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https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
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Separate raycaster manager
Dragging text object over model surface - only temporary preview
This commit is contained in:
parent
1259b878fb
commit
e55e418c61
@ -247,6 +247,8 @@ set(SLIC3R_GUI_SOURCES
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Utils/Process.cpp
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Utils/Process.hpp
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Utils/Profile.hpp
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Utils/RaycastManager.cpp
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Utils/RaycastManager.hpp
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Utils/UndoRedo.cpp
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Utils/UndoRedo.hpp
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Utils/HexFile.cpp
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@ -36,6 +36,8 @@
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// uncomment for easier debug
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//#define ALLOW_DEBUG_MODE
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using namespace Slic3r;
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using namespace Slic3r::GUI;
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@ -168,61 +170,58 @@ bool GLGizmoEmboss::on_mouse_for_rotation(const wxMouseEvent &mouse_event)
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bool GLGizmoEmboss::on_mouse_for_translate(const wxMouseEvent &mouse_event)
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{
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// filter events
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if (!mouse_event.Dragging() && !mouse_event.LeftUp()) return false;
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if (!mouse_event.Dragging() &&
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!mouse_event.LeftUp() &&
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!mouse_event.LeftDown())
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return false;
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Selection& selection = m_parent.get_selection();
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if (!selection.is_single_volume()) return false;
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// text volume must be selected
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if (m_volume == nullptr) return false;
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bool drag_text = selection.is_dragging();
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if (!drag_text) return false;
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// must exist hover object
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int hovered_id = m_parent.get_first_hover_volume_idx();
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if (hovered_id < 0) return false;
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GLVolume *gl_volume = m_parent.get_volumes().volumes[hovered_id];
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const ModelObjectPtrs &objects = wxGetApp().plater()->model().objects;
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ModelVolume *act_model_volume = get_model_volume(gl_volume, objects);
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// hovered object must be actual text volume
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if (m_volume != act_model_volume) return false;
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RaycastManager::SkipVolume skip(m_volume->id().id);
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// detect start text dragging
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if (mouse_event.LeftDown()) {
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// initialize raycasters
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// TODO: move to job, for big scene it slow down
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m_raycast_manager.actualize(objects, &skip);
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return false;
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}
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// wxCoord == int --> wx/types.h
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Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
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Vec2d mouse_pos = mouse_coord.cast<double>();
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//auto trmat2 = transform_on_surface(mouse_pos);
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//if (!trmat2.has_value()) return false;
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int hovered_id = m_parent.get_first_hover_volume_idx();
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if (hovered_id < 0) return false;
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GLVolume *gl_volume = m_parent.get_volumes().volumes[hovered_id];
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auto & objects = wxGetApp().plater()->model().objects;
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ModelVolume *act_model_volume = get_model_volume(gl_volume, objects);
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static ModelVolume *model_volume = nullptr;
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static std::unique_ptr<MeshRaycaster> mrc;
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if (act_model_volume == nullptr) {
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mrc = nullptr;
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return false;
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auto hit = m_raycast_manager.unproject(mouse_pos, &skip);
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if (!hit.has_value()) {
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// there is no hit
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m_parent.toggle_model_objects_visibility(true);
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m_temp_transformation = {};
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return false;
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}
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if (model_volume != act_model_volume) {
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// hovered different object create different raycaster
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model_volume = act_model_volume;
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mrc = std::make_unique<MeshRaycaster>(model_volume->mesh());
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}
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Transform3d trafo = gl_volume->world_matrix();
