Making the Z graph of layer islands more robust for degenerate inputs.

Partial fix of #9679
This commit is contained in:
Vojtech Bubnik 2023-02-16 16:30:06 +01:00
parent edd6c7c9d9
commit f78a2c0bf6

View File

@ -105,7 +105,7 @@ static void connect_layer_slices(
const coord_t offset_below,
const coord_t offset_above
#ifndef NDEBUG
, const coord_t offset_end
, const coord_t offset_end
#endif // NDEBUG
)
{
@ -127,9 +127,7 @@ static void connect_layer_slices(
{
#ifndef NDEBUG
auto assert_intersection_valid = [this](int i, int j) {
assert(i != j);
if (i > j)
std::swap(i, j);
assert(i < j);
assert(i >= m_offset_below);
assert(i < m_offset_above);
assert(j >= m_offset_above);
@ -140,35 +138,47 @@ static void connect_layer_slices(
if (polynode.Contour.size() >= 3) {
// If there is an intersection point, it should indicate which contours (one from layer below, the other from layer above) intersect.
// Otherwise the contour is fully inside another contour.
int32_t i = 0, j = 0;
int32_t i = -1, j = -1;
for (int icontour = 0; icontour <= polynode.ChildCount(); ++ icontour) {
const bool first = icontour == 0;
const ClipperLib_Z::Path &contour = first ? polynode.Contour : polynode.Childs[icontour - 1]->Contour;
const ClipperLib_Z::Path &contour = icontour == 0 ? polynode.Contour : polynode.Childs[icontour - 1]->Contour;
if (contour.size() >= 3) {
if (first) {
i = contour.front().z();
j = i;
if (i < 0) {
std::tie(i, j) = m_intersections[-i - 1];
assert(assert_intersection_valid(i, j));
goto end;
}
}
for (const ClipperLib_Z::IntPoint& pt : contour) {
for (const ClipperLib_Z::IntPoint &pt : contour) {
j = pt.z();
if (j < 0) {
std::tie(i, j) = m_intersections[-j - 1];
assert(assert_intersection_valid(i, j));
const auto &intersection = m_intersections[-j - 1];
assert(intersection.first <= intersection.second);
if (intersection.second < m_offset_above) {
// Ignore intersection of polygons on the 1st layer.
assert(intersection.first >= m_offset_below);
j = i;
} else if (intersection.first >= m_offset_above) {
// Ignore intersection of polygons on the 2nd layer
assert(intersection.second < m_offset_end);
j = i;
} else {
std::tie(i, j) = m_intersections[-j - 1];
assert(assert_intersection_valid(i, j));
goto end;
}
} else if (i == -1) {
// First source contour of this expolygon was found.
i = j;
} else if (i != j) {
// Second source contour of this expolygon was found.
if (i > j)
std::swap(i, j);
assert_intersection_valid(i, j);
goto end;
}
else if (i != j)
goto end;
}
}
}
end:
bool found = false;
if (i == j) {
if (i == -1) {
// This should not happen. It may only happen if the source contours had just self intersections or intersections with contours at the same layer.
assert(false);
} else if (i == j) {
// The contour is completely inside another contour.
Point pt(polynode.Contour.front().x(), polynode.Contour.front().y());
if (i < m_offset_above) {
@ -202,8 +212,6 @@ static void connect_layer_slices(
}
} else {
assert(assert_intersection_valid(i, j));
if (i > j)
std::swap(i, j);
i -= m_offset_below;
j -= m_offset_above;
assert(i >= 0 && i < m_below.lslices_ex.size());