enricoturri1966
63890b5f8d
Do know allow picking while dragging gizmos
2022-06-20 13:58:06 +02:00
enricoturri1966
00878fb330
Tech ENABLE_TRANSFORMATIONS_BY_MATRICES merged into ENABLE_WORLD_COORDINATE
...
Fixed conflicts during rebase with master
2022-06-06 13:36:29 +02:00
enricoturri1966
9efeb0b9e5
Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Fixed missing update of object manipulator panel after selecting an object in the 3D scene
2022-06-06 10:18:04 +02:00
enricoturri1966
19712749c3
Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Added reset button to remove skew, when detected, in object manipulator panel
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Fixed conflicts during rebase with master
2022-06-06 10:00:28 +02:00
tamasmeszaros
fed317f27b
Change std::nan("") to proper nan constants
2022-05-11 10:35:12 +02:00
enricoturri1966
46283cfde3
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES
2022-03-09 08:22:07 +01:00
enricoturri1966
05efb88e3f
Tech ENABLE_GLBEGIN_GLEND_REMOVAL renamed as ENABLE_LEGACY_OPENGL_REMOVAL
2022-03-08 14:08:11 +01:00
enricoturri1966
65b5af9561
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: variable_layer_height
2022-03-08 12:48:21 +01:00
enricoturri1966
14f4345389
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Thumbnails render
2022-03-03 12:36:44 +01:00
enricoturri1966
278ec6fe93
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Layers editing
2022-03-02 10:12:44 +01:00
Filip Sykala
0d48cf5ab9
Merge branch 'master' into fs_mouse
2022-02-23 14:43:42 +01:00
enricoturri1966
5089d1460d
Removed obsolete member variable GLCanvas3D::m_color_by
2022-02-11 11:47:29 +01:00
enricoturri1966
c9ff260d13
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - SLA caps rendered using GLModel
2022-02-11 09:15:56 +01:00
Filip Sykala
74cf6649f3
Merge branch 'master' into fs_mouse
2022-02-10 10:26:04 +01:00
enricoturri1966
92aa6540f5
Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity
2022-02-08 12:57:56 +01:00
Filip Sykala
0c40e2f8c8
Merge branch 'master' into fs_mouse
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# Conflicts:
# src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
# src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
2022-02-08 10:43:29 +01:00
enricoturri1966
eda55701a2
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
2022-01-28 11:30:04 +01:00
enricoturri1966
a939d8e4c0
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Layers editing profile's background texture rendering
2022-01-27 15:45:55 +01:00
enricoturri1966
8c807dbcc4
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - A few fixes in layers editing profile rendering
2022-01-27 15:19:29 +01:00
enricoturri1966
9d764bfeac
Code cleanup in Selection and GLCanvas3D
2022-01-27 13:17:32 +01:00
enricoturri1966
afcac6e2ea
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:
...
1) allow for custom vertex data layout
2) allow for custom index data format
3) allow for any OpenGL primitive type
2022-01-27 12:00:51 +01:00
enricoturri1966
35dd03e8cb
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Camera target
2022-01-21 12:07:54 +01:00
enricoturri1966
2673994471
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - LayersEditing profile
2022-01-21 11:03:25 +01:00
Filip Sykala
f23c356507
Merge branch 'dev' into fs_mouse
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# Conflicts:
# src/slic3r/GUI/GLCanvas3D.cpp
# src/slic3r/GUI/Gizmos/GLGizmoBase.cpp
# src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
# src/slic3r/GUI/Gizmos/GLGizmoScale.cpp
# src/slic3r/GUI/Gizmos/GLGizmoScale.hpp
2022-01-20 09:25:06 +01:00
enricoturri1966
bebb5505a3
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Selection layers hints
2022-01-18 13:47:19 +01:00
enricoturri1966
22f38235ea
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
2022-01-18 10:42:46 +01:00
enricoturri1966
b9b702d550
Fixed conflicts after merge with branch dev
2022-01-14 09:55:13 +01:00
enricoturri1966
6201dad245
Tech ENABLE_COLOR_CLASSES set as default
2022-01-14 08:19:00 +01:00
enricoturri1966
cd4094743e
Tech ENABLE_COLOR_CLASSES - 1st installment -> Introduction of classes ColorRGB and ColorRGBA to unify color data definition and manipulation
2021-12-22 10:45:35 +01:00
Filip Sykala
c751d6327d
Separate GizmoManager on_move into gizmo itself
2021-12-10 09:09:53 +01:00
enricoturri1966
18cb91a982
Fixed conflicts after merge with master
2021-11-30 12:13:51 +01:00
enricoturri1966
75856d5e65
Tech ENABLE_SEAMS_USING_MODELS set as default
2021-11-30 08:36:55 +01:00
enricoturri1966
c242f31353
Fixed conflicts after merge with master
2021-11-23 08:48:11 +01:00
Lukas Matena
6180e3a89e
Do not open simplify dialog on top of the main toolbar
2021-11-22 11:00:17 +01:00
enricoturri1966
9af9b9b35d
Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS set as default
2021-11-16 12:39:54 +01:00
Vojtech Bubnik
cc44089440
New BuildVolume class was created, which detects build volume type (rectangular,
...
