enricoturri1966
71660a281b
Tech ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL set as default
2022-10-19 08:52:35 +02:00
Vojtech Bubnik
3f69643516
Merge branch 'vb_treesupports'
2022-08-23 16:45:34 +02:00
Vojtech Bubnik
9aee934d53
Speed improvement of initial G-code preview:
...
1) Preallocating the vertex / index buffers to limit reallocation.
2) Inlining the pushing into the vertex / index buffers.
3) Running the vertex buffer generator on a limited number of threads
as the generator does not scale well due to memory pressure.
Not using all the threads leaves some of the threads to G-code
generator.
2022-08-23 11:28:25 +02:00
enricoturri1966
2b996158d2
Merge branch 'master' of https://github.com/Prusa-Development/PrusaSlicerPrivate into et_opengl_es_rebase
2022-08-18 12:51:55 +02:00
enricoturri1966
0388132acd
Tech ENABLE_SHOW_NON_MANIFOLD_EDGES set as default
2022-07-28 08:55:53 +02:00
enricoturri1966
4865ca65e8
Fixes in tech ENABLE_SMOOTH_NORMALS
2022-07-26 11:19:50 +02:00
enricoturri1966
bb36f0df0c
Tech ENABLE_OPENGL_ES - 1st installment
2022-07-21 15:43:11 +02:00
enricoturri1966
3a760d61e4
Tech ENABLE_RAYCAST_PICKING - Fixed other warnings on Mac
2022-06-15 15:32:34 +02:00
enricoturri1966
692aabd8e1
Tech ENABLE_RAYCAST_PICKING - Fixed build and warnings on Mac
2022-06-15 14:58:04 +02:00
enricoturri1966
6c6713c4ad
Tech ENABLE_RAYCAST_PICKING - Raytraced picking of volumes
2022-06-10 14:56:15 +02:00
enricoturri1966
8d0780aabe
Tech ENABLE_GL_CORE_PROFILE - Added command line option '--opengl-core=M.m' which allows the user to select a specific OpenGL version supporting core profile
2022-05-30 16:15:25 +02:00
enricoturri1966
c468dcbed7
Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
...
Fixed conflicts during rebase with master
2022-05-26 12:25:55 +02:00
enricoturri1966
1a1cf108fc
Tech ENABLE_GL_SHADERS_ATTRIBUTES merged into ENABLE_LEGACY_OPENGL_REMOVAL
...
Fixed conflicts during rebase with master
2022-05-26 10:50:32 +02:00
enricoturri1966
914a66e2c3
Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines
...
Fixed conflicts while rebase with master
2022-05-26 08:11:04 +02:00
enricoturri1966
017784c38e
Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed
...
Fixed conflicts during rebase with master
2022-05-25 15:55:39 +02:00
enricoturri1966
389dc36053
Tech ENABLE_GL_CORE_PROFILE - Use OpenGL core profile context - 1st installment
...
Fixed conflicts during rebase with master
2022-05-25 15:29:10 +02:00
enricoturri1966
0763a48ce5
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
2022-03-31 13:23:04 +02:00
enricoturri1966
76d1d4949b
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
2022-03-21 13:10:47 +01:00
enricoturri1966
f0a4fd1123
Fixed GLVolumes color when tech ENABLE_LEGACY_OPENGL_REMOVAL is disabled
2022-03-10 12:48:31 +01:00
enricoturri1966
f8ce187262
Tech ENABLE_LEGACY_OPENGL_REMOVAL - Refactoring of GLModel to automatically detect the data type to use into the index buffer in dependence of vertices count
2022-03-09 11:51:02 +01:00
enricoturri1966
46283cfde3
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES
2022-03-09 08:22:07 +01:00
enricoturri1966
5ffe010a9d
Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL merged into ENABLE_LEGACY_OPENGL_REMOVAL
2022-03-08 14:50:32 +01:00
enricoturri1966
05efb88e3f
Tech ENABLE_GLBEGIN_GLEND_REMOVAL renamed as ENABLE_LEGACY_OPENGL_REMOVAL
2022-03-08 14:08:11 +01:00
enricoturri1966
80717bbdec
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some code cleanup
2022-03-08 13:27:51 +01:00
enricoturri1966
9fb350e3dd
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: gouraud
2022-03-07 15:31:23 +01:00
enricoturri1966
31013fb6df
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Refactoring of flat vertex shader
2022-03-04 08:54:23 +01:00
enricoturri1966
14f4345389