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const Camera &camera = wxGetApp().plater()->get_camera();
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Vec3f position = Vec3f::Zero();
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Vec3f normal = Vec3f::UnitZ();
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if (!mrc->unproject_on_mesh(mouse_pos, trafo, camera, position, normal))
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return false;
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Transform3d trmat = get_emboss_transformation(position, normal);
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// TODO: store z-rotation and aply after transformation matrix
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if (mouse_event.Dragging()) {
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// create temporary position
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//selection.translate(Vec3d(), ECoordinatesType::Local);
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//selection.get_insvolume(0);
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return true;
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} else if (mouse_event.LeftUp()) {
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// Show temporary position
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m_parent.toggle_model_objects_visibility(false, m_volume->get_object(), gl_volume->instance_idx(), m_volume);
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// TODO: store z-rotation and aply after transformation matrix
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Transform3d object_trmat = m_raycast_manager.get_transformation(hit->tr_key);
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RaycastManager::SurfacePoint sp = *hit;
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Transform3d trmat = get_emboss_transformation(sp.position, sp.normal);
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m_temp_transformation = object_trmat * trmat;
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} else if (mouse_event.LeftUp()) {
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// Apply temporary position
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m_parent.toggle_model_objects_visibility(true);
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m_temp_transformation = {};
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}
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return false;
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}
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@ -257,21 +256,25 @@ void GLGizmoEmboss::on_render() {
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if (m_volume == nullptr) return;
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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if (m_temp_transformation.has_value()) {
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// draw text volume on temporary position
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const Selection &selection = m_parent.get_selection();
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const GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(m_temp_transformation->data()));
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GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light");
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shader->start_using();
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// dragging object must be selected so draw it with selected color
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shader->set_uniform("uniform_color", GLVolume::SELECTED_COLOR);
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gl_volume.indexed_vertex_array.render();
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shader->stop_using();
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glsafe(::glPopMatrix());
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}
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m_rotate_gizmo.render();
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if (!m_preview.is_initialized()) return;
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(m_preview_trmat.data()));
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auto *contour_shader = wxGetApp().get_shader("mm_contour");
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contour_shader->start_using();
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glsafe(::glLineWidth(1.0f));
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glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE));
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m_preview.render();
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glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
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contour_shader->stop_using();
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glsafe(::glPopMatrix());
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// Do NOT render rotation when dragging
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if (!m_parent.is_dragging() || m_dragging)
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m_rotate_gizmo.render();
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}
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void GLGizmoEmboss::on_render_for_picking() {
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@ -510,7 +513,7 @@ ModelVolume *GLGizmoEmboss::get_selected_volume()
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}
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ModelVolume *GLGizmoEmboss::get_model_volume(const GLVolume * gl_volume,
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const ModelObjectPtrs objects)
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const ModelObjectPtrs& objects)
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{
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const GLVolume::CompositeID &id = gl_volume->composite_id;
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@ -526,7 +529,7 @@ ModelVolume *GLGizmoEmboss::get_model_volume(const GLVolume * gl_volume,
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}
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ModelVolume *GLGizmoEmboss::get_selected_volume(const Selection &selection,
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const ModelObjectPtrs objects)
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const ModelObjectPtrs& objects)
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{
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int object_idx = selection.get_object_idx();
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// is more object selected?
