Quite some time ago, many of the TBB components were deprecated in favor
of their near-equivalents in the STL or, in the case of task_scheduler_init,
were broken up and reconstituted under a less ad-hoc logic. Every time a header
file marked deprecated gets included, a rather loud warning is emitted, which
leads to a complete TBB's domination over the stderr stream during build time,
making it harder to notice _legitimate_ warnings.
Instead of merely muting the output with TBB_SUPPRESS_DEPRECATED_MESSAGES,
perform a genuine migration away from the deprecated components with the added
benefit of achieving a source compatibility with oneTBB, the successor to TBB
which has dropped the deprecated API for good.
What got replaced for what?
| Deprecated | Replacement |
| ------------------------------------- | --------------------------------------------- |
| `tbb::atomic` | `std::atomic` |
| `tbb::mutex` | `std::mutex` |
| `tbb::mutex::scoped_lock` | `std::scoped_lock<std::mutex>` |
| `tbb::mutex::scoped_lock` (empty) | `std::unique_lock<std::mutex>` (deferred) |
| `tbb::task_scheduler_init` | `tbb::global_control` |
| `tbb::this_thread` | `std::this_thread` |
Signed-off-by: Roman Beranek <roman.beranek@prusa3d.com>
Fixes Solid infill where there should be none #6482
Also the safety offsetting was revised to be enabled only where needed,
the "do safety offset" is now easy to discover by
a new ApplySafetyOffset::Yes enum, and safety offset over union, which
is better done by offset() / offset_ex() has been replaced with
new union_safety_offset() / union_safety_offset_ex() functions, which
better convey their meaning and which could be better optimized than
union() with the safety offset applied.
1) Removed the already commented-out scaling / unscaling when doing
"safe offsetting"
2) Removed some of the "safe offsetting" at calls where it never was used.
3) Reworked Clipper & ClipperUtils to pass Polygons / ExPolygons / Surfaces
as input parameters without conversion to ClipperLib::Paths. This
should save a lot of memory allocation and copying.
4) Reworked conversions from ClipperLib::Paths & PolyTree to Polygons /
ExPolygons to use the move operator to avoid many unnecessary allocations.
5) Reworked some "union with safe ofsetting" to "offset_ex", which should
be cheaper.
To be able to retrieve that information from a generated grid alone.
To avoid the copying of input mesh (for scaling) when doing the hollowing
Also remove some unused stuff from OpenVDBUtils