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: gouraud_light - Thumbnails render
2022-03-03 12:36:44 +01:00
enricoturri1966
3003db411f
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: gouraud_light - GCodeViewer shells
2022-03-03 09:56:13 +01:00
enricoturri1966
5b1c9a34d6
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: flat - Volumes picking pass
2022-02-28 12:05:08 +01:00
enricoturri1966
b766902fe2
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: flat - Model non-manifold edges
2022-02-28 11:14:07 +01:00
enricoturri1966
df7be964e0
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: flat - Model sinking contour
2022-02-28 11:10:03 +01:00
enricoturri1966
b155d1a2c3
Follow-up of 1eac357739d44fcdcfbbb742b888b51ce8858bba - Fixed color of volumes after creation
2022-02-23 15:40:25 +01:00
enricoturri1966
1eac357739
Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Replace GLIndexedVertexArray with GLModel: GLVolume geometry + removed class GLIndexedVertexArray from codebase
2022-02-23 13:39:54 +01:00
enricoturri1966
5089d1460d
Removed obsolete member variable GLCanvas3D::m_color_by
2022-02-11 11:47:29 +01:00
enricoturri1966
fa1ff1c357
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Another refactoring to simplify client code of GLModel::Geometry
2022-02-10 14:39:02 +01:00
enricoturri1966
4d2d77e99c
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Adapt GLModel::Geometry index format in dependence of data size, where possible
2022-02-09 10:05:49 +01:00
enricoturri1966
be6b6590be
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry
2022-02-09 09:15:20 +01:00
enricoturri1966
afcac6e2ea
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:
...
1) allow for custom vertex data layout
2) allow for custom index data format
3) allow for any OpenGL primitive type
2022-01-27 12:00:51 +01:00
enricoturri1966
18e2cc2298
Tech ENABLE_SHOW_NON_MANIFOLD_EDGES - 1st installment - Calculate and show in 3D view non-manifold edges as lines
2022-01-20 13:32:24 +01:00
enricoturri1966
2cebe16663
Tech ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL - Removal of wipe tower magic object_id equal to 1000
2022-01-17 15:56:58 +01:00
enricoturri1966
403f6d45f9
Refactoring - Removed member variable GLVolume::force_transparent
2022-01-17 08:24:46 +01:00
enricoturri1966
88521bb839
Fixed GLVolumeCollection::update_colors_by_extruder by using ColorRGBs in place of ColorRGBAs
2022-01-14 14:13:43 +01:00
enricoturri1966
6201dad245
Tech ENABLE_COLOR_CLASSES set as default
2022-01-14 08:19:00 +01:00
enricoturri1966
a2dc1cd446
Fixed conflicts after merge with dev branch
2022-01-12 15:54:48 +01:00
enricoturri1966
b4308f4245
Tech ENABLE_MODIFIERS_ALWAYS_TRANSPARENT set as default
2022-01-12 12:35:36 +01:00
enricoturri1966
cd4094743e
Tech ENABLE_COLOR_CLASSES - 1st installment -> Introduction of classes ColorRGB and ColorRGBA to unify color data definition and manipulation
2021-12-22 10:45:35 +01:00
enricoturri1966
b062a0f281
Fixed build when tech ENABLE_SMOOTH_NORMALS is enabled
2021-12-02 13:42:26 +01:00
Vojtech Bubnik
f5c23871e8
Follow-up to 77548df00ff24ef9aae0b5808876b7ac0ec7db17
...
(Fixed missing sinking property in objects list for multipart objects
with a part completely below the printbed):
It was not possible to slice an object with some part completely below
the print bed. The BuildVolume collision check newly supports
a "completely below print bed" return status,
Model evaluates this "completely below print bed status" allowing
objects with some volumes completely below the print bed to print.
2021-11-19 10:32:46 +01:00
YuSanka
d6306f00b7
Resin colors: Set default value when color wasn't set in config
2021-11-16 12:48:13 +01:00
enricoturri1966
9af9b9b35d
Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS set as default
2021-11-16 12:39:54 +01:00