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@ -609,19 +612,6 @@ void GLGizmoEmboss::draw_window()
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}
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}
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m_imgui->disabled_end();
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ImGui::SameLine();
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const Selection &s = m_parent.get_selection();
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bool dragging = s.is_dragging();
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ImGui::Checkbox("dragging", &dragging);
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static bool change_position = true;
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ImGui::SameLine();
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ImGui::Checkbox("position", &change_position);
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if (change_position) {
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// draw text on coordinate of mouse
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preview_positon();
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}
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}
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Transform3d GLGizmoEmboss::get_emboss_transformation(const Vec3f &position,
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@ -710,127 +700,6 @@ std::optional<Transform3d> GLGizmoEmboss::transform_on_surface(
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return get_emboss_transformation(closest->position, closest->normal);
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}
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void GLGizmoEmboss::preview_positon() {
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Vec2d mouse_pos = m_parent.get_local_mouse_position();
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auto rc = m_c->raycaster();
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//auto rc2 = rc->raycaster();
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static std::unique_ptr<MeshRaycaster> mrc;
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if (m_volume == nullptr) return;
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// TODO: select hovered volume
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static ModelVolume *volume = nullptr;
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ModelVolume *prev_volume = volume;
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volume = nullptr;
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for (ModelVolume *mv : m_volume->get_object()->volumes) {
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if (!mv->is_model_part()) continue;
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if (mv->text_configuration.has_value()) continue;
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volume = mv;
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break;
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}
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if (prev_volume != nullptr && prev_volume != volume) {
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// change volume
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mrc = nullptr;
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}
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// no volume for raycast
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if (volume == nullptr) return;
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if (mrc == nullptr) {
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mrc = std::make_unique<MeshRaycaster>(volume->mesh());
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}
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// find glvolume for transformation
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const GLVolume *gl_volume = nullptr;
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for (const GLVolume *v : m_parent.get_volumes().volumes) {
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auto &cid = v->composite_id;
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ObjectID oid = m_parent.get_model()->objects[cid.object_id]->volumes[cid.volume_id]->id();
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if (oid != volume->id()) continue;
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gl_volume = v;
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}
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if (gl_volume == nullptr) return;
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Transform3d trafo = gl_volume->world_matrix();
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const Camera &camera = wxGetApp().plater()->get_camera();
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Vec3f position;
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Vec3f normal;
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size_t face_id;
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if (mrc->unproject_on_mesh(mouse_pos, trafo, camera, position, normal, nullptr, &face_id)) {
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// draw triangle
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auto &its =volume->mesh().its;
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auto &triangle = its.indices[face_id];
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Points pts;
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for (const auto &t : triangle) {
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auto &v = its.vertices[t];
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Points p = CameraUtils::project(camera,
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{trafo * v.cast<double>()});
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pts.push_back(p.front());
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}
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ImGuiWrapper::draw(Polygon(pts));
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m_preview.init_from(m_volume->mesh().its);
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// up and emboss direction for generated model
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Vec3d text_up = Vec3d::UnitY();
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Vec3d text_view = Vec3d::UnitZ();
