From ea2b2147412c3f1a4ef73f227ebea6b41f720b59 Mon Sep 17 00:00:00 2001 From: Filip Sykala - NTB T15p Date: Tue, 2 May 2023 14:01:34 +0200 Subject: [PATCH] @Enrico suggest this solution to preven accessing pointer on caster without data --- src/slic3r/GUI/GLCanvas3D.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 72aaa59448..859a9a5dd0 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -2174,6 +2174,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re else m_selection.volumes_changed(map_glvolume_old_to_new); + // @Enrico suggest this solution to preven accessing pointer on caster without data + m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Volume); m_gizmos.update_data(); m_gizmos.refresh_on_off_state(); @@ -2233,7 +2235,6 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re } // refresh volume raycasters for picking - m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Volume); for (size_t i = 0; i < m_volumes.volumes.size(); ++i) { const GLVolume* v = m_volumes.volumes[i]; assert(v->mesh_raycaster != nullptr);