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Revertation
Needed by other platforms
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6ef95999d3
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@ -40,6 +40,7 @@ using namespace Slic3r::GUI::Emboss;
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GLGizmoSVG::GLGizmoSVG(GLCanvas3D &parent)
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GLGizmoSVG::GLGizmoSVG(GLCanvas3D &parent)
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: GLGizmoBase(parent, M_ICON_FILENAME, -3)
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: GLGizmoBase(parent, M_ICON_FILENAME, -3)
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, m_gui_cfg(nullptr)
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, m_rotate_gizmo(parent, GLGizmoRotate::Axis::Z) // grab id = 2 (Z axis)
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, m_rotate_gizmo(parent, GLGizmoRotate::Axis::Z) // grab id = 2 (Z axis)
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{
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{
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m_rotate_gizmo.set_group_id(0);
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m_rotate_gizmo.set_group_id(0);
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@ -130,7 +130,7 @@ private:
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bool on_mouse_for_translate(const wxMouseEvent &mouse_event);
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bool on_mouse_for_translate(const wxMouseEvent &mouse_event);
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struct GuiCfg;
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struct GuiCfg;
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std::unique_ptr<const GuiCfg> m_gui_cfg = nullptr;
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std::unique_ptr<const GuiCfg> m_gui_cfg;
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// actual selected only one volume - with emboss data
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// actual selected only one volume - with emboss data
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ModelVolume *m_volume = nullptr;
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ModelVolume *m_volume = nullptr;
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