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// wanted up direction of result
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Vec3d normal_up_dir = Vec3d::UnitZ();
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if (abs(normal.z()) > 0.9) normal_up_dir = Vec3d::UnitY();
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Vec3d normal3d = normal.cast<double>();
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normal3d.normalize(); // after cast from float it needs to be normalized again
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// create perpendicular unit vector to surface triangle normal vector
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// lay on surface of triangle and define up vector for text
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Vec3d normal_up = normal3d.cross(normal_up_dir).cross(normal3d);
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normal_up.normalize(); // normal3d is NOT perpendicular to normal_up_dir
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// perpendicular to emboss vector of text and normal
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Vec3d axis_view = text_view.cross(normal3d);
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double angle_view = std::acos(text_view.dot(normal3d)); // in rad
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axis_view.normalize();
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Eigen::AngleAxis view_rot(angle_view, axis_view);
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Vec3d normal_up_rot = view_rot.matrix().inverse() * normal_up;
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normal_up_rot.normalize();
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double angle_up = std::acos(text_up.dot(normal_up_rot));
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// text_view and text_view2 should have same direction
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Vec3d text_view2 = text_up.cross(normal_up_rot);
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Vec3d diff_view = text_view - text_view2;
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if (std::fabs(diff_view.x()) > 1. || std::fabs(diff_view.y()) > 1. ||
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std::fabs(diff_view.z()) > 1.) // oposit direction
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angle_up *= -1.;
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Eigen::AngleAxis up_rot(angle_up, text_view);
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Transform3d transform = Transform3d::Identity();
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transform.translate(position.cast<double>());
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transform.rotate(view_rot);
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transform.rotate(up_rot);
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transform = get_emboss_transformation(position, normal);
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//Transform3d rot = Transform3d::Identity();
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//rot.rotate(Eigen::AngleAxis(angle, axis));
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m_preview_trmat = trafo * transform;
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} else {
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m_preview.reset();
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}
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// draw mouse position
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Point mouse_point = mouse_pos.cast<int>();
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Slic3r::Polygon mouse_triangle({mouse_point, mouse_point + Point(55, 0),
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mouse_point + Point(0, 55)});
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ImGuiWrapper::draw(mouse_triangle);
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}
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void GLGizmoEmboss::draw_font_list()
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{
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const float & max_width = m_gui_cfg->max_font_name_width;
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@ -6,6 +6,7 @@
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#include "GLGizmoBase.hpp"
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#include "GLGizmoRotate.hpp"
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#include "slic3r/GUI/GLTexture.hpp"
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#include "slic3r/Utils/RaycastManager.hpp"
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#include "admesh/stl.h" // indexed_triangle_set
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#include <optional>
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@ -69,13 +70,12 @@ private:
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void check_selection();
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// more general function --> move to select
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ModelVolume *get_selected_volume();
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static ModelVolume *get_model_volume(const GLVolume *gl_volume, const ModelObjectPtrs objects);
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static ModelVolume *get_selected_volume(const Selection &selection, const ModelObjectPtrs objects);
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static ModelVolume *get_model_volume(const GLVolume *gl_volume, const ModelObjectPtrs& objects);
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static ModelVolume *get_selected_volume(const Selection &selection, const ModelObjectPtrs& objects);
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// create volume from text - main functionality
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bool process();
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void close();
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void draw_window();
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void preview_positon();
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void draw_font_list();
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void draw_text_input();
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void draw_advanced();
