331 Commits

Author SHA1 Message Date
Lukas Matena
70be93d112 Fixed issue with Euler angles:
the function to extract Euler angles did not work reliably in some of the corner cases.
The bug was not present in 2.5.0 release.
2022-09-23 13:23:40 +02:00
Lukas Matena
bce2b148f4 Merged 2.5.0-beta1 into master (NO CONFLICTS FIXED) 2022-08-15 13:41:40 +02:00
Lukas Matena
620b89d1c6 Add STEP into menu label, enable drag and drop 2022-08-11 16:49:13 +02:00
tamasmeszaros
88ba89dbbc STEP: Implementation ported from BambuStudio:
CMake handling is different

STEP: Removed preprocessing stage

STEP: Small refactoring

STEP: Bigger refactoring

STEP: Changed naming on loaded object and volumes:
If the STEP contains exactly one named volume, the object and its first
volume will both have that name. Otherwise, filename w/o suffix is used
as object name and volumes are named using names from the STEP (if there
is none, untranslated "PartN" string is used).

STEP: Load the libraries dynamically on Win

wip
2022-08-11 16:49:13 +02:00
enricoturri1966
00878fb330 Tech ENABLE_TRANSFORMATIONS_BY_MATRICES merged into ENABLE_WORLD_COORDINATE
Fixed conflicts during rebase with master
2022-06-06 13:36:29 +02:00
enricoturri1966
e4fb142afc Tech ENABLE_WORLD_COORDINATE_SCALE_REVISITED merged into tech ENABLE_WORLD_COORDINATE
Fixed conflicts during rebase with master
2022-06-06 12:01:44 +02:00
enricoturri1966
7e72963293 Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - 1st installment. Geometry::Transformation modified to store data in a single matrix, without store the matrix components
Fixed conflicts during rebase with master
2022-06-03 13:58:36 +02:00
enricoturri1966
622796e9e3 Tech ENABLE_WORLD_COORDINATE_SCALE_REVISITED - Alternate implementation of manipulating scale for instances and volumes using gizmo scale and sidebar object manipulator fields - 1st installment
Fixed conflicts during rebase with master
2022-06-03 12:17:12 +02:00
Lukas Matena
96a6c8538f Some refactoring and fixes based on static source code analysis 2022-03-31 16:33:52 +02:00
Lukas Matena
5c616c5931 Sync to 2.4.1-beta1 2022-02-01 14:16:13 +01:00
Lukas Matena
ebb9041041 Merge branch 'master' into stable - no conflicts fixed 2022-02-01 14:15:18 +01:00
Lukáš Hejl
46c827c7fc Fixed Clang 12 compiler warnings. 2022-01-28 14:52:22 +01:00
enricoturri1966
781b457035 Tech ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED set as default 2021-11-30 09:41:43 +01:00
Vojtech Bubnik
f5c23871e8 Follow-up to 77548df00ff24ef9aae0b5808876b7ac0ec7db17
(Fixed missing sinking property in objects list for multipart objects
with a part completely below the printbed):

It was not possible to slice an object with some part completely below
the print bed. The BuildVolume collision check newly supports
a "completely below print bed" return status,
Model evaluates this "completely below print bed status" allowing
objects with some volumes completely below the print bed to print.
2021-11-19 10:32:46 +01:00
tamasmeszaros
c6de3e84eb Trying to solve forward compatibility for SLA relative_corrections 2021-11-19 09:47:57 +01:00
Vojtech Bubnik
58c93196d5 Merge branch 'master' of https://github.com/Prusa3D/PrusaSlicer 2021-11-16 10:18:58 +01:00
Vojtech Bubnik
cc44089440 New BuildVolume class was created, which detects build volume type (rectangular,
circular, convex, concave) and performs efficient collision detection agains these build
volumes. As of now, collision detection is performed against a convex
hull of a concave build volume for efficency.

GCodeProcessor::Result renamed out of GCodeProcessor to GCodeProcessorResult,
so it could be forward declared.

Plater newly exports BuildVolume, not Bed3D. Bed3D is a rendering class,
while BuildVolume is a purely geometric class.

Reduced usage of global wxGetApp, the Bed3D is passed as a parameter
to View3D/Preview/GLCanvas.

Convex hull code was extracted from Geometry.cpp/hpp to Geometry/ConvexHulll.cpp,hpp.
New test inside_convex_polygon().
New efficent point inside polygon test: Decompose convex hull
to bottom / top parts and use the decomposition to detect point inside
a convex polygon in O(log n). decompose_convex_polygon_top_bottom(),
inside_convex_polygon().

New Circle constructing functions: circle_ransac() and circle_taubin_newton().

New polygon_is_convex() test with unit tests.
2021-11-16 10:15:51 +01:00
YuSanka
f535b592ac Fixed a crash when loading STL file (from 02c18dbc52)
+ Added info_icon next to the "Volume" value
2021-11-16 09:42:20 +01:00
YuSanka
02c18dbc52 Sidebar: Info box: Fixed value of the "Volume"
+ Hidden "Materials" item
2021-11-15 17:36:01 +01:00
tamasmeszaros
17686b4814 Slight performance boost
follow up to f7db7c0
2021-11-11 11:12:03 +01:00
enricoturri1966
f7db7c0a26 #7282 - Fixed crash after splitting object into parts (missing or degenerate convex hulls) 2021-11-10 12:07:43 +01:00
enricoturri1966
ab6ceaa68c #7246 - Fixed rrror when resize object to bed limit 2021-11-09 12:29:22 +01:00
enricoturri1966
5190a1f425 #7258 - Fixed cut of merged object 2021-11-08 12:56:38 +01:00
enricoturri1966
145f0489b8 Fixed crash when a part of a multipart object is completely below the printbed 2021-10-27 08:56:10 +02:00
Vojtech Bubnik
0bc2448e22 Documented the new print bed collision detection algorithm requirements:
Only convex print bed is supported.
Optimization of collision detection by precomputing the print bed shape type.
2021-10-23 15:29:18 +02:00
Vojtech Bubnik
36baae05f1 Commented out unused and expensive printbed_collision_state() 2021-10-23 15:29:18 +02:00
enricoturri1966
29340c1560 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-07 14:22:06 +02:00
YuSanka
c15be26bff Check if object's size appears to be zero, when loading the model file. 2021-10-07 09:12:31 +02:00
YuSanka
7340488aaf ObjectList: Fixes
* Fixed update of a warning icon for multi-part object, when some part with errors was deleted
 * Fixed a crash when selecting non-Object and non-Volume item (in get_mesh_errors_info() was missed check of the obj_idx)

