Lukáš Hejl
db60d23c18
Fix of #9809 : Crash after splitting an object into parts.
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Now after splitting an object into parts, custom supports, seams, and multimaterial painting are removed, and the user is notified about it.
Also, this commit fixed the text of the notification about removing custom supports, seams, and multimaterial painting by Simplify gizmo. And it also fixed that info about custom supports, seams, and multimaterial painting was still shown in the right panel after the model simplification event when custom supports, seams, and multimaterial were removed.
2023-02-21 13:55:24 +01:00
enricoturri1966
028dfb5d9e
Tech ENABLE_LEGACY_OPENGL_REMOVAL set as default
2022-12-06 12:17:01 +01:00
Filip Sykala - NTB T15p
c549c6afbe
Merge branch 'master' into fs_emboss
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# Conflicts:
# src/libslic3r/CMakeLists.txt
# src/libslic3r/Format/3mf.cpp
# src/libslic3r/Model.hpp
# src/libslic3r/Point.hpp
# src/libslic3r/Technologies.hpp
# src/slic3r/CMakeLists.txt
# src/slic3r/GUI/GLCanvas3D.cpp
# src/slic3r/GUI/GLSelectionRectangle.cpp
# src/slic3r/GUI/GUI_Factories.hpp
# src/slic3r/GUI/Gizmos/GLGizmoBase.cpp
# src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
# src/slic3r/GUI/Gizmos/GLGizmoMove.cpp
# src/slic3r/GUI/Gizmos/GLGizmoMove.hpp
# src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
# src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
# src/slic3r/GUI/MeshUtils.cpp
# src/slic3r/GUI/MeshUtils.hpp
# src/slic3r/GUI/ObjectDataViewModel.cpp
# src/slic3r/GUI/ObjectDataViewModel.hpp
# src/slic3r/GUI/Selection.cpp
2022-08-31 15:22:10 +02:00
enricoturri1966
bb36f0df0c
Tech ENABLE_OPENGL_ES - 1st installment
2022-07-21 15:43:11 +02:00
enricoturri1966
8d0780aabe
Tech ENABLE_GL_CORE_PROFILE - Added command line option '--opengl-core=M.m' which allows the user to select a specific OpenGL version supporting core profile
2022-05-30 16:15:25 +02:00
enricoturri1966
c468dcbed7
Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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Fixed conflicts during rebase with master
2022-05-26 12:25:55 +02:00
enricoturri1966
1a1cf108fc
Tech ENABLE_GL_SHADERS_ATTRIBUTES merged into ENABLE_LEGACY_OPENGL_REMOVAL
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Fixed conflicts during rebase with master
2022-05-26 10:50:32 +02:00
enricoturri1966
389dc36053
Tech ENABLE_GL_CORE_PROFILE - Use OpenGL core profile context - 1st installment
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Fixed conflicts during rebase with master
2022-05-25 15:29:10 +02:00
Filip Sykala
37961c36e8
Merge branch 'master' into fs_emboss
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# Conflicts:
# src/libslic3r/Technologies.hpp
# src/slic3r/GUI/GLCanvas3D.cpp
# src/slic3r/GUI/GUI_App.cpp
2022-05-18 14:35:48 +02:00
David Kocik
ca3df3926e
typo in notification text
2022-05-13 16:54:57 +02:00
Filip Sykala
40817f537b
Merge branch 'master' into fs_emboss
2022-04-07 16:34:28 +02:00
enricoturri1966
a4435d214f
Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
2022-04-07 12:59:11 +02:00
Filip Sykala
65909c74c4
Merge branch 'master' into fs_emboss
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# Conflicts:
# src/libslic3r/Technologies.hpp
2022-03-22 12:52:16 +01:00
enricoturri1966
76d1d4949b
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
2022-03-21 13:10:47 +01:00
enricoturri1966
05b65c3a43
Fixed conflicts after merge with branch et_world_coordinates
2022-03-10 13:22:20 +01:00
enricoturri1966
46283cfde3
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES
2022-03-09 08:22:07 +01:00
enricoturri1966
05efb88e3f
Tech ENABLE_GLBEGIN_GLEND_REMOVAL renamed as ENABLE_LEGACY_OPENGL_REMOVAL
2022-03-08 14:08:11 +01:00
enricoturri1966
66fa2b1e26
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: mm_contour
2022-03-08 10:57:43 +01:00
enricoturri1966
d6b0a9858b
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Selection sidebar hints
2022-03-04 10:52:30 +01:00
enricoturri1966
f7d06f4ec8
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo Simplify
2022-03-04 09:16:17 +01:00
Filip Sykala
ad1510a30c
Start using string_view in truncate text
2022-03-03 08:13:00 +01:00
Filip Sykala
a50d93cd66
Merge branch 'master' into fs_emboss
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# Conflicts:
# src/libslic3r/Geometry.cpp
# src/slic3r/GUI/Gizmos/GLGizmoBase.cpp
# src/slic3r/GUI/Gizmos/GLGizmoMove.cpp
# src/slic3r/GUI/Gizmos/GLGizmoMove.hpp
# src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
# src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
# src/slic3r/GUI/Gizmos/GLGizmoScale.cpp
# src/slic3r/GUI/Gizmos/GLGizmoScale.hpp
# src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp
# src/slic3r/GUI/