diff --git a/xs/src/libslic3r/PerimeterGenerator.cpp b/xs/src/libslic3r/PerimeterGenerator.cpp index f65b0c555b..d2ed60aaf4 100644 --- a/xs/src/libslic3r/PerimeterGenerator.cpp +++ b/xs/src/libslic3r/PerimeterGenerator.cpp @@ -54,7 +54,7 @@ PerimeterGenerator::process() for (Surfaces::const_iterator surface = this->slices->surfaces.begin(); surface != this->slices->surfaces.end(); ++surface) { // detect how many perimeters must be generated for this island - const size_t loop_number = this->config->perimeters + surface->extra_perimeters -1; // 0-indexed loops + const int loop_number = this->config->perimeters + surface->extra_perimeters -1; // 0-indexed loops Polygons gaps; @@ -66,7 +66,7 @@ PerimeterGenerator::process() ThickPolylines thin_walls; // we loop one time more than needed in order to find gaps after the last perimeter was applied - for (size_t i = 0; i <= loop_number+1; ++i) { // outer loop is 0 + for (int i = 0; i <= loop_number+1; ++i) { // outer loop is 0 Polygons offsets; if (i == 0) { // the minimum thickness of a single loop is: @@ -169,16 +169,16 @@ PerimeterGenerator::process() } // nest loops: holes first - for (size_t d = 0; d <= loop_number; ++d) { + for (int d = 0; d <= loop_number; ++d) { PerimeterGeneratorLoops &holes_d = holes[d]; // loop through all holes having depth == d - for (size_t i = 0; i < holes_d.size(); ++i) { + for (int i = 0; i < (int)holes_d.size(); ++i) { const PerimeterGeneratorLoop &loop = holes_d[i]; // find the hole loop that contains this one, if any - for (size_t t = d+1; t <= loop_number; ++t) { - for (size_t j = 0; j < holes[t].size(); ++j) { + for (int t = d+1; t <= loop_number; ++t) { + for (int j = 0; j < (int)holes[t].size(); ++j) { PerimeterGeneratorLoop &candidate_parent = holes[t][j]; if (candidate_parent.polygon.contains(loop.polygon.first_point())) { candidate_parent.children.push_back(loop); @@ -190,8 +190,8 @@ PerimeterGenerator::process() } // if no hole contains this hole, find the contour loop that contains it - for (size_t t = loop_number; t --> 0;) { - for (size_t j = 0; j < contours[t].size(); ++j) { + for (int t = loop_number; t >= 0; --t) { + for (int j = 0; j < (int)contours[t].size(); ++j) { PerimeterGeneratorLoop &candidate_parent = contours[t][j]; if (candidate_parent.polygon.contains(loop.polygon.first_point())) { candidate_parent.children.push_back(loop); @@ -206,16 +206,16 @@ PerimeterGenerator::process() } // nest contour loops - for (size_t d = loop_number; d --> 0;) { + for (int d = loop_number; d >= 1; --d) { PerimeterGeneratorLoops &contours_d = contours[d]; // loop through all contours having depth == d - for (size_t i = 0; i < contours_d.size(); ++i) { + for (int i = 0; i < (int)contours_d.size(); ++i) { const PerimeterGeneratorLoop &loop = contours_d[i]; // find the contour loop that contains it - for (size_t t = d-1; t --> 0;) { - for (size_t j = 0; j < contours[t].size(); ++j) { + for (int t = d-1; t >= 0; --t) { + for (int j = 0; j < contours[t].size(); ++j) { PerimeterGeneratorLoop &candidate_parent = contours[t][j]; if (candidate_parent.polygon.contains(loop.polygon.first_point())) { candidate_parent.children.push_back(loop); @@ -456,7 +456,7 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo ExtrusionPath path(role); ThickLines lines = p->thicklines(); - for (size_t i = 0; i < lines.size(); ++i) { + for (int i = 0; i < (int)lines.size(); ++i) { const ThickLine& line = lines[i]; const coordf_t line_len = line.length();