmo_type == GLGizmosManager::Cut)
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&& !vol->is_modifier) {
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vol->force_neutral_color = true;
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if (gizmo_type == GLGizmosManager::Cut)
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vol->color.a(0.95f);
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}
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else if (gizmo_type == GLGizmosManager::MmuSegmentation)
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vol->is_active = false;
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