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@ -159,9 +159,10 @@ private:
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// Rotation gizmo
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GLGizmoRotate m_rotate_gizmo;
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// preview position
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GLModel m_preview;
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Transform3d m_preview_trmat;
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// TODO: it should be accessible by other gizmo too.
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// May be move to plater?
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RaycastManager m_raycast_manager;
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std::optional<Transform3d> m_temp_transformation;
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// initialize when GL is accessible
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bool m_is_initialized;
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122
src/slic3r/Utils/RaycastManager.cpp
Normal file
122
src/slic3r/Utils/RaycastManager.cpp
Normal file
@ -0,0 +1,122 @@
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#include "RaycastManager.hpp"
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// include for earn camera
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/Camera.hpp"
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using namespace Slic3r::GUI;
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void RaycastManager::actualize(const ModelObjectPtrs &objects,
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const ISkip * skip)
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{
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// check if volume was removed
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std::set<size_t> removed_casters;
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for (const auto &raycaster_item : raycasters)
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removed_casters.insert(raycaster_item.first);
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// check if inscance was removed
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std::set<TrKey> removed_transformation;
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for (const auto &item : transformations)
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removed_transformation.insert(item.first);
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for (const ModelObject *object : objects) {
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// actualize MeshRaycaster
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for (const ModelVolume *volume : object->volumes) {
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size_t oid = volume->id().id;
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if (skip != nullptr && skip->skip(oid)) {
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removed_casters.erase(oid);
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continue;
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}
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auto item = raycasters.find(oid);
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if (item != raycasters.end()) {
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removed_casters.erase(oid);
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// alredy in list only actualize
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// TODO: check triangles when change than actualize MeshRaycaster
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} else {
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// add new raycaster
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auto raycaster = std::make_unique<MeshRaycaster>(
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volume->mesh());
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raycasters.insert(std::make_pair(oid, std::move(raycaster)));
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}
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}
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// actualize transformation matrices
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for (const ModelVolume *volume : object->volumes) {
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if (skip != nullptr && skip->skip(volume->id().id)) continue;
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const Transform3d &volume_tr = volume->get_matrix();
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for (const ModelInstance *instance : object->instances) {
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const Transform3d& instrance_tr = instance->get_matrix();
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Transform3d transformation = instrance_tr * volume_tr;
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// TODO: add SLA shift Z
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// transformation.translation()(2) += m_sla_shift_z;
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TrKey tr_key = std::make_pair(instance->id().id, volume->id().id);
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auto item = transformations.find(tr_key);
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if (item != transformations.end()) {
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// actualize transformation all the time
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item->second = transformation;
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removed_transformation.erase(tr_key);
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} else {
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// add new transformation
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transformations.insert(
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std::make_pair(tr_key, transformation));
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}
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}
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}
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}
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// remove non existing volumes
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for (size_t volume_oid : removed_casters) raycasters.erase(volume_oid);
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// remove non existing transformations
