enricoturri1966
448d92df68
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-05-27 14:29:54 +02:00
Lukas Matena
48c186331a
Includes cleanup:
...
GUI_App.hpp (should not include) MainFrame.hpp
MainFrame.hpp Plater.hpp
ModelArrange.hpp Model.hpp
Slicing.hpp PrintConfig.hpp
FillBase.hpp PrintConfig.hpp
GUI_App.hpp PrintConfig.hpp
OptionsGroup.hpp GUI_App.hpp
2020-05-27 14:01:47 +02:00
enricoturri1966
2eb4b2caed
Fixed conflicts after merge with master
2020-05-27 10:32:02 +02:00
Lukas Matena
94b0ab603f
Include cleanup: Selection.hpp
...
It does not need 3DScene.hpp and Model.hpp
And it does not to be included by GLGizmoBase.hpp
2020-05-26 13:46:59 +02:00
enricoturri1966
314995fa0b
ENABLE_SHADERS_MANAGER set as default
2020-05-22 16:08:02 +02:00
enricoturri1966
8a9dbb3414
ENABLE_SHADERS_MANAGER -> Fixed crash while rendering selection hints
2020-05-21 13:19:07 +02:00
enricoturri1966
0d579f5467
ENABLE_SHADERS_MANAGER -> Small refactoring
2020-05-21 12:13:24 +02:00
enricoturri1966
cbfb09a241
Fixed build for all 4 cases of tech ENABLE_SHADERS_MANAGER and ENABLE_GCODE_VIEWER enabled/disabled and code cleanup
2020-05-20 17:03:53 +02:00
enricoturri1966
c7c87973b7
First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders
2020-05-20 14:11:22 +02:00
enricoturri1966
b59fc1e57d
Tech ENABLE_GCODE_VIEWER -> Selection straight arrows rendered using the new OpenGL model class
2020-05-13 09:07:06 +02:00
enricoturri1966
58258df113
Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class
2020-05-12 16:15:43 +02:00
enricoturri1966
0bb56736a1
Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default
2020-05-06 12:19:34 +02:00
Enrico Turri
de7a09f833
Fixed conflicts after merge with master
2020-03-05 10:41:11 +01:00
Lukas Matena
eb3b65d8af
Fixing build against wxWidgets 3.0
...
The wxString saga continues. wxWidgets 3.0 don't have the wxString::FromUTF8(const std::string&) overload, we must use the GUI::from_u8 helper
Also wxWidgets 3.0 don't allow to disable wxString->const char* conversion, so calling show_info(wxWindow*, wxString, const char*) was ambiguous
Several includes moved around
2020-03-04 10:34:59 +01:00
Enrico Turri
96f5430cee
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager
2020-03-03 11:10:59 +01:00
Lukas Matena
f2b98bddee
Fixing wxString::Format encoding mismatches (part 3)
2020-03-03 10:54:17 +01:00
Enrico Turri
0b629eb905
GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App
2020-03-02 10:58:46 +01:00
Enrico Turri
847efec2ed
ENABLE_6DOF_CAMERA set as default
2020-02-13 12:13:54 +01:00
Lukas Matena
f902fc3445
Don't forget to copy drain holes when an object is copied
2020-02-06 14:23:03 +01:00
Enrico Turri
62e60bcb43
Six degrees of freedom camera - 1st installment
2020-01-15 12:49:34 +01:00
Enrico Turri
835ee148e5
Fixed conflicts after merging with master
2019-10-09 11:17:48 +02:00
Lukas Matena
7861fa5086
Whitespace changes to supress misleading indentation warnings
...
These appear in newer gcc when spaces and tabs are mixed
2019-09-24 16:01:01 +02:00
Enrico Turri
2dc9949a4c
ENABLE_ENHANCED_RELOAD_FROM_DISK set as default
2019-09-23 15:35:49 +02:00
Enrico Turri
3a40565d03
Added tech ENABLE_ENHANCED_RELOAD_FROM_DISK
...
