13 Commits

Author SHA1 Message Date
Enrico Turri
78c6ed2c6b SPE-2678 - Fixed rendering of tool marker model for sequential prints in preview 2025-02-17 11:03:17 +01:00
enricoturri1966
ddabc3312d Fixed toolpaths_cog shaders 2024-03-26 14:04:07 +01:00
enricoturri1966
5cc272bdfb #11686 - Fixed rendering to thumbnail of mirrored objects 2023-11-21 10:54:51 +01:00
enricoturri1966
8c28b60125 Follow-up of d02dd9a3b5edc5668fb8535483f91bf3f87cd548 - Fixed rendering of modifiers in Cut Gizmo 2023-02-15 12:02:10 +01:00
enricoturri1966
224ee922c5 'gouraud' shader modified to allow to draw an object with two different colors in Cut Gizmo 2023-02-15 12:02:10 +01:00
tamasmeszaros
f100a59688 Cherry-picking 118f4859c472ccbc30b43101c6674dadc81d7b12
And resolve conflicts
2022-11-29 11:14:19 +01:00
enricoturri1966
c468dcbed7 Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
Fixed conflicts during rebase with master
2022-05-26 12:25:55 +02:00
enricoturri1966
bea50dce7c Fixed rendering of printbed while the camera is below it 2022-04-11 08:38:09 +02:00
enricoturri1966
a4435d214f Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one) 2022-04-07 12:59:11 +02:00
enricoturri1966
0995cfc658 Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader 2022-04-07 10:40:33 +02:00
enricoturri1966
5e0590a93e Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal. 2022-04-07 08:22:33 +02:00
enricoturri1966
0763a48ce5 Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass 2022-03-31 13:23:04 +02:00
enricoturri1966
76d1d4949b Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140 2022-03-21 13:10:47 +01:00