diff --git a/src/libslic3r/TriangleMesh.cpp b/src/libslic3r/TriangleMesh.cpp index 56accfefa9..fbfff90fb6 100644 --- a/src/libslic3r/TriangleMesh.cpp +++ b/src/libslic3r/TriangleMesh.cpp @@ -547,9 +547,9 @@ TriangleMesh TriangleMesh::convex_hull_3d() const #if REALfloat qhull.runQhull("", 3, (int)this->its.vertices.size(), (const realT*)(this->its.vertices.front().data()), "Qt"); #else - src_vertices.reserve(this->its.vertices() * 3); + src_vertices.reserve(this->its.vertices.size() * 3); // We will now fill the vector with input points for computation: - for (const stl_vertex &v : ths->its.vertices.size()) + for (const stl_vertex &v : this->its.vertices) for (int i = 0; i < 3; ++ i) src_vertices.emplace_back(v(i)); qhull.runQhull("", 3, (int)src_vertices.size() / 3, src_vertices.data(), "Qt");