Changed starting orientation of rotate gizmo grabbers

This commit is contained in:
Enrico Turri 2018-12-07 10:01:30 +01:00
parent b4216fbda9
commit ec2d9d6d08

View File

@ -642,13 +642,13 @@ void GLGizmoRotate::transform_to_local() const
case X: case X:
{ {
::glRotatef(90.0f, 0.0f, 1.0f, 0.0f); ::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
::glRotatef(90.0f, 0.0f, 0.0f, 1.0f); ::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
break; break;
} }
case Y: case Y:
{ {
::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f); ::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
::glRotatef(90.0f, 0.0f, 0.0f, 1.0f); ::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
break; break;
} }
default: default:
@ -670,14 +670,14 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
{ {
case X: case X:
{ {
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitZ())); m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY())); m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
break; break;
} }
case Y: case Y:
{ {
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitZ())); m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY()));
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitX())); m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
break; break;
} }
default: default: