Changed starting orientation of rotate gizmo grabbers

This commit is contained in:
Enrico Turri 2018-12-07 10:01:30 +01:00
parent b4216fbda9
commit ec2d9d6d08

View File

@ -642,13 +642,13 @@ void GLGizmoRotate::transform_to_local() const
case X:
{
::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
::glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
break;
}
case Y:
{
::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
::glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
break;
}
default:
@ -670,14 +670,14 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
{
case X:
{
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitZ()));
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
break;
}
case Y:
{
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitZ()));
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitX()));
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY()));
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
break;
}
default: