circular, convex, concave) and performs efficient collision detection agains these build
volumes. As of now, collision detection is performed against a convex
hull of a concave build volume for efficency.
GCodeProcessor::Result renamed out of GCodeProcessor to GCodeProcessorResult,
so it could be forward declared.
Plater newly exports BuildVolume, not Bed3D. Bed3D is a rendering class,
while BuildVolume is a purely geometric class.
Reduced usage of global wxGetApp, the Bed3D is passed as a parameter
to View3D/Preview/GLCanvas.
Convex hull code was extracted from Geometry.cpp/hpp to Geometry/ConvexHulll.cpp,hpp.
New test inside_convex_polygon().
New efficent point inside polygon test: Decompose convex hull
to bottom / top parts and use the decomposition to detect point inside
a convex polygon in O(log n). decompose_convex_polygon_top_bottom(),
inside_convex_polygon().
New Circle constructing functions: circle_ransac() and circle_taubin_newton().
New polygon_is_convex() test with unit tests.
Fixed some issues in internal anchors of the Adaptive Cubic infill.
The ugly and dangerous implicit casting operators in Line, MultiPoint,
Polyline and Polygon were made explicit.
Refactored Arrange interface: remove the union based BedShapeHint, replace it with proper function overloads
WARN: this commit is only intermediate, it does not compile.
Cleanup, fix build on windows and add test for rotcalipers.
Try to fix compilation on windows
With updates from libnest2d
Another build fix.
Clean up and add comments.
adding rotcalipers test and some cleanup
Trying to fix on OSX
Fix rotcalipers array indexing
Get rid of boost convex hull.
Adding helper function 'remove_collinear_points'
Importing new libnest2d upgrades.
Disable using __int128 in NFP on OSX