Lukáš Hejl
|
b45675b4e1
|
Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
|
2021-10-18 11:35:13 +02:00 |
|