Filip Sykala
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c96f642b0a
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Merge branch 'master' into fs_emboss
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2022-03-30 19:52:38 +02:00 |
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rtyr
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8b73d8b65a
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Added Zonestar bundle
based on https://github.com/slic3r/slic3r-profiles/pull/19
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2022-03-30 16:12:14 +02:00 |
|
rtyr
|
6922cd8cf1
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Added Trident 350mm resources
https://github.com/prusa3d/PrusaSlicer-settings/issues/154
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2022-03-30 16:10:11 +02:00 |
|
Filip Sykala
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0a20b04bc8
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Merge branch 'master' into fs_emboss
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2022-03-25 15:09:31 +01:00 |
|
rtyr
|
ea3e3f95b1
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Fixed comment.
|
2022-03-25 12:19:00 +01:00 |
|
rtyr
|
bab44b3833
|
Initial Snapmaker bundle
|
2022-03-25 12:17:36 +01:00 |
|
Filip Sykala
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e50e999b8e
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Merge branch 'master' into fs_emboss
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2022-03-25 09:16:01 +01:00 |
|
rtyr
|
fa565ca468
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Sync with PrusaSlicer-settings.
|
2022-03-24 12:26:28 +01:00 |
|
Filip Sykala
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a7d3195ec0
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Merge branch 'master' into fs_emboss
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2022-03-22 15:48:51 +01:00 |
|
enricoturri1966
|
86641a481e
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Fixed typo
|
2022-03-22 15:35:02 +01:00 |
|
Filip Sykala
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65909c74c4
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Merge branch 'master' into fs_emboss
# Conflicts:
# src/libslic3r/Technologies.hpp
|
2022-03-22 12:52:16 +01:00 |
|
enricoturri1966
|
9be3d926c5
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - A few refactorings and fixes
|
2022-03-22 08:18:39 +01:00 |
|
Filip Sykala
|
fec171d14e
|
Merge branch 'master' into fs_emboss
# Conflicts:
# src/libslic3r/Technologies.hpp
|
2022-03-21 21:40:37 +01:00 |
|
enricoturri1966
|
a2a9281ec8
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-21 13:10:57 +01:00 |
|
enricoturri1966
|
76d1d4949b
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
|
2022-03-21 13:10:47 +01:00 |
|
rtyr
|
b263ab9a8e
|
Readded Photon MONO X
|
2022-03-18 15:42:15 +01:00 |
|
rtyr
|
8a340a0cf7
|
Sync with PrusaSlicer-settings
|
2022-03-18 15:39:30 +01:00 |
|
rtyr
|
b56874e9fe
|
Sync with PrusaSlicer-settings
1.0.2
|
2022-03-17 23:07:01 +01:00 |
|
rtyr
|
dfd6ca899a
|
Sync with PrusaSlicer-settings
|
2022-03-17 13:41:08 +01:00 |
|
enricoturri1966
|
2922710cc4
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
|
2022-03-14 09:04:55 +01:00 |
|
enricoturri1966
|
d0d89a4d5b
|
Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
|
2022-03-14 09:04:44 +01:00 |
|
rtyr
|
b32c97ea76
|
Added Ender-3 Pro.
|
2022-03-11 10:55:47 +01:00 |
|
rtyr
|
d9e17c73dd
|
Merge pull request #7995 from nberardi/master
Creality Bundle Enhancements for Ender-3 Pro
|
2022-03-11 10:53:51 +01:00 |
|
enricoturri1966
|
321f94afd0
|
Merge remote-tracking branch 'origin/et_world_coordinates' into fs_emboss
|
2022-03-10 13:22:36 +01:00 |
|
enricoturri1966
|
05b65c3a43
|
Fixed conflicts after merge with branch et_world_coordinates
|
2022-03-10 13:22:20 +01:00 |
|
Lukas Matena
|
68ca42abbf
|
Merge branch 'stable'
|
2022-03-10 12:29:17 +01:00 |
|
rtyr
|
7a9be87775
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Added Anycubic 4Max Pro 2.0 profile and resources.
based on https://hartrusion.com/en/prusaslicer-config-for-anycubic-4max-pro-2-0/
|
2022-03-10 10:12:41 +01:00 |
|
rtyr
|
578b80e12c
|
Readded Photon Mono X
|
2022-03-10 09:41:09 +01:00 |
|
rtyr
|
c2140b4b1e
|
Added 4Max Pro 2.0 profile and resources
|
2022-03-10 09:22:57 +01:00 |
|
enricoturri1966
|
57ffa4d9ee
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
|
2022-03-09 12:06:09 +01:00 |
|
Filip Sykala
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f75f326f8e
|
Merge branch 'master' into fs_emboss_with_CGAL_5_4
# Conflicts:
# src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
|
2022-03-09 11:08:39 +01:00 |
|
Filip Sykala
|
70b94d592b
|
Merge branch 'et_world_coordinates' into fs_emboss_with_CGAL_5_4
# Conflicts:
# src/libslic3r/Technologies.hpp
# src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
# src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
|
2022-03-09 11:06:58 +01:00 |
|
enricoturri1966
|
31c3952e2d
|
Removed obsolete shaders
|
2022-03-08 12:50:00 +01:00 |
|
enricoturri1966
|
65b5af9561
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: variable_layer_height
|
2022-03-08 12:48:21 +01:00 |
|
enricoturri1966
|
dbdc272c4e
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_gouraud
|
2022-03-08 11:17:34 +01:00 |
|
enricoturri1966
|
3e47253725
|
Follow-up of 66fa2b1e2685b9b01232b89488a97d6d413ea240 - Cleanup
|
2022-03-08 10:59:12 +01:00 |
|
enricoturri1966
|
66fa2b1e26
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_contour
|
2022-03-08 10:57:43 +01:00 |
|
davidjuanesb
|
0ffba3c484
|
Catalan language updated to 2.4.1 RC1
|
2022-03-08 10:29:14 +01:00 |
|
enricoturri1966
|
9fb350e3dd
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud
|
2022-03-07 15:31:23 +01:00 |
|
enricoturri1966
|
f4726f738c
|
Follow-up of 005fef7bf68e2e589e8ecb3de80a43aa37043ce3 - Fixed highlight arrows for gizmos bar and toolbars
|
2022-03-07 15:06:45 +01:00 |
|
rtyr
|
8d3f4e633e
|
Added Ender 3 Pro thumbnail
|
2022-03-07 15:06:43 +01:00 |
|
rtyr
|
ea88d0b0ae
|
added Ender 3 Pro thumbnail
|
2022-03-07 15:05:23 +01:00 |
|
enricoturri1966
|
005fef7bf6
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat_texture
|
2022-03-07 09:45:29 +01:00 |
|
enricoturri1966
|
93610ebb02
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: printbed
|
2022-03-04 14:10:41 +01:00 |
|
enricoturri1966
|
4323b602f5
|
Code cleanup
|
2022-03-04 13:57:11 +01:00 |
|
enricoturri1966
|
44a00be329
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: toolpaths_cog
|
2022-03-04 13:50:31 +01:00 |
|
enricoturri1966
|
b84b6af32a
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: background
|
2022-03-04 13:30:21 +01:00 |
|
enricoturri1966
|
cdf3cb83b6
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light_instanced_attr - Instanced options in gcode preview
|
2022-03-04 12:46:01 +01:00 |
|
enricoturri1966
|
31013fb6df
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Refactoring of flat vertex shader
|
2022-03-04 08:54:23 +01:00 |
|
enricoturri1966
|
8315f43ed0
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
|
2022-03-03 09:21:52 +01:00 |
|