../src/slic3r/GUI/SurfaceDrag.cpp:60:21: warning: unused function 'collect_allowed_volumes_id' [-Wunused-function]
../src/slic3r/GUI/SurfaceDrag.cpp:72:14: warning: unused function 'calc_screen_offset_to_volume_center' [-Wunused-function]
../src/slic3r/GUI/Jobs/EmbossJob.cpp:976:6: warning: unused function 'update_volume_name' [-Wunused-function]
This commit is contained in:
Filip Sykala - NTB T15p 2023-07-12 13:44:32 +02:00
parent 0588c66ce5
commit eb0d840b3f
2 changed files with 0 additions and 82 deletions

View File

@ -973,40 +973,6 @@ TriangleMesh create_default_mesh()
return triangle_mesh;
}
void update_volume_name(const ModelVolume &volume, const ObjectList *obj_list)
{
if (obj_list == nullptr)
return;
const std::vector<ModelObject *>* objects = obj_list->objects();
if (objects == nullptr)
return;
int object_idx = -1;
int volume_idx = -1;
for (size_t oi = 0; oi < objects->size(); ++oi) {
const ModelObject *mo = objects->at(oi);
if (mo == nullptr)
continue;
if (volume.get_object()->id() != mo->id())
continue;
const ModelVolumePtrs& volumes = mo->volumes;
for (size_t vi = 0; vi < volumes.size(); ++vi) {
const ModelVolume *mv = volumes[vi];
if (mv == nullptr)
continue;
if (mv->id() == volume.id()){
object_idx = static_cast<int>(oi);
volume_idx = static_cast<int>(vi);
break;
}
}
if (volume_idx > 0)
break;
}
obj_list->update_name_in_list(object_idx, volume_idx);
}
void update_name_in_list(const ObjectList& object_list, const ModelVolume& volume)
{
const ModelObjectPtrs *objects_ptr = object_list.objects();

View File

@ -56,57 +56,9 @@ bool dragging(const Vec2d &mouse_pos,
GLCanvas3D &canvas,
const RaycastManager &raycast_manager,
const std::optional<double> &up_limit);
std::vector<size_t> collect_allowed_volumes_id(const ModelVolumePtrs &volumes, const ObjectID &selected_volume_id);
}
namespace Slic3r::GUI {
/// <summary>
/// Calculate offset from mouse position to center of text
/// </summary>
/// <param name="screen_coor">Position on screen[in Px] e.g. mouse position</param>
/// <param name="volume">Selected volume(text)</param>
/// <param name="camera">Actual position and view direction of camera</param>
/// <returns>Offset in screen coordinate</returns>
static Vec2d calc_screen_offset_to_volume_center(const Vec2d &screen_coor, const ModelVolume &volume, const Camera &camera)
{
const Transform3d &volume_tr = volume.get_matrix();
assert(volume.emboss_shape.has_value());
auto calc_offset = [&screen_coor, &volume_tr, &camera, &volume](const Transform3d &instrance_tr) -> Vec2d {
Transform3d to_world = instrance_tr * volume_tr;
// Use fix of .3mf loaded tranformation when exist
if (std::optional<Transform3d> fix = volume.emboss_shape->fix_3mf_tr;
fix.has_value())
to_world = to_world * (*fix);
// zero point of volume in world coordinate system
Vec3d volume_center = to_world.translation();
// screen coordinate of volume center
Vec2i coor = CameraUtils::project(camera, volume_center);
return coor.cast<double>() - screen_coor;
};
auto object = volume.get_object();
assert(!object->instances.empty());
// Speed up for one instance
if (object->instances.size() == 1)
return calc_offset(object->instances.front()->get_matrix());
Vec2d nearest_offset;
double nearest_offset_size = std::numeric_limits<double>::max();
for (const ModelInstance *instance : object->instances) {
Vec2d offset = calc_offset(instance->get_matrix());
double offset_size = offset.norm();
if (nearest_offset_size < offset_size)
continue;
nearest_offset_size = offset_size;
nearest_offset = offset;
}
return nearest_offset;
}
// Calculate scale in world for check in debug
[[maybe_unused]] static std::optional<double> calc_scale(const Matrix3d &from, const Matrix3d &to, const Vec3d &dir)
{