1) Reworked void Plater::priv::reload_from_disk() to be more general
2) Added source data to class ModelVolume
3) Modified .3mf import/export to save/load volume matrices and source data
4) Incremented .3mf version to 2
2019-09-19 09:09:11 +02:00
Enrico Turri
308f601a99
Removed another bunch of compile warnings
2019-09-04 10:46:51 +02:00
Enrico Turri
bb65ad6f2c
Do not apply out of bed detection for non printable volumes
2019-08-30 10:33:21 +02:00
bubnikv
3ba144bfe5
Removed Selection-Add Volumes, Selection-Add Volume,
...
Selection-Remove Volume, Selection-Remove Volumes
from taking snapshots, therefore from localizations.
2019-08-29 10:43:26 +02:00
bubnikv
048ed74318
Another round of translation adjustments.
2019-08-28 15:12:55 +02:00
YuSanka
0a9c5a9433
Fixed extra "Add_Selection" snapshot on call context menu from scene
...
+ Added take_snapshot for toggle_instance_printable_state
2019-08-09 09:49:10 +02:00
YuSanka
0520da3241
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
bubnikv
731e5abd88
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23cb6878a20f468a916d0079ecaf647a0 Removed GLVolume non-VBO rendering
d15698e21e86a4e896bbb5f3c59440ec2dc721e9 GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
YuSanka
825446d145
Merge remote-tracking branch 'origin/master' into ys_printable_property
2019-08-05 08:45:47 +02:00
YuSanka
f712e5fcf4
Implemented set printable state for ObjectList
2019-08-05 08:44:55 +02:00
bubnikv
9f393e6b9b
Not taking the snapshot with non-empty Redo stack will likely be more confusing than losing the Redo stack.
...
Let's wait for user feedback.
2019-08-01 15:25:35 +02:00
Enrico Turri
0647d3ac1e
Code cleanup
2019-07-31 11:12:50 +02:00
Enrico Turri
03820a38cf
Render non printable instances with a darker color
2019-07-31 11:01:50 +02:00
Enrico Turri
10b27968d1
Code cleanup
2019-07-26 11:32:44 +02:00
Enrico Turri
0a04a6d92a
Add remove all from selection command to undo/redo stack only when the redo stack is empty
2019-07-24 13:51:39 +02:00
Enrico Turri
18965f5c22
Do not store into undo/redo stack remove all from selection command
2019-07-24 09:47:01 +02:00
Enrico Turri
0d10d8aba7
1st installment for selection's undo/redo snapshots
2019-07-23 15:14:08 +02:00
Enrico Turri
f97a61cdcf
Fixed use of translate macros
2019-07-17 14:13:50 +02:00
bubnikv
ab7ecc1819
Merge remote-tracking branch 'remotes/origin/vb_undo_redo'
2019-07-15 11:34:18 +02:00
Enrico Turri
d4914441f3
Modified logic to add snapshots to undo/redo stack using GLCanvas::do_xxxxxx() methods
2019-07-09 10:18:57 +02:00
Enrico Turri
9ba5568539
Fixed conflicts after merge with master
2019-07-08 09:23:37 +02:00
bubnikv
4e2fda3315
Undo / Redo fixes
2019-07-05 19:06:19 +02:00
bubnikv
c7cc760067
Merge remote-tracking branch 'origin/master' into vb_undo_redo
2019-07-04 20:22:15 +02:00
YuSanka
a29cc9e242
Update object list after undo/redo
2019-07-04 19:46:46 +02:00
bubnikv
1798e2a84c
WIP Undo / Redo : serialization / deserialization of object selection.
2019-07-04 14:35:04 +02:00
bubnikv
e2a670218b
WIP Undo / Redo: Serializing the configs of ModelObject / ModelVolume
...
/ ModelMaterial as separate objects to conserve memory.
2019-07-03 13:43:54 +02:00
Enrico Turri
90daffccf2
View dependent order of rendering for layers editing visual hints to keep the correct transparency
2019-07-02 15:49:18 +02:00