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GitHub-Proxy/PrusaSlicer
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mirror of https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git synced 2025-07-14 06:41:48 +08:00
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3 Commits

Author SHA1 Message Date
enricoturri1966
cc2b8da6a4 #7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview. 2021-12-14 13:53:37 +01:00
enricoturri1966
af30a3ab7e Code cleanup 2020-08-27 09:13:30 +02:00
enricoturri1966
ac8a6fccbe Renamed shaders 2020-08-25 08:12:28 +02:00
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