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Refactor: Separate gcode generator layer changes utilities to a file.
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parent
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commit
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@ -194,6 +194,8 @@ set(SLIC3R_SOURCES
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GCode/AvoidCrossingPerimeters.hpp
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GCode/Travels.cpp
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GCode/Travels.hpp
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GCode/LayerChanges.cpp
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GCode/LayerChanges.hpp
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GCode.cpp
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GCode.hpp
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GCodeReader.cpp
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@ -35,6 +35,7 @@
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#include "GCode/WipeTower.hpp"
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#include "GCode/WipeTowerIntegration.hpp"
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#include "GCode/Travels.hpp"
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#include "GCode/LayerChanges.hpp"
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#include "Point.hpp"
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#include "Polygon.hpp"
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#include "PrintConfig.hpp"
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@ -2649,54 +2650,6 @@ std::string GCodeGenerator::preamble()
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return gcode;
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}
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namespace GCode::Impl {
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Polygon generate_regular_polygon(
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const Point& centroid,
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const Point& start_point,
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const unsigned points_count
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) {
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Points points;
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points.reserve(points_count);
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const double part_angle{2*M_PI / points_count};
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for (unsigned i = 0; i < points_count; ++i) {
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const double current_angle{i * part_angle};
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points.emplace_back(scaled(std::cos(current_angle)), scaled(std::sin(current_angle)));
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}
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Polygon regular_polygon{points};
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const Vec2d current_vector{unscaled(regular_polygon.points.front())};
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const Vec2d expected_vector{unscaled(start_point) - unscaled(centroid)};
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const double current_scale = current_vector.norm();
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const double expected_scale = expected_vector.norm();
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regular_polygon.scale(expected_scale / current_scale);
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regular_polygon.rotate(angle(current_vector, expected_vector));
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regular_polygon.translate(centroid);
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return regular_polygon;
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}
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Bed::Bed(const std::vector<Vec2d>& shape, const double padding):
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inner_offset(get_inner_offset(shape, padding)),
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centroid(unscaled(inner_offset.centroid()))
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{}
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bool Bed::contains_within_padding(const Vec2d& point) const {
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return inner_offset.contains(scaled(point));
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}
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Polygon Bed::get_inner_offset(const std::vector<Vec2d>& shape, const double padding) {
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Points shape_scaled;
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shape_scaled.reserve(shape.size());
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using std::begin, std::end, std::back_inserter, std::transform;
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transform(begin(shape), end(shape), back_inserter(shape_scaled), [](const Vec2d& point){
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return scaled(point);
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});
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return shrink({Polygon{shape_scaled}}, scaled(padding)).front();
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}
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}
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std::optional<std::string> GCodeGenerator::get_helical_layer_change_gcode(
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const coordf_t previous_layer_z,
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@ -2713,7 +2666,7 @@ std::optional<std::string> GCodeGenerator::get_helical_layer_change_gcode(
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const Point n_gon_start_point{this->last_pos()};
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static GCode::Impl::Bed bed{
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static GCode::Impl::LayerChanges::Bed bed{
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this->m_config.bed_shape.values,
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circle_radius
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};
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@ -2729,7 +2682,7 @@ std::optional<std::string> GCodeGenerator::get_helical_layer_change_gcode(
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})
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};
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const Polygon n_gon{GCode::Impl::generate_regular_polygon(
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const Polygon n_gon{GCode::Impl::LayerChanges::generate_regular_polygon(
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n_gon_centeroid,
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n_gon_start_point,
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n_gon_points_count
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@ -3413,8 +3366,6 @@ std::string GCodeGenerator::travel_to(const Point &point, ExtrusionRole role, st
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const Point start_point = this->last_pos();
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using namespace GCode::Impl;
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// check whether a straight travel move would need retraction
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bool could_be_wipe_disabled {false};
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@ -89,43 +89,6 @@ struct LayerResult {
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static LayerResult make_nop_layer_result() { return {"", std::numeric_limits<coord_t>::max(), false, false, true}; }
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};
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namespace GCode::Impl {
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/**
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* Generates a regular polygon - all angles are the same (e.g. typical hexagon).
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*
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* @param centroid Central point.
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* @param start_point The polygon point are ordered. This is the first point.
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* @param points_count Amount of nodes of the polygon (e.g. 6 for haxagon).
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*
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* Distance between centroid and start point sets the scale of the polygon.
