SeamPlacer.cpp/.hpp files from master_250 were used, there should be no changes
in master that will be overwritten, the feature was backported from master and
only developed in master_250 from then on
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CONFLICT (content): Merge conflict in src/libslic3r/GCode/SeamPlacer.cpp
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CONFLICT (content): Merge conflict in src/libslic3r/PerimeterGenerator.cpp
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CONFLICT (content): Merge conflict in src/slic3r/GUI/GLCanvas3D.cpp
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CONFLICT (content): Merge conflict in src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
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CONFLICT (modify/delete): t/perimeters.t deleted in HEAD and modified in master_250. Version master_250 of t/perimeters.t left in tree.
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CONFLICT (modify/delete): xs/xsp/PerimeterGenerator.xsp deleted in HEAD and modified in master_250. Version master_250 of xs/xsp/PerimeterGenerator.xsp left in tree.
its purpose of reducing allocator load and memory fragmentation.
https://github.com/microsoft/STL/issues/147#issuecomment-1090148740
Slic3r::deque<> compiles to boost::container::deque<> on Windows,
to std::deque<> on other systems.
SeamPlacer newly uses Slic3r::deque<>.
Replaced shared_ptr<> with deque.
Merged multiple vectors into one.
Refactoring using common helper functions (prev/next_idx_modulo(),
angle(), ...)
AABBTreeIndirect::intersect_ray_all_hits(): Reuse memory of the hits cache.
removal of artificial extension at the ends of the curve
removal of observation points normalization
added clamping of parameter index which compensates for under-represented spline segments
added parameter for level of freedom at the ends of the curve