tamasmeszaros
6a1c75e5ee
Fix build with gcc11
2021-07-15 10:18:03 +02:00
Lukas Matena
8c23678fa0
Limited brim width to 200 mm (larger values make slicer hang or crash due to arithmetic overflow)
2021-07-15 09:55:25 +02:00
Lukas Matena
b5fea72618
Speed-up of painted seams
2021-07-15 09:49:36 +02:00
YuSanka
0220ae4ce5
Fixed a crash when "resources/shapes" directory doesn't exist.
...
+ Localization for the "Internal error: %1%" in generic_exception_handle()
2021-07-15 09:04:12 +02:00
Vojtech Bubnik
d7205c9461
Let's hope that the std::exception::what() returns either a 7-bit
...
string or an UTF-8 string. Let's convert it to wxString before
showing an error message box.
boost::system shall return UTF-8 localized error messages as long
as we set -DBOOST_SYSTEM_USE_UTF8 in the top most CMakeFiles.txt,
which we do.
2021-07-15 08:34:02 +02:00
YuSanka
4257ffddde
GalleryDialog: Changes the paths to the system and custom galleries
2021-07-14 17:41:37 +02:00
YuSanka
8f5715b0d7
Follow-up fe7204379d6080b38f281d843ec2f3c607b09a83 - added missed include
2021-07-14 16:48:55 +02:00
YuSanka
fe7204379d
GalleryDialog: Fixed sort of the filenames inside the list.
...
+ OSX Specific:
* Fixed scale of the lock on the system file icons
* Fixed buttons alignment for AboutDialog and SysInfoDialog
2021-07-14 16:45:34 +02:00
Lukas Matena
49ae885834
Correctly convert legacy bool 'draft_shield' to enum
2021-07-14 16:02:04 +02:00
Lukas Matena
b466f18326
Draft shield option is now an enum (Disabled/Limited/Enabled)
2021-07-14 16:02:04 +02:00
Lukas Matena
6eeedf2bc6
Skirt is now generated around brims, unless 'draft shield' is checked
2021-07-14 16:02:04 +02:00
Lukas Matena
63566a92b3
Merged psSkirt and psBrim
2021-07-14 16:02:04 +02:00
Lukas Matena
97d95e814f
Added input validation in painting gizmo (some values led to a crash)
2021-07-14 15:57:22 +02:00
enricoturri1966
802d675784
Follow-up of 18c8003a0fc7f919e20fb404b0a6f67880443c46 -> Fixed bounding box of selected volumes
2021-07-14 15:32:09 +02:00
enricoturri1966
9aa129373c
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-14 13:21:17 +02:00
enricoturri1966
ef8ddacdfc
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
YuSanka
3d424c057c
GalleryDialog: Added loaded files quality control
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+ Code cleaning
2021-07-14 12:47:52 +02:00
enricoturri1966
18c8003a0f
Fixes into Cut gizmo
2021-07-14 11:39:09 +02:00
Vojtech Bubnik
16e41ab819
Fix of 2.3.2 regression in configuration layer (reading of nullable
...
boolean vectors)
Fix of Filament overrides on saved 3MF MMU profiles are broken #6711
2021-07-14 10:13:52 +02:00
YuSanka
062031a4c6
Replace with STL: Fixed update of the item name after replacing
...
+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
YuSanka
428362ec53
Fixed Windows DarkMode for some dialogues.
...
+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
tamasmeszaros
782e220890
Fix crash when all the holes fail to drill
2021-07-13 16:02:58 +02:00
Vojtech Bubnik
47f265f77f
Fixed R-Pi build
2021-07-13 14:08:44 +02:00
Vojtech Bubnik
106d9f7ca0
MMU segmentation: Implemented filtering of unprintable regions in
...
top/bottom propagation.
2021-07-13 14:00:21 +02:00
Lukáš Hejl
389ccf6d92
Fixed compilation in debug mode by removing the forgotten assert.
2021-07-13 12:56:01 +02:00
enricoturri1966
56e2f47ba6
Fixed conflicts after pulling from master
2021-07-13 12:11:54 +02:00
enricoturri1966
44d31f9bf2
Follow-up of d6fdf2d5c2d7508bfa429b9d77a6f6c44988ead1 -> Automatic generation of missing thumbnails
2021-07-13 11:57:19 +02:00
Lukáš Hejl
6194e67e68
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
...
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
a467d0e30e
Default object color is shown in the multi-material painting gizmo when the user switches to a printer with fewer extruders than the number of extruders used to paint the object.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
c0092a7b0a
Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.
2021-07-13 11:23:36 +02:00
Vojtech Bubnik
28219142c5
Tracing MMU top / bottom segmentation open lines at "trace" level.
2021-07-13 11:19:20 +02:00
Vojtech Bubnik
19e3998bd0
Merge branch 'vb_mmu_top_bottom'
2021-07-13 11:08:52 +02:00
Vojtech Bubnik
25fa3eddf0
Fixed slab slicing for special cases (slicing plane intersects object
...
plane).
2021-07-13 11:06:59 +02:00
Lukas Matena
f1ff59bafe
Fixed build on Linux
2021-07-13 08:30:49 +02:00
YuSanka
0cdc54b710
GalleryDialog improvements:
...
* Added "Replace PNG" function
* Added locks instead of border for system shapes
2021-07-12 17:22:22 +02:00
Filip Sykala
756d2694eb
FIX: Mutable priority queue
2021-07-12 16:36:08 +02:00
Oleksandra Yushchenko
d6fdf2d5c2
Modifiers Gallery ( #6703 )
...
* Added GalleryDialog
* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
Lukáš Hejl
569b7d7dab
Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development.
2021-07-12 13:37:33 +02:00
Lukáš Hejl
f78efa99fe
Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model.
2021-07-12 13:21:10 +02:00
Vojtech Bubnik
d0a4161f47
Follow up (bugfix) of 0d70a2be69119b78277674ea35f9a77a951c2dab
...
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3.
2021-07-12 10:53:09 +02:00
Lukas Matena
dca6db8635
Added a missing locale switch needed for custom gcode validation when switching tabs
2021-07-12 09:38:32 +02:00
Filip Sykala
b2238834fb
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-09 13:40:58 +02:00
Vojtech Bubnik
5bbe76003e
MutablePriorityQueue: Added is_trivially_copyable test for queue value
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types, added [] accessors.
2021-07-09 13:25:41 +02:00
Vojtech Bubnik
e4fd6a828f
1) Fixed a significant bug in MutablePriorityQueue when setting
...
the indices allowing rescheduling of values in the middle of the queue.
2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue
based on
https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
2021-07-09 12:53:29 +02:00
Filip Sykala
2c0b89e4a7
FIX Simplify test
2021-07-09 10:31:05 +02:00
Filip Sykala
8b4588d361
Merge branch 'simplification' into fs_QuadricEdgeCollapse
2021-07-09 09:21:07 +02:00
Filip Sykala
c53c958cdd
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-09 09:10:05 +02:00
YuSanka
6f9f4f78b7
Added SimplificationDialog
2021-07-09 09:10:03 +02:00
Filip Sykala
e26bffadd8
Add throw_on_cancel and statusfn into QEC
2021-07-09 09:09:52 +02:00
Filip Sykala
c00dca7810
Speed up QEC by move error directly into MutablePriorityQueue
...
Memory optimization: Change size_t to 32bit int
Lightweight Error structure for faster PriorityQueue
2021-07-08 18:08:27 +02:00