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comment out debug info
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@ -167,7 +167,7 @@ void its_short_edge_collpase(indexed_triangle_set &mesh, size_t target_triangle_
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decimation_ratio = float(faces_to_remove.size()) / float(mesh.indices.size());
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std::cout << " DECIMATION RATIO: " << decimation_ratio << std::endl;
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// std::cout << " DECIMATION RATIO: " << decimation_ratio << std::endl;
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// finally update the mesh
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mesh.vertices = new_vertices;
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