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*/
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Polygon generate_regular_polygon(
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const Point& centroid,
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const Point& start_point,
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const unsigned points_count
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);
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class Bed {
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private:
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Polygon inner_offset;
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static Polygon get_inner_offset(const std::vector<Vec2d>& shape, const double padding);
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public:
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/**
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* Bed shape with inner padding.
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*/
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Bed(const std::vector<Vec2d>& shape, const double padding);
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Vec2d centroid;
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/**
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* Returns true if the point is within the bed shape including inner padding.
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*/
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bool contains_within_padding(const Vec2d& point) const;
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};
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}
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class GCodeGenerator {
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public:
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48
src/libslic3r/GCode/LayerChanges.cpp
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48
src/libslic3r/GCode/LayerChanges.cpp
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@ -0,0 +1,48 @@
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#include "LayerChanges.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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namespace Slic3r::GCode::Impl::LayerChanges {
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Polygon generate_regular_polygon(
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const Point ¢roid, const Point &start_point, const unsigned points_count
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) {
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Points points;
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points.reserve(points_count);
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const double part_angle{2 * M_PI / points_count};
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for (unsigned i = 0; i < points_count; ++i) {
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const double current_angle{i * part_angle};
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points.emplace_back(scaled(std::cos(current_angle)), scaled(std::sin(current_angle)));
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}
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Polygon regular_polygon{points};
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const Vec2d current_vector{unscaled(regular_polygon.points.front())};
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const Vec2d expected_vector{unscaled(start_point) - unscaled(centroid)};
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const double current_scale = current_vector.norm();
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const double expected_scale = expected_vector.norm();
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regular_polygon.scale(expected_scale / current_scale);
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regular_polygon.rotate(angle(current_vector, expected_vector));
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regular_polygon.translate(centroid);
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return regular_polygon;
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}
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Bed::Bed(const std::vector<Vec2d> &shape, const double padding)
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: inner_offset(get_inner_offset(shape, padding)), centroid(unscaled(inner_offset.centroid())) {}
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bool Bed::contains_within_padding(const Vec2d &point) const {
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return inner_offset.contains(scaled(point));
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}
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Polygon Bed::get_inner_offset(const std::vector<Vec2d> &shape, const double padding) {
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Points shape_scaled;
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shape_scaled.reserve(shape.size());
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using std::begin, std::end, std::back_inserter, std::transform;
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transform(begin(shape), end(shape), back_inserter(shape_scaled), [](const Vec2d &point) {
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return scaled(point);
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});
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return shrink({Polygon{shape_scaled}}, scaled(padding)).front();
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}
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} // namespace Slic3r::GCode::Impl::LayerChanges
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52
src/libslic3r/GCode/LayerChanges.hpp
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52
src/libslic3r/GCode/LayerChanges.hpp
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@ -0,0 +1,52 @@
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/**
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* @file
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* @brief Utility functions for layer change gcode generation.
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*/
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#ifndef slic3r_GCode_LayerChanges_hpp_
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#define slic3r_GCode_LayerChanges_hpp_
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Polygon.hpp"
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namespace Slic3r::GCode::Impl::LayerChanges {
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/**
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* Generates a regular polygon - all angles are the same (e.g. typical hexagon).
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*
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* @param centroid Central point.
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* @param start_point The polygon point are ordered. This is the first point.
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* @param points_count Amount of nodes of the polygon (e.g. 6 for haxagon).
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*
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* Distance between centroid and start point sets the scale of the polygon.
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*/
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Polygon generate_regular_polygon(
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const Point ¢roid, const Point &start_point, const unsigned points_count
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);
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/**
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* @brief A representation of the bed shape with inner padding.
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*
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* Its purpose is to facilitate the bed boundary checking.
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*/
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class Bed
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{
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private:
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Polygon inner_offset;
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static Polygon get_inner_offset(const std::vector<Vec2d> &shape, const double padding);
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public:
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/**
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* Bed shape with inner padding.
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*/
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Bed(const std::vector<Vec2d> &shape, const double padding);
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Vec2d centroid;
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/**
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* Returns true if the point is within the bed shape including inner padding.
