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comment to build on mac
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@ -127,7 +127,7 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
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wxString fontDesc(fontName);
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wxString fontDesc(fontName);
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wxFont font(fontDesc);
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wxFont font(fontDesc);
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//font.IsOk()
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//font.IsOk()
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m_font = Emboss::load_font(font.GetHFONT());
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// m_font = Emboss::load_font(font.GetHFONT()); // load font os specific
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m_font_glyph_cache.clear();
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m_font_glyph_cache.clear();
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process();
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process();
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}
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}
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