diff --git a/tests/libslic3r/test_quadric_edge_collapse.cpp b/tests/libslic3r/test_quadric_edge_collapse.cpp index f9b0143759..3a20f80f19 100644 --- a/tests/libslic3r/test_quadric_edge_collapse.cpp +++ b/tests/libslic3r/test_quadric_edge_collapse.cpp @@ -157,16 +157,16 @@ static bool is_equal(const std::vector &v1, TEST_CASE("Reduce to one triangle by Quadric Edge Collapse", "[its]") { // !!! Not work (no manifold - open edges{0-1, 1-2, 2-4, 4-5, 5-3, 3-0}): - // - // * 5 - // |\ - // | \ - // 3 *--* 4 - // | /|\ - // |/ | \ - // 0 *--*--* 2 - // 1 - // + /////////////image//// + // * 5 // + // |\ // + // | \ // + // 3 *--* 4 // + // | /|\ // + // |/ | \ // + // 0 *--*--* 2 // + // 1 // + ////////////////////// // all triangles are on a plane therefore quadric is zero and // when reduce edge between vertices 3 and 4 new vertex lay on vertex 3 not 4 !!!