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*/
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bool contains_within_padding(const Vec2d &point) const;
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};
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} // namespace Slic3r::GCode::Impl::LayerChanges
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#endif // slic3r_GCode_LayerChanges_hpp_
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@ -14,6 +14,7 @@ add_executable(${_TEST_NAME}_tests
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test_gaps.cpp
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test_gcode.cpp
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test_gcode_travels.cpp
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test_gcode_layer_changes.cpp
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test_gcodefindreplace.cpp
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test_gcodewriter.cpp
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test_model.cpp
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@ -5,7 +5,6 @@
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#include "libslic3r/GCode.hpp"
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using namespace Slic3r;
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using namespace Slic3r::GCode::Impl;
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SCENARIO("Origin manipulation", "[GCode]") {
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Slic3r::GCodeGenerator gcodegen;
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@ -21,53 +20,3 @@ SCENARIO("Origin manipulation", "[GCode]") {
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}
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}
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}
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TEST_CASE("Generate regular polygon", "[GCode]") {
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const unsigned points_count{32};
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const Point centroid{scaled(Vec2d{5, -2})};
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const Polygon result{generate_regular_polygon(centroid, scaled(Vec2d{0, 0}), points_count)};
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const Point oposite_point{centroid * 2};
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REQUIRE(result.size() == 32);
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CHECK(result[16].x() == Approx(oposite_point.x()));
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CHECK(result[16].y() == Approx(oposite_point.y()));
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std::vector<double> angles;
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angles.reserve(points_count);
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for (unsigned index = 0; index < points_count; index++) {
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const unsigned previous_index{index == 0 ? points_count - 1 : index - 1};
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const unsigned next_index{index == points_count - 1 ? 0 : index + 1};
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const Point previous_point = result.points[previous_index];
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const Point current_point = result.points[index];
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const Point next_point = result.points[next_index];
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angles.emplace_back(angle(Vec2crd{previous_point - current_point}, Vec2crd{next_point - current_point}));
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}
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std::vector<double> expected;
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angles.reserve(points_count);
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std::generate_n(std::back_inserter(expected), points_count, [&](){
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return angles.front();
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});
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CHECK_THAT(angles, Catch::Matchers::Approx(expected));
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}
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TEST_CASE("Square bed with padding", "[GCode]") {
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const Bed bed{
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{
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Vec2d{0, 0},
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Vec2d{100, 0},
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Vec2d{100, 100},
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Vec2d{0, 100}
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},
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10.0
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};
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CHECK(bed.centroid.x() == 50);
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CHECK(bed.centroid.y() == 50);
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CHECK(bed.contains_within_padding(Vec2d{10, 10}));
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CHECK_FALSE(bed.contains_within_padding(Vec2d{9, 10}));
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}
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55
tests/fff_print/test_gcode_layer_changes.cpp
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55
tests/fff_print/test_gcode_layer_changes.cpp
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@ -0,0 +1,55 @@
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#include <catch2/catch.hpp>
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#include <libslic3r/GCode/LayerChanges.hpp>
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using namespace Slic3r;
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using namespace Slic3r::GCode::Impl::LayerChanges;
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TEST_CASE("Generate regular polygon", "[GCode]") {
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const unsigned points_count{32};
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const Point centroid{scaled(Vec2d{5, -2})};
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const Polygon result{generate_regular_polygon(centroid, scaled(Vec2d{0, 0}), points_count)};
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const Point oposite_point{centroid * 2};
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REQUIRE(result.size() == 32);
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CHECK(result[16].x() == Approx(oposite_point.x()));
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CHECK(result[16].y() == Approx(oposite_point.y()));
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std::vector<double> angles;
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angles.reserve(points_count);
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for (unsigned index = 0; index < points_count; index++) {
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const unsigned previous_index{index == 0 ? points_count - 1 : index - 1};
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const unsigned next_index{index == points_count - 1 ? 0 : index + 1};
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const Point previous_point = result.points[previous_index];
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const Point current_point = result.points[index];
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const Point next_point = result.points[next_index];
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angles.emplace_back(angle(Vec2crd{previous_point - current_point}, Vec2crd{next_point - current_point}));
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}
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std::vector<double> expected;
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angles.reserve(points_count);
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std::generate_n(std::back_inserter(expected), points_count, [&](){
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return angles.front();
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});
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CHECK_THAT(angles, Catch::Matchers::Approx(expected));
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}
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TEST_CASE("Square bed with padding", "[GCode]") {
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const Bed bed{
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{
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Vec2d{0, 0},
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Vec2d{100, 0},
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Vec2d{100, 100},
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Vec2d{0, 100}
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},
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10.0
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};
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CHECK(bed.centroid.x() == 50);
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CHECK(bed.centroid.y() == 50);
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CHECK(bed.contains_within_padding(Vec2d{10, 10}));
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CHECK_FALSE(bed.contains_within_padding(Vec2d{9, 10}));
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}
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