From d922260b73b90432cdbf5e9df8d49104068694ac Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 19 Dec 2018 11:59:59 +0100 Subject: [PATCH] Do not clear selection if left-clicking out of objects while shift is down --- src/slic3r/GUI/GLCanvas3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 32bbb32d62..e01e1dbbe1 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -5200,7 +5200,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled()) { // deselect and propagate event through callback - if (m_picking_enabled && !m_toolbar_action_running && !m_mouse.ignore_up_event) + if (!evt.ShiftDown() && m_picking_enabled && !m_toolbar_action_running && !m_mouse.ignore_up_event) { m_selection.clear(); m_selection.set_mode(Selection::Instance);