mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-14 21:57:22 +08:00
Partial revert of 7e5c214b91ae14740fc188413948818a1b49928a to restore code mistakenly removed and needed when tech ENABLE_WORLD_COORDINATE is disabled
Fixed conflicts during rebase with master
This commit is contained in:
parent
856e0caea6
commit
d5a02e617a
@ -207,6 +207,7 @@ void GLGizmoScale3D::on_render()
|
|||||||
#else
|
#else
|
||||||
// Transforms grabbers' offsets to world refefence system
|
// Transforms grabbers' offsets to world refefence system
|
||||||
Transform3d offsets_transform = Transform3d::Identity();
|
Transform3d offsets_transform = Transform3d::Identity();
|
||||||
|
m_offsets_transform = Transform3d::Identity();
|
||||||
Vec3d angles = Vec3d::Zero();
|
Vec3d angles = Vec3d::Zero();
|
||||||
|
|
||||||
if (selection.is_single_full_instance()) {
|
if (selection.is_single_full_instance()) {
|
||||||
@ -233,6 +234,7 @@ void GLGizmoScale3D::on_render()
|
|||||||
angles = v->get_instance_rotation();
|
angles = v->get_instance_rotation();
|
||||||
// consider rotation+mirror only components of the transform for offsets
|
// consider rotation+mirror only components of the transform for offsets
|
||||||
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
|
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
|
||||||
|
m_offsets_transform = offsets_transform;
|
||||||
#endif // ENABLE_WORLD_COORDINATE
|
#endif // ENABLE_WORLD_COORDINATE
|
||||||
}
|
}
|
||||||
#if ENABLE_WORLD_COORDINATE
|
#if ENABLE_WORLD_COORDINATE
|
||||||
@ -253,6 +255,7 @@ void GLGizmoScale3D::on_render()
|
|||||||
angles = Geometry::extract_euler_angles(m_transform);
|
angles = Geometry::extract_euler_angles(m_transform);
|
||||||
// consider rotation+mirror only components of the transform for offsets
|
// consider rotation+mirror only components of the transform for offsets
|
||||||
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
|
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
|
||||||
|
m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v->get_volume_rotation(), Vec3d::Ones(), v->get_volume_mirror());
|
||||||
#endif // ENABLE_WORLD_COORDINATE
|
#endif // ENABLE_WORLD_COORDINATE
|
||||||
}
|
}
|
||||||
#if ENABLE_WORLD_COORDINATE
|
#if ENABLE_WORLD_COORDINATE
|
||||||
@ -625,9 +628,7 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
|
|||||||
const double inner_ratio = len_center_vec / len_starting_vec;
|
const double inner_ratio = len_center_vec / len_starting_vec;
|
||||||
double local_offset = inner_ratio * 0.5 * (ratio - 1.0) * m_starting.box.size()(axis);
|
double local_offset = inner_ratio * 0.5 * (ratio - 1.0) * m_starting.box.size()(axis);
|
||||||
#else
|
#else
|
||||||
double local_offset = 0.5 * (ratio - 1.0) * m_starting.box.size()(axis);
|
double local_offset = 0.5 * (m_scale(axis) - m_starting.scale(axis)) * m_starting.box.size()(axis);
|
||||||
if (!m_parent.get_selection().is_single_full_instance())
|
|
||||||
local_offset *= m_starting.scale(axis);
|
|
||||||
#endif // ENABLE_WORLD_COORDINATE
|
#endif // ENABLE_WORLD_COORDINATE
|
||||||
|
|
||||||
if (m_hover_id == 2 * axis)
|
if (m_hover_id == 2 * axis)
|
||||||
@ -642,7 +643,11 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
|
|||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_WORLD_COORDINATE
|
||||||
m_offset = local_offset_vec;
|
m_offset = local_offset_vec;
|
||||||
|
#else
|
||||||
|
m_offset = m_offsets_transform * local_offset_vec;
|
||||||
|
#endif // ENABLE_WORLD_COORDINATE
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_offset = Vec3d::Zero();
|
m_offset = Vec3d::Zero();
|
||||||
|
@ -33,6 +33,9 @@ class GLGizmoScale3D : public GLGizmoBase
|
|||||||
#if ENABLE_WORLD_COORDINATE
|
#if ENABLE_WORLD_COORDINATE
|
||||||
Transform3d m_grabbers_transform;
|
Transform3d m_grabbers_transform;
|
||||||
Vec3d m_center{ Vec3d::Zero() };
|
Vec3d m_center{ Vec3d::Zero() };
|
||||||
|
#else
|
||||||
|
// Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
|
||||||
|
Transform3d m_offsets_transform;
|
||||||
#endif // ENABLE_WORLD_COORDINATE
|
#endif // ENABLE_WORLD_COORDINATE
|
||||||
Vec3d m_scale{ Vec3d::Ones() };
|
Vec3d m_scale{ Vec3d::Ones() };
|
||||||
Vec3d m_offset{ Vec3d::Zero() };
|
Vec3d m_offset{ Vec3d::Zero() };
|
||||||
|
Loading…
x
Reference in New Issue
Block a user