Lukáš Hejl
b2677f513c
Fixed a possible crash when closing the MMU painting gizmo cause by a non-virtual destructor.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
7377fc34ac
Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
...
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
cc913d52ef
Added name for items in undo/redo stack inside multi-material gizmo.
2021-06-03 18:11:48 +02:00
Lukáš Hejl
660acede9e
Sphere brush color in MMU painting gizmo is now the same as color used for painting.
2021-05-31 14:23:12 +02:00
Lukáš Hejl
781e6607c8
Fixed updating of extruders list in MMU segmentation gizmo after adding extruders and reloading 3MF with different extruder count and colors.
2021-05-04 07:59:16 +02:00
Lukáš Hejl
0a8a3f6d8c
Fixed build on Windows.
2021-04-30 15:40:27 +02:00
Lukáš Hejl
d11d15aa1e
Rework of MMU segmentation gizmo to support more than three colors.
2021-04-30 15:58:25 +02:00
Lukáš Hejl
576c5b78e9
Added seed fill for MMU segmentation
2021-04-27 06:48:09 +02:00
Lukáš Hejl
e3c33844d5
WIP: Duplicated the FDM support gizmo for the MMU segmentation
2021-04-19 07:01:11 +02:00
Lukas Matena
b85de89751
Fixing Clang warnings 2
2021-02-08 17:52:29 +01:00
Lukas Matena
fa74f50af1
Fixed clipping plane in painter gizmos:
...
Obsolete variable m_clipping_plane was used instead of getting the clipping plane from
the common gizmo data pool. This means the clipped parts of objects captured hits and
could not be painted through.
The clipped_mesh_was_hit variable is obsolete now. It was a mistake to introduce it in the first place.
2020-10-12 16:26:17 +02:00
Lukas Matena
92b2d624a4
Painter gizmos: only render the circle cursor when the pointer is on the mesh
...
It does not paint otherwise, let the user know by not drawing it.
2020-10-12 14:46:48 +02:00
Lukas Matena
b155e58a9d
Painting gizmos: show painted triangles inside modifier meshes
2020-10-06 12:06:39 +02:00
enricoturri1966
fad1f5e84f
Fixed typo
2020-10-01 08:34:16 +02:00
Lukas Matena
3ec5d9e2cf
Cache raycast results so they don't have to be repeated on the same mouse pos
...
Fixed incorrect handling of clipping plane with multiple volumes - only the first volume was correctly clipped by the painter.
2020-10-01 00:05:59 +02:00
Lukas Matena
fac7e735ac
Moved the raycasting query in painting gizmos to a separate function
...
This way it can be called when rendering the spherical cursor and when processing the mouse clicks/drags
2020-10-01 00:05:18 +02:00
Lukas Matena
1ca8120398
Sphere selection added as an option for painting gizmos
2020-10-01 00:05:01 +02:00
Lukas Matena
436e12e99f
Seam gizmo: fixed action names in undo/redo stack
2020-09-04 12:46:39 +02:00
Lukas Matena
01b59ff57b
Seam gizmo created on frontend
2020-09-01 18:18:57 +02:00
Lukas Matena
a9435cccb8
Finished separation of FDM gizmo into base and child
2020-09-01 18:18:57 +02:00
Lukas Matena
7a6531ede7
Started work on separating FDM gizmo into base and child classes
2020-09-01 18:18:57 +02:00