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Fix SPE-2464: Always retract before layer change travel
If retrac_layer_change is not forced check if the retraction is needed otherwise always retract
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@ -2969,26 +2969,28 @@ std::string GCodeGenerator::change_layer(
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&& this->m_config.travel_slope.get_at(extruder_id) > 0
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&& this->m_config.travel_slope.get_at(extruder_id) < 90
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);
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if (do_ramping_layer_change) {
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Vec3d from{to_3d(this->point_to_gcode(*this->last_position), previous_layer_z)};
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const Vec3d to{to_3d(unscaled(first_point), print_z)};
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const double travel_length{(to - from).norm()};
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if (this->m_config.retract_before_travel.get_at(extruder_id) < travel_length) {
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const Vec3d to{to_3d(unscaled(first_point), print_z)};
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if (this->last_position && print_z > previous_layer_z && !EXTRUDER_CONFIG(retract_layer_change)) {
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const Vec3d from{to_3d(this->point_to_gcode(*this->last_position), previous_layer_z)};
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const Polyline xy_path{this->get_layer_change_xy_path(from, to)};
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if (this->needs_retraction(xy_path, ExtrusionRole::Mixed)) {
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gcode += this->retract_and_wipe();
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}
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} else {
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gcode += this->retract_and_wipe();
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}
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// Update from after wipe.
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from = to_3d(this->point_to_gcode(*this->last_position), previous_layer_z);
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if (do_ramping_layer_change) {
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// Must be determined again after possible wipe.
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const Vec3d from{to_3d(this->point_to_gcode(*this->last_position), previous_layer_z)};
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gcode += this->get_ramping_layer_change_gcode(from, to, extruder_id);
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this->writer().update_position(to);
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this->last_position = this->gcode_to_point(unscaled(first_point));
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} else {
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if (EXTRUDER_CONFIG(retract_layer_change)) {
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gcode += this->retract_and_wipe();
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}
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if (!first_layer) {
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// travel_to_z is not used as it may not generate the travel if the writter z == print_z.
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gcode += this->writer().get_travel_to_z_gcode(print_z, "simple layer change");
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