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Split get sorted extrusions to multiple functions
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@ -2864,109 +2864,134 @@ struct SliceExtrusions {
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std::vector<GCode::InfillRange> ironing_extrusions;
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};
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std::vector<SliceExtrusions> get_sorted_extrusions(const Print &print, const Layer* layer,
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std::optional<Point> get_last_position(const std::vector<GCode::InfillRange> &infill_ranges){
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if (!infill_ranges.empty() && !infill_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{infill_ranges.back().items.back()};
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return last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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return std::nullopt;
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}
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std::optional<Point> get_last_position(const std::vector<ExtrusionEntity *> &perimeters){
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if (!perimeters.empty()) {
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auto last_perimeter{static_cast<const ExtrusionLoop *>(perimeters.back())};
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if (last_perimeter != nullptr) {
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return last_perimeter->seam;
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}
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}
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return std::nullopt;
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}
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std::vector<IslandExtrusions> extract_island_extrusions(
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const LayerSlice &lslice,
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const Print &print,
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const Layer *layer,
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const Seams::Placer &seam_placer,
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const bool spiral_vase,
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const GCode::ExtractEntityPredicate &predicate,
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std::optional<Point> &previous_position
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) {
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std::vector<IslandExtrusions> result;
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for (const LayerIsland &island : lslice.islands) {
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const LayerRegion &layerm = *layer->get_region(island.perimeters.region());
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// PrintObjects own the PrintRegions, thus the pointer to PrintRegion would be
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// unique to a PrintObject, they would not identify the content of PrintRegion
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// accross the whole print uniquely. Translate to a Print specific PrintRegion.
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const PrintRegion ®ion = print.get_print_region(layerm.region().print_region_id());
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const auto infill_predicate = [&](const auto &eec, const auto ®ion) {
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return predicate(eec, region) && eec.role() != ExtrusionRole::Ironing;
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};
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result.push_back(IslandExtrusions{®ion});
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IslandExtrusions &island_extrusions{result.back()};
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island_extrusions.perimeters = GCode::extract_perimeter_extrusions(print, layer, island, predicate);
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if (print.config().infill_first) {
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island_extrusions.infill_ranges = GCode::extract_infill_ranges(
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print, layer, island, previous_position, infill_predicate
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);
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if (const auto last_position = get_last_position(island_extrusions.infill_ranges)) {
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previous_position = last_position;
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}
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place_seams(layer, seam_placer, island_extrusions.perimeters, previous_position, spiral_vase);
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if (const auto last_position = get_last_position(island_extrusions.perimeters)) {
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previous_position = last_position;
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}
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} else {
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place_seams(layer, seam_placer, island_extrusions.perimeters, previous_position, spiral_vase);
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if (const auto last_position = get_last_position(island_extrusions.perimeters)) {
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previous_position = last_position;
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}
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island_extrusions.infill_ranges = {GCode::extract_infill_ranges(
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print, layer, island, previous_position, infill_predicate
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)};
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if (const auto last_position = get_last_position(island_extrusions.infill_ranges)) {
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previous_position = last_position;
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}
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}
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}
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return result;
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}
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std::vector<GCode::InfillRange> extract_ironing_extrusions(
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const LayerSlice &lslice,
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const Print &print,
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const Layer *layer,
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const GCode::ExtractEntityPredicate &predicate,
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std::optional<Point> &previous_position
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) {
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std::vector<GCode::InfillRange> result;
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for (const LayerIsland &island : lslice.islands) {
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const auto ironing_predicate = [&](const auto &eec, const auto ®ion) {
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return predicate(eec, region) && eec.role() == ExtrusionRole::Ironing;
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};
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const std::vector<GCode::InfillRange> ironing_ranges{GCode::extract_infill_ranges(
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print, layer, island, previous_position, ironing_predicate
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)};
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result.insert(
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result.end(), ironing_ranges.begin(), ironing_ranges.end()
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);
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if (const auto last_position = get_last_position(ironing_ranges)) {
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previous_position = last_position;
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}
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}
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return result;
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}
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std::vector<SliceExtrusions> get_sorted_extrusions(
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const Print &print,
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const Layer *layer,
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const Seams::Placer &seam_placer,
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std::optional<Point> previous_position,
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const bool spiral_vase,
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const GCode::ExtractEntityPredicate &predicate
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) {
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std::vector<SliceExtrusions> sorted_extrusions;
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// Note: ironing.