circular, convex, concave) and performs efficient collision detection agains these build
volumes. As of now, collision detection is performed against a convex
hull of a concave build volume for efficency.
GCodeProcessor::Result renamed out of GCodeProcessor to GCodeProcessorResult,
so it could be forward declared.
Plater newly exports BuildVolume, not Bed3D. Bed3D is a rendering class,
while BuildVolume is a purely geometric class.
Reduced usage of global wxGetApp, the Bed3D is passed as a parameter
to View3D/Preview/GLCanvas.
Convex hull code was extracted from Geometry.cpp/hpp to Geometry/ConvexHulll.cpp,hpp.
New test inside_convex_polygon().
New efficent point inside polygon test: Decompose convex hull
to bottom / top parts and use the decomposition to detect point inside
a convex polygon in O(log n). decompose_convex_polygon_top_bottom(),
inside_convex_polygon().
New Circle constructing functions: circle_ransac() and circle_taubin_newton().
New polygon_is_convex() test with unit tests.
2021-11-16 10:15:51 +01:00
enricoturri1966
dd484e42fc
Fixed conflicts after merge with master
2021-11-12 08:08:54 +01:00
Lukas Matena
ba56a79795
Simplify gizmo now renders the volume by itself,
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it does not rely on the usual GLVolume rendering. GLCanvas3D::toggle_model_object_visibility
was extended to hide a single volume. Rendering the model and wireframe uses the same
vertex buffer, which is now used through GLModel class. GLGizmoRenderTransparent class
should no longer be needed. GLCanvas3D::reload_scene calls replaced with request_rerender.
2021-11-12 06:49:09 +01:00
enricoturri1966
f7662682c8
Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - Modified ImGuiWrapper::slider_float() to create a compound widget where an additional button can be used to set the keyboard focus into the slider to allow the user to type in the desired value
2021-11-05 14:46:44 +01:00
enricoturri1966
e1b3ba063b
Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Printbed collision detection made cheaper for rectangular beds and faster for circular beds
2021-10-26 08:45:21 +02:00
enricoturri1966
3d22cc096f
Fixed conflicts after merge with master
2021-10-19 12:08:43 +02:00
enricoturri1966
2c0815f537
Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders
2021-10-19 11:27:11 +02:00
Lukáš Hejl
b45675b4e1
Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
enricoturri1966
0d922b04af
Tech ENABLE_PREVIEW_LAYOUT - Added menu item View/Show legend
2021-10-14 11:30:27 +02:00
enricoturri1966
4ff13a5d63
Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Reworked detection of collision with printbed. The detection uses now different algorithms in dependence of the printbed type (rectangular, circular, convex) to improve performance.
2021-10-06 13:47:54 +02:00
enricoturri1966
b19c742455
Fixed conflicts after merge with master
2021-09-30 10:31:25 +02:00
enricoturri1966
33da203b18
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_preview_layout
2021-09-30 07:58:11 +02:00
enricoturri1966
1df91ea930
Follow-up of 67e519d3ab8f56d9ab5d6759d1b92ee9131ead8c - Use a platform-indipendent fix
2021-09-29 13:34:30 +02:00
enricoturri1966
57a0b23a07
Tech ENABLE_PREVIEW_LAYOUT - Avoid resetting the preview's horizontal slider when toggling options
2021-09-24 11:57:29 +02:00
enricoturri1966
1af0c5c73b
Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Call GLVolumeCollection::check_outside_state() only when needed
2021-09-20 13:40:34 +02:00