+ Follow-up 1cc7b4ba97 - some code refactoring:
  * fixed RepairedMeshErrors.merge()
  * get_mesh_errors_count() renamed to get_repaired_errors_count()
2021-10-06 17:24:40 +02:00
enricoturri1966
fe4baa33f6 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-06 13:48:27 +02:00
YuSanka
1cc7b4ba97 Save/Load repaired errors from/to a mesh statistics to/from a 3MF 2021-10-06 10:57:28 +02:00
enricoturri1966
4521945bb3 Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Faster printbed collision detection using the new function Geometry::intersect() 2021-10-04 14:07:45 +02:00
enricoturri1966
f84838028b Tech ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION merged into tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS 2021-10-01 13:13:26 +02:00
enricoturri1966
f3bd5e96c5 Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Fixed detection of collision with circular printbed in backend 2021-10-01 07:28:10 +02:00
enricoturri1966
13ef817a99 Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Enable detection of collision with circular printbed in backend 2021-09-30 14:51:09 +02:00
enricoturri1966
b19c742455 Fixed conflicts after merge with master 2021-09-30 10:31:25 +02:00
YuSanka
238e65e455 Improvements for statistics information:
+ Show 2 groups of errors: "Auto-repared" and "Remaning".
 + Use different icons for volumes with/without remaining errors
 + Fixed update of the ObjectList warnings icons after switch the color mode of a PrusaSlicer
 + Some code refactoring: Use same code for tooltips for "exclamation"-icon from an ObjectList and from a Sidebar->ObjectInfo
2021-09-21 17:20:12 +02:00
enricoturri1966
1dad3c20f7 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-09-21 13:52:10 +02:00
Vojtech Bubnik
8a2a9dba2f Eradicated admesh from TriangleMesh:
TriangleMesh newly only holds indexed_triangle_set and
TriangleMeshStats. TriangleMeshStats contains an excerpt of stl_stats.
TriangleMeshStats are updated when initializing with indexed_triangle_set.

Admesh triangle mesh fixing is newly only used when loading an STL.
AMF / 3MF / OBJ file formats are already indexed triangle sets, thus
they are no more converted to admesh stl_file format, nor fixed
through admesh repair machinery. When importing AMF / 3MF / OBJ files,
volume is calculated and if negative, all faces are flipped. Also
a bounding box and number of open edges is calculated.

Implemented its_number_of_patches(), its_num_open_edges()
Optimized its_split(), its_is_splittable() using a visitor pattern.

Reworked QHull integration into TriangleMesh:
    1) Face normals were not right.
    2) Indexed triangle set is newly emitted instead of duplicating
       vertices for each face.

Fixed cut_mesh(): Orient the triangulated faces correctly.
2021-09-20 17:12:22 +02:00
enricoturri1966
92bf9a664d Fix of detection of the out of bed state for sinking objects in backend 2021-09-17 14:47:19 +02:00
Lukas Matena
677cb58000 Fix several warnings 2021-09-15 16:36:59 +02:00
Vojtech Bubnik
58d8ab3dea Removed the PRUS format parser. WIP: admesh eradication:
stl_stats are newly only accessed by TriangleMesh::stats(),
most of the direct access to TriangleMesh::stl is gone with the exception
of parsing input files (3MF, AMF, obj).
2021-09-14 11:58:14 +02:00
enricoturri1966
639cf17e19 Fixed conflicts after merge with master 2021-09-01 13:28:10 +02:00
Lukáš Hejl
ccf671dcc9 Added versioning of the structure of stored data for all three painting gizmos (fdm supports, seam and multi-material). 2021-08-31 15:05:11 +02:00
Lukas Matena
270c076e77 Fixed undo/redo issue when clear method of FacetsAnnotation and ModelConfig
reset timestamp to 1. This led to a bug where e.g. deleting painted facets
through the respective item in object list followed by  possible other actions
and undo restored the painted facets from the time when the project was loaded.
I'm not sure if there was any other situation where this problem manifested.
2021-08-31 09:16:09 +02:00
enricoturri1966
dbaaa35534 Tech ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED -> 1st installment: Allow to save/load empty projects 2021-08-26 10:38:14 +02:00
enricoturri1966
67bc29299a Fixed sinking object popping up on bed when adding a modifier 2021-08-26 08:34:43 +02:00
enricoturri1966
ca098d5763 Fixed manipulation of sinking multipart objects resulting in wrong object/parts positioning 2021-08-25 15:01:15 +02:00
enricoturri1966
38cd7fea65 Fixed update of backend after the changes introduced with b3010a817bdc8e63b2ad2f9d281be3ba89216ba7 (Do not allow objects to be placed fully below bed) and pop object on the bed when only one part is left 2021-08-25 12:39:46 +02:00
enricoturri1966
720a65c4fd #6806 - Fixed naming of multipart objects when loaded from 3mf files 2021-08-23 09:57:35 +02:00