no has_mesh or get_mesh based on states, but specific methods to get the mesh type needed (support, pad, object)
Commented out everything that does not conform in frontend
* Create Cache of wxBitmapBundles instead of wxBitmaps
* Use wxBitmapBundles instead of wxBitmap for most of Widgets
* Use empty bitmabundles instead of wxNullBitmap for wxBitmapComboBoxes.
* Updated wxWidgets.cmake
* OSX specific: Discard BitmapComboBox overrides
+ some code cleaning
Note: This bug was related not just for the language Portuguese Brazil but for all another dictionaries, where
for "&MenuItem" and "MenuItem" are used "&LocalMenuItem1" and "LocalMenuItem2" instead of "&LocalMenuItem" and "LocalMenuItem"
Builds that were not tagged and contained number of commits since last tag
showed "-UNKNOWN" in the title bar, even when they went through the build server
* Added check of the visibility for selected presets when Configuration is loaded from SLA archive or from the G-code.
* SLAImportDialog:
* MSW specific: added dark mode
* Center on parent
+ Show "PrusaSlicer: Don't ask me again" dialog when "Remember my choice" is checked in "PrusaSlicer: Open hyperlink" dialog
+ Ignore suppress of hyperlink for menu items
+ Code refactoring for OptionsGroup::launch_browser() => use common wxGetApp().open_browser_with_warning_dialog().
Some code refactoring:
* use GUI_App::open_preferences() on all places where it's needed
* Preferences Dialog is an attribute of a ManeFrame class and created just ones during the MainFrame creation now.
* Created class Highlighter. Use it in Preferences and Tab
Work around 3D scene focus after de-activation of the main
window without having to resort to CallAfter(), which breaks
on Linux with some window managers that follow mouser cursor.
Fixes#5620#6870#6992
3622f06bed6175a337d2e20b5dc6ae9d770cb3cf was not a correct solution,
it broke focus for non-modal windows.
Fixes#7419
The actual issue seems to be caused by wxProgressDialog not playing
well with modal dialogs closed just before wxProgressDialog opens.
If wxProgressDialog parent was not a main frame, keyboard focus
was not restored correctly after the wxProgressDialog closed.