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for (const TrKey& transformation_key : removed_transformation)
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transformations.erase(transformation_key);
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}
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std::optional<RaycastManager::Hit> RaycastManager::unproject(
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const Vec2d &mouse_pos, const ISkip *skip) const
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{
|
||||
struct HitWithDistance: public Hit
|
||||
{
|
||||
double squared_distance;
|
||||
HitWithDistance(double squared_distance,
|
||||
const TrKey & key,
|
||||
const SurfacePoint &surface_point)
|
||||
: Hit(key, surface_point.position, surface_point.normal)
|
||||
, squared_distance(squared_distance)
|
||||
{}
|
||||
};
|
||||
std::optional<HitWithDistance> closest;
|
||||
|
||||
const Camera &camera = wxGetApp().plater()->get_camera();
|
||||
for (const auto &item : transformations) {
|
||||
const TrKey &key = item.first;
|
||||
size_t volume_id = key.second;
|
||||
if (skip != nullptr && skip->skip(volume_id)) continue;
|
||||
const Transform3d &transformation = item.second;
|
||||
auto raycaster_it = raycasters.find(volume_id);
|
||||
if (raycaster_it == raycasters.end()) continue;
|
||||
const MeshRaycaster &raycaster = *(raycaster_it->second);
|
||||
SurfacePoint surface_point;
|
||||
bool success = raycaster.unproject_on_mesh(
|
||||
mouse_pos, transformation, camera,
|
||||
surface_point.position, surface_point.normal);
|
||||
if (!success) continue;
|
||||
|
||||
Vec3d act_hit_tr = transformation * surface_point.position.cast<double>();
|
||||
double squared_distance = (camera.get_position() - act_hit_tr).squaredNorm();
|
||||
if (closest.has_value() &&
|
||||
closest->squared_distance < squared_distance)
|
||||
continue;
|
||||
closest = HitWithDistance(squared_distance, key, surface_point);
|
||||
}
|
||||
|
||||
//if (!closest.has_value()) return {};
|
||||
return closest;
|
||||
}
|
||||
|
||||
Slic3r::Transform3d RaycastManager::get_transformation(const TrKey &tr_key) const {
|
||||
auto item = transformations.find(tr_key);
|
||||
if (item == transformations.end()) return Transform3d::Identity();
|
||||
return item->second;
|
||||
}
|
103
src/slic3r/Utils/RaycastManager.hpp
Normal file
103
src/slic3r/Utils/RaycastManager.hpp
Normal file
@ -0,0 +1,103 @@
|
||||
#ifndef slic3r_RaycastManager_hpp_
|
||||
#define slic3r_RaycastManager_hpp_
|
||||
|
||||
#include <memory> // unique_ptr
|
||||
#include <optional> // unique_ptr
|
||||
#include <map>
|
||||
#include "slic3r/GUI/MeshUtils.hpp" // MeshRaycaster
|
||||
#include "libslic3r/Point.hpp" // Transform3d
|
||||
#include "libslic3r/ObjectID.hpp"
|
||||
#include "libslic3r/Model.hpp" // ModelObjectPtrs, ModelObject, ModelInstance, ModelVolume
|
||||
|
||||
namespace Slic3r::GUI{
|
||||
|
||||
class RaycastManager
|
||||
{
|
||||
// ModelVolume
|
||||
std::map<size_t, std::unique_ptr<MeshRaycaster>> raycasters;
|
||||
|
||||
// Key for transformation consist of unique volume and instance
|
||||
// ModelInstance, ModelVolume
|
||||
using TrKey = std::pair<size_t, size_t>;
|
||||
std::map<TrKey, Transform3d> transformations;
|
||||
|
||||
// should contain shared pointer to camera but it is not shared pointer so it need it every time when casts rays
|
||||
|
||||
public:
|
||||
class ISkip{
|
||||
public:
|
||||
virtual ~ISkip() = default;
|
||||
/// <summary>
|
||||
/// Condition to not process specific transformation
|
||||
/// </summary>
|
||||
/// <param name="key">Transformation key</param>
|
||||
/// <returns>True on skip otherwise false</returns>
|
||||
//virtual bool skip(const TrKey &key) const { return false; }
|
||||
|
||||
/// <summary>
|
||||
/// Condition to not process model volume
|
||||
/// </summary>
|
||||
/// <param name="model_volume_id">ObjectID of model volume to not process</param>
|
||||
/// <returns>True on skip otherwise false</returns>
|
||||
virtual bool skip(const size_t &model_volume_id) const { return false; }
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Actualize raycasters + transformation
|
||||
/// Detection of removed object
|
||||
/// Detection of removed instance
|
||||
/// Detection of removed volume
|
||||
/// </summary>
|
||||
/// <param name="skip">Condifiton for skip actualization</param>
|
||||
/// <param name="objects">Model representation</param>
|
||||
void actualize(const ModelObjectPtrs &objects,
|
||||
const ISkip * skip = nullptr);
|
||||
|
||||
// TODO: it is more general object move outside of this class
|
||||
struct SurfacePoint
|
||||
{
|
||||
Vec3f position = Vec3f::Zero();
|
||||
Vec3f normal = Vec3f::UnitZ();
|
||||
SurfacePoint() = default;
|
||||
SurfacePoint(Vec3f position, Vec3f normal)
|
||||
: position(position), normal(normal)
|
||||
{}
|
||||
};
|
||||
|
||||
struct Hit: public SurfacePoint
|
||||
{
|
||||
TrKey tr_key;
|
||||
Hit(TrKey tr_key, Vec3f position, Vec3f normal)
|
||||
: SurfacePoint(position, normal), tr_key(tr_key)
|
||||
{}
|
||||
};
|
||||
|
||||
class SkipVolume: public ISkip
|
||||
{
|
||||
size_t volume_id;
|
||||
public:
|
||||
SkipVolume(size_t volume_id) : volume_id(volume_id) {}
|
||||
bool skip(const size_t &model_volume_id) const override { return model_volume_id == volume_id; }
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Unproject on mesh by Mesh raycasters
|
||||
/// Note: Function use current camera position from wxGetApp()
|
||||
/// </summary>
|
||||
/// <param name="mouse_pos">Position of mouse on screen</param>
|
||||
/// <param name="skip">Define which caster will be skipped, null mean no skip</param>
|
||||
/// <returns>Position on surface, normal direction and transformation key, which define hitted object instance</returns>
|
||||
std::optional<Hit> unproject(const Vec2d &mouse_pos,
|
||||
const ISkip *skip = nullptr) const;
|
||||
|
||||
/// <summary>
|
||||
/// Getter on transformation
|
||||
/// </summary>
|
||||
/// <param name="tr_key">Define transformation</param>
|
||||
/// <returns>Transformation for key</returns>
|
||||
Transform3d get_transformation(const TrKey &tr_key) const;
|
||||
};
|
||||
|
||||
} // namespace Slic3r::GUI
|
||||
|
||||
#endif // slic3r_RaycastManager_hpp_
|
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Block a user