Alessandro Ranellucci
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a778cd9820
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Cut along X and Y axes too
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2016-12-17 19:51:29 +01:00 |
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Alessandro Ranellucci
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7472077540
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Merge pull request #3591 from lordofhyphens/3589-viewport-divide-by-zero
Avoid recentering viewport if the bounding box is max size 0
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2016-12-16 22:02:44 +01:00 |
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Joseph Lenox
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d398c27e1f
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Avoid recentering viewport if the bounding box is max size 0, as noticed by @jreinam
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2016-11-27 11:34:38 -06:00 |
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Alessandro Ranellucci
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a7693c4719
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Fixes and improvements to the view selection menu
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2016-11-27 16:48:48 +01:00 |
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bubnikv
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9367eb6db7
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Increased the gimbal lock threshold to 170 degrees from 150 degrees.
This makes it possible to look at the bottom of an object.
Conflicts:
lib/Slic3r/GUI/3DScene.pm
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2016-11-24 17:13:11 +01:00 |
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bubnikv
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8c315ff467
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Select standard camera views (left / right / top / bottom / front / rear / default)
by menu.
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2016-11-24 15:48:29 +01:00 |
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bubnikv
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c353eef626
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Generate multiple vertex lists rather than requesting a single huge
memory block.
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2016-11-24 15:42:02 +01:00 |
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bubnikv
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9f0523cb53
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Documented the purpose of various perl modules.
Conflicts:
lib/Slic3r/GUI/3DScene.pm
lib/Slic3r/GUI/Plater/2DToolpaths.pm
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2016-11-24 15:41:19 +01:00 |
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Alessandro Ranellucci
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2004a7cbc2
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Merge pull request #3575 from lordofhyphens/opengl-fix-bed-draw
Fix for OpenGL.pm 0.70 segfault
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2016-11-22 18:13:50 +01:00 |
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Joseph Lenox
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0563a95b3b
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Added comments and VBO implementation for drawing of cut plane, which also crashes.
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2016-11-17 23:01:15 -06:00 |
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Joseph Lenox
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2df6b00f1d
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Significant code cleanup; remember to turn off VBOs after done with use to not interfere with other code.
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2016-11-17 13:10:22 -06:00 |
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Joseph Lenox
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4cd8ea9e5f
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hamfisted fix for opengl 0.70 problems, making and using buffers explicitly for bed grid base
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2016-11-17 12:05:42 -06:00 |
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uclaros
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6563a5fe9a
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Use Alt modifier to move camera center (center of rotation) up or down
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2016-11-02 15:53:09 +02:00 |
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uclaros
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45922e6f5d
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DoubleClick middle mouse button to zoom to extents (AutoCad style).
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2016-11-02 14:38:25 +02:00 |
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uclaros
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8738d7f5e7
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Don't select objects when the shift button pressed. This allows for easier rotating when zoomed in.
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2016-11-02 14:11:22 +02:00 |
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uclaros
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d7edc08287
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Added small axis marker on the center of rotation when rotating or translating.
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2016-11-02 14:05:36 +02:00 |
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bubnikv
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59b81fa11e
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Support multi sampled anti-aliasing with wxWidgets 3.0.3.
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2016-07-09 11:52:14 -05:00 |
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Alessandro Ranellucci
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f7e97f7e9b
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Refactor cutting logic, don't slice in 3DScene
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2015-12-19 23:15:37 +01:00 |
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Alessandro Ranellucci
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e0678d3a38
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Bugfix: skirt was floating in 3D preview when raft layers were enabled. #2843
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2015-05-24 15:47:07 +02:00 |
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Alessandro Ranellucci
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c64308a5e7
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Render brim and skirt in 3D toolpaths preview. #2649
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2015-05-18 00:49:16 +02:00 |
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Alessandro Ranellucci
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80b169aa75
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Pan & zoom for toolpaths preview
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2015-05-16 00:33:22 +02:00 |
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Alessandro Ranellucci
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70c032868a
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Prevent OpenGL scene from Z clipping
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2015-03-01 19:58:05 +01:00 |
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Alessandro Ranellucci
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69ea88473d
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Workaround for the Clipper issue causing extra points in grid segments
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2015-02-22 17:09:08 +01:00 |
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Alessandro Ranellucci
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d44bf38906
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Sync viewport of 3D views. #2628
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2015-02-16 00:37:36 +01:00 |
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Alessandro Ranellucci
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9abcd5816c
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Little test for mixing objects and toolpaths
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2015-01-25 15:36:20 +01:00 |
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Alessandro Ranellucci
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c264969962
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Bugfix: crash when rendering lines with zero length in 3D preview. #2569
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2015-01-25 15:21:45 +01:00 |
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Alessandro Ranellucci
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a5c0ffe963
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Faster loading of 3D preview and much less memory used
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2015-01-24 23:35:29 +01:00 |
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Alessandro Ranellucci
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c9cdae1a96
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Wrong file included in previous commit
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2015-01-19 15:32:39 +01:00 |
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Alessandro Ranellucci
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229039d3b8
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Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation). #2103
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2015-01-19 15:31:12 +01:00 |
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Alessandro Ranellucci
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3d500ca317
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Skip geometry from unfinished steps in 3D rendering
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2015-01-18 21:31:09 +01:00 |
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Alessandro Ranellucci
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428f831886
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Scroll 3D preview layers with a slider
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2015-01-18 20:48:54 +01:00 |
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Alessandro Ranellucci
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f2818ddbe0
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Live 3D toolpaths preview.
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2015-01-18 19:36:47 +01:00 |
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Alessandro Ranellucci
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2bbb6c570b
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Ported toolpaths rendering to C++
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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bfbcbd55d8
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Render infill and support material as well
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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d781371d66
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Join extrusions properly in 3D preview
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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e0a3d2577c
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Initial work for 3D rendering of toolpaths
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2015-01-15 20:06:30 +01:00 |
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Alessandro Ranellucci
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18e815d032
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More efficient 3D preview of slices
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2015-01-15 18:49:07 +01:00 |
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Alessandro Ranellucci
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3ee0fc5b1c
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Ability to select object parts by clicking in the 3D view in the object editor
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2015-01-13 20:55:19 +01:00 |
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Alessandro Ranellucci
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d46d5c955b
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One more refactoring in 3DScene (select group/drag group)
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2015-01-13 20:55:19 +01:00 |
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Alessandro Ranellucci
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9c8f8f8ded
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Refactoring: make Slic3r::GUI::3DScene::Base model-independent
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2015-01-13 20:55:19 +01:00 |
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Alessandro Ranellucci
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fb08588007
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Renamed PreviewCanvas to 3DScene
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2015-01-09 01:30:04 +01:00 |
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