enricoturri1966
94f92dee84
Use std::optional to replace dirty flags for bounding boxes in GLVolume
2021-09-16 10:46:56 +02:00
enricoturri1966
f132ca9c3c
Tech ENABLE_SINKING_CONTOURS set as default
2021-09-14 15:45:21 +02:00
Vojtech Bubnik
58d8ab3dea
Removed the PRUS format parser. WIP: admesh eradication:
...
stl_stats are newly only accessed by TriangleMesh::stats(),
most of the direct access to TriangleMesh::stl is gone with the exception
of parsing input files (3MF, AMF, obj).
2021-09-14 11:58:14 +02:00
Lukas Matena
4ac013ec9c
Fixed painting gizmos with modifiers below the bed:
...
- When a modifier was below the bed and all the object parts above, it would clip
the modifier but not triangulate the cut.
- When an object part was below, it would triangulate all modifiers with
opaque orange color.
Both should now be fixed.
2021-09-13 09:02:11 +02:00
enricoturri1966
8bd0f8ada9
Removed duplicated method GLVolumeCollection::check_outside_state()
2021-09-10 08:27:03 +02:00
Lukas Matena
b14faf627b
Do not show sinking contours when a gizmo hides some objects
2021-08-11 16:17:28 +02:00
enricoturri1966
d821fcba2d
Tech ENABLE_SINKING_CONTOURS -> Improved generation of sinking contours and color set to white
2021-07-28 14:27:57 +02:00
enricoturri1966
0146013b4e
Tech ENABLE_SINKING_CONTOURS -> Sinking contours updated during render pass and shown also while dragging an object
2021-07-28 12:23:27 +02:00
enricoturri1966
d99ea7c20f
Tech ENABLE_SINKING_CONTOURS -> Sinking contours rendered using triangles
2021-07-28 11:21:59 +02:00
enricoturri1966
b24488ce51
Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut
2021-07-27 13:02:06 +02:00
enricoturri1966
5c6810d0bc
Fixed conflicts after merge with master
2021-07-22 11:46:00 +02:00
enricoturri1966
65b3be92fe
Techs DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA and ENABLE_ALLOW_NEGATIVE_Z set as default
2021-07-22 11:26:31 +02:00
enricoturri1966
22f04ca46e
Tech ENABLE_SINKING_CONTOURS -> 1st installment
2021-07-21 15:30:57 +02:00
enricoturri1966
2848ae9c4d
Colors in GLVolume defined as std::array<float, 4>
2021-07-19 11:11:49 +02:00
enricoturri1966
ef8ddacdfc
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
Vojtech Bubnik
d0a4161f47
Follow up (bugfix) of 0d70a2be69119b78277674ea35f9a77a951c2dab
...
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3.
2021-07-12 10:53:09 +02:00
Vojtech Bubnik
d291bb397b
Fixed compiler warnings
2021-06-20 16:39:10 +02:00
Vojtech Bubnik
0d70a2be69
Renamed create_face_neighbors_index() to its_face_edge_ids().
...
Renamed its_create_neighbors_index() / its_create_neighbors_index_par() to its_face_neighbors() / its_face_neighbors_par().
New variant of its_face_edge_ids() to create edge IDs from face neighbors.
Fixed some incorrect use of _NDEBUG, it should be NDEBUG.
PrintObject::slice_support_volumes() returns newly Polygons, which are cheaper than ExPolygons.
Updated SeamPlacer and SupportMaterial to use regions defined as Polygons, not ExPolygons.
TriangleSelector::get_facets_strict() returning a patch with T-joints retriangulated.
New slice_mesh_slabs() - slicing projections of a triangle patch into top / bottom layers of slices, for MMU top / bottom segmentation.
TriangleMeshSlicer - use 64 mutexes instead of one when scattering sliced triangles into layers. This makes a big difference on modern many core desktop computers.
When applying MM segmented regions to input regions, the split regions are now re-merged with 10x higher positive offset epsilon to avoid creating gaps.
When testing for existence of paint-on supports or seam, use a more efficient has_facets() test, which does not deserialize into the expensive TriangleSelector tree structure.
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3> for efficiency instead of our double based BoundingBoxf3.
Improved MMU painting refresh speed by optimizing generation of the vertex buffers.
Refactored MMU segmentation - projection of painted surfaces from top / bottom.
1) Parallelized.
2) Using the new slice_mesh_slabs() instead of projecting one triangle by the other and merging them with Clipper.
2021-06-20 15:21:12 +02:00
Vojtech Bubnik
6bade1b24a
TriangleSelector - some memory optimization.
...
Don't store traingle normal, but reference the source triangle,
which stores its normal.
