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Fixing previous TriangleSelector refactoring.
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@ -133,7 +133,9 @@ protected:
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// How many children were spawned during last split?
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// How many children were spawned during last split?
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// Is not reset on remerging the triangle.
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// Is not reset on remerging the triangle.
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char old_number_of_splits : 2;
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int old_number_of_splits : 3;
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// there are still 3 bits available at the last byte :-)
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};
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};
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struct Vertex {
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struct Vertex {
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