23 Commits

Author SHA1 Message Date
Lukáš Hejl
ae1a799cf4 Fixed an issue for multi-volume objects where the seed fill visualization in the multi-material gizmo didn't disappear after the mouse was moved to another volume. 2021-06-16 06:06:34 +02:00
Lukáš Hejl
15a1b51339 Refactoring and cleanup of painting gizmos. 2021-06-16 06:06:34 +02:00
Lukáš Hejl
b2677f513c Fixed a possible crash when closing the MMU painting gizmo cause by a non-virtual destructor. 2021-06-16 06:06:33 +02:00
Lukáš Hejl
7377fc34ac Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
cc913d52ef Added name for items in undo/redo stack inside multi-material gizmo. 2021-06-03 18:11:48 +02:00
Lukáš Hejl
660acede9e Sphere brush color in MMU painting gizmo is now the same as color used for painting. 2021-05-31 14:23:12 +02:00
Lukáš Hejl
781e6607c8 Fixed updating of extruders list in MMU segmentation gizmo after adding extruders and reloading 3MF with different extruder count and colors. 2021-05-04 07:59:16 +02:00
Lukáš Hejl
0a8a3f6d8c Fixed build on Windows. 2021-04-30 15:40:27 +02:00
Lukáš Hejl
d11d15aa1e Rework of MMU segmentation gizmo to support more than three colors. 2021-04-30 15:58:25 +02:00
Lukáš Hejl
576c5b78e9 Added seed fill for MMU segmentation 2021-04-27 06:48:09 +02:00
Lukáš Hejl
e3c33844d5 WIP: Duplicated the FDM support gizmo for the MMU segmentation 2021-04-19 07:01:11 +02:00
Lukas Matena
b85de89751 Fixing Clang warnings 2 2021-02-08 17:52:29 +01:00
Lukas Matena
fa74f50af1 Fixed clipping plane in painter gizmos:
Obsolete variable m_clipping_plane was used instead of getting the clipping plane from
the common gizmo data pool. This means the clipped parts of objects captured hits and
could not be painted through.
The clipped_mesh_was_hit variable is obsolete now. It was a mistake to introduce it in the first place.
2020-10-12 16:26:17 +02:00
Lukas Matena
92b2d624a4 Painter gizmos: only render the circle cursor when the pointer is on the mesh
It does not paint otherwise, let the user know by not drawing it.
2020-10-12 14:46:48 +02:00
Lukas Matena
b155e58a9d Painting gizmos: show painted triangles inside modifier meshes 2020-10-06 12:06:39 +02:00
enricoturri1966
fad1f5e84f Fixed typo 2020-10-01 08:34:16 +02:00
Lukas Matena
3ec5d9e2cf Cache raycast results so they don't have to be repeated on the same mouse pos
Fixed incorrect handling of clipping plane with multiple volumes - only the first volume was correctly clipped by the painter.
2020-10-01 00:05:59 +02:00
Lukas Matena
fac7e735ac Moved the raycasting query in painting gizmos to a separate function
This way it can be called when rendering the spherical cursor and when processing the mouse clicks/drags
2020-10-01 00:05:18 +02:00
Lukas Matena
1ca8120398 Sphere selection added as an option for painting gizmos 2020-10-01 00:05:01 +02:00
Lukas Matena
436e12e99f Seam gizmo: fixed action names in undo/redo stack 2020-09-04 12:46:39 +02:00
Lukas Matena
01b59ff57b Seam gizmo created on frontend 2020-09-01 18:18:57 +02:00
Lukas Matena
a9435cccb8 Finished separation of FDM gizmo into base and child 2020-09-01 18:18:57 +02:00
Lukas Matena
7a6531ede7 Started work on separating FDM gizmo into base and child classes 2020-09-01 18:18:57 +02:00