2021-06-11 12:27:58 +02:00
enricoturri1966
e0dd7edb21
Removed obsolete method from GLVolumeCollection
2021-05-13 14:56:35 +02:00
enricoturri1966
8f385aac44
Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances
2021-04-22 13:18:36 +02:00
enricoturri1966
6be2a1be2c
Removed mutable members from class GLVolume
2021-04-20 12:55:23 +02:00
David Kocik
c41df487bb
Notifications management and rendering refactoring.
...
With warning notification Model out of bed reworked to not show after dismiss.
2021-03-12 10:32:26 +01:00
enricoturri1966
8f8217723c
Tech ENABLE_OPENGL_ERROR_LOGGING set as default
2021-02-25 13:38:52 +01:00
tamasmeszaros
d19a7fcfad
Increase tolerance for objects being outside print bed.
2021-01-08 10:14:24 +01:00
Vojtech Bubnik
8d644fbcb6
1) Shader manager: Allow to override #defines programatically
...
when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
using 1)
2020-12-10 13:20:25 +01:00
tamasmeszaros
844ea89432
Fix out of bed items after arrange.
...
Disabled outline decimation for arrange and added very small (EPSILON) safety offset to bed detection boundaries.
2020-12-03 12:00:12 +01:00
enricoturri1966
faff112ea8
ENABLE_GCODE_VIEWER set as default in:
...
3DScene hpp/cpp
AboutDialog.cpp
BackgroundSlicingProcess hpp/cpp
BitmapCache.cpp
ConfigWizard_private.hpp
GUI_App hpp/cpp
GUI_Init.cpp
2020-11-18 10:44:03 +01:00
enricoturri1966
0f44caa99c
ENABLE_SLOPE_RENDERING set as default
...
Slope rendering active only when using Gizmo FDM supports
2020-10-02 15:43:39 +02:00
Lukas Matena
f890cd5b9c
FDM painting gizmos (support/seam) now render object in neutral color
...
The goal is to ensure enough contrast independent on current filament color
2020-09-25 16:05:34 +02:00
enricoturri1966
0b1086f390
GCodeViewer -> Export of extrude toolpaths to obj files
2020-07-03 12:17:12 +02:00
enricoturri1966
70a6fb0e20
Added new tech ENABLE_GCODE_VIEWER_AS_STATE -> GCodeViewer as a new application state (WIP) + fix of conflicts after merge with master
2020-06-05 16:50:17 +02:00
Vojtech Bubnik
1e3290fee1
Reduced ugly copy / paste for ENABLE_OPENGL_ERROR_LOGGING
2020-06-04 15:53:58 +02:00
enricoturri1966
ad7e7ae1cd
Added tech ENABLE_OPENGL_ERROR_LOGGING -> log opengl errors when SLIC3R_LOGLEVEL=5
2020-06-04 14:48:52 +02:00
enricoturri1966
c3d643ead3
Fixed conflicts after merge with master
2020-06-04 13:57:39 +02:00
enricoturri1966
aa92cbf051
New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()
2020-06-02 10:02:50 +02:00
enricoturri1966
2eb4b2caed
Fixed conflicts after merge with master
2020-05-27 10:32:02 +02:00
enricoturri1966
aa04f0e555
ENABLE_GCODE_VIEWER -> Completed implementation of new GLModel class
2020-05-27 08:06:02 +02:00
Lukas Matena
3e855d36dc
Fixed unit tests after previous include manipulations
2020-05-26 15:33:44 +02:00
Lukas Matena
fb9d8b2025
Include cleanup: do not include Model.hpp from 3DScene.hpp
2020-05-26 13:45:36 +02:00
enricoturri1966
5aa8cc5779
ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
2020-05-21 10:15:00 +02:00
enricoturri1966
32529b66ac
Tech ENABLE_GCODE_VIEWER -> Small refactoring
2020-05-13 13:55:00 +02:00
enricoturri1966
cd2e4002ed
Tech ENABLE_GCODE_VIEWER -> Removed obsolete class GLArrow
2020-05-13 11:59:48 +02:00
enricoturri1966
58258df113
Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class
2020-05-12 16:15:43 +02:00
enricoturri1966
0bb56736a1
Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default
2020-05-06 12:19:34 +02:00
bubnikv
750e704b37
Merge remote-tracking branch 'remotes/origin/et_slope_shader'
2020-03-25 16:09:04 +01:00
enricoturri1966
f12b39be25
Fixed conflicts after merge with master
2020-03-25 14:41:47 +01:00
enricoturri1966
abcd01d64a
ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring
2020-03-16 14:17:19 +01:00
enricoturri1966
b36051af82
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
2020-03-13 15:09:07 +01:00
Lukas Matena
87e77e20fa
Include cleanup in several files
...
src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00