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// FIXME move ironing into the loop above over LayerIslands?
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// First Ironing changes extrusion rate quickly, second single ironing may be done over
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// multiple perimeter regions. Ironing in a second phase is safer, but it may be less
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// efficient.
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std::vector<SliceExtrusions> result;
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for (size_t idx : layer->lslice_indices_sorted_by_print_order) {
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const LayerSlice &lslice = layer->lslices_ex[idx];
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sorted_extrusions.emplace_back();
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for (const LayerIsland &island : lslice.islands) {
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const LayerRegion &layerm = *layer->get_region(island.perimeters.region());
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// PrintObjects own the PrintRegions, thus the pointer to PrintRegion would be
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// unique to a PrintObject, they would not identify the content of PrintRegion
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// accross the whole print uniquely. Translate to a Print specific PrintRegion.
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const PrintRegion ®ion = print.get_print_region(
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layerm.region().print_region_id()
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);
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const auto infill_predicate = [&](const ExtrusionEntityCollection &entity_collection, const PrintRegion ®ion){
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return predicate(entity_collection, region) && entity_collection.role() != ExtrusionRole::Ironing;
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};
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sorted_extrusions.back().common_extrusions.push_back(IslandExtrusions{®ion});
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IslandExtrusions &island_extrusions{sorted_extrusions.back().common_extrusions.back()};
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const std::vector<ExtrusionEntity *> perimeters{GCode::extract_perimeter_extrusions(
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print, layer, island, predicate
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)};
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if (print.config().infill_first) {
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const std::vector<GCode::InfillRange> infill_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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island,
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previous_position,
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infill_predicate
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)};
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island_extrusions.infill_ranges = infill_ranges;
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if (!infill_ranges.empty() && !infill_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{infill_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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place_seams(layer, seam_placer, perimeters, previous_position, spiral_vase);
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island_extrusions.perimeters = perimeters;
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if (!perimeters.empty()) {
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auto last_perimeter{static_cast<const ExtrusionLoop *>(perimeters.back())};
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if (last_perimeter != nullptr) {
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previous_position = last_perimeter->seam;
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}
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}
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} else {
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place_seams(layer, seam_placer, perimeters, previous_position, spiral_vase);
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island_extrusions.perimeters = perimeters;
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if (!perimeters.empty()) {
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auto last_perimeter{static_cast<const ExtrusionLoop *>(perimeters.back())};
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if (last_perimeter != nullptr) {
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previous_position = last_perimeter->seam;
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}
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}
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const std::vector<GCode::InfillRange> infill_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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island,
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previous_position,
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infill_predicate
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)};
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island_extrusions.infill_ranges = infill_ranges;
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if (!infill_ranges.empty() && !infill_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{infill_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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}
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}
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// ironing
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//FIXME move ironing into the loop above over LayerIslands?
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// First Ironing changes extrusion rate quickly, second single ironing may be done over multiple perimeter regions.
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// Ironing in a second phase is safer, but it may be less efficient.
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for (const LayerIsland &island : lslice.islands) {
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const auto ironing_predicate = [&](const ExtrusionEntityCollection &entity_collection, const PrintRegion ®ion){
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return predicate(entity_collection, region) && entity_collection.role() == ExtrusionRole::Ironing;
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};
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const std::vector<GCode::InfillRange> ironing_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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island,
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previous_position,
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ironing_predicate
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)};
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sorted_extrusions.back().ironing_extrusions.insert(sorted_extrusions.back().ironing_extrusions.end(), ironing_ranges.begin(), ironing_ranges.end());
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if (!ironing_ranges.empty() && !ironing_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{ironing_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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}
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result.emplace_back(SliceExtrusions{
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extract_island_extrusions(
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lslice, print, layer, seam_placer, spiral_vase, predicate, previous_position
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),
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extract_ironing_extrusions(lslice, print, layer, predicate, previous_position)
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});
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}
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return sorted_extrusions;
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return result;
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}
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void GCodeGenerator::process_layer_single_object(
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