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Fix human readable name of font for non UTF8 fonts
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@ -166,12 +166,12 @@ std::string WxFontUtils::get_human_readable_name(const wxFont &font)
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if (!font.IsOk()) return "Font is NOT ok.";
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// Face name is optional in wxFont
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if (!font.GetFaceName().empty()) {
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return std::string(font.GetFaceName().c_str());
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return std::string(font.GetFaceName().ToUTF8().data());
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} else {
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return std::string((font.GetFamilyString() + " " +
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font.GetStyleString() + " " +
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font.GetWeightString())
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.c_str());
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.ToUTF8().data());
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}
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}
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@ -193,7 +193,7 @@ wxFont WxFontUtils::load_wxFont(const std::string &font_descriptor)
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{
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BOOST_LOG_TRIVIAL(trace) << "'" << font_descriptor << "'font descriptor string param of load_wxFont()";
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wxString font_descriptor_wx(font_descriptor);
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BOOST_LOG_TRIVIAL(trace) << "'" << font_descriptor_wx.c_str() << "' wx string descriptor";
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BOOST_LOG_TRIVIAL(trace) << "'" << font_descriptor_wx.ToUTF8().data() << "' wx string descriptor";
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wxFont wx_font(font_descriptor_wx);
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BOOST_LOG_TRIVIAL(trace) << "loaded font is '" << get_human_readable_name(wx_font) << "'.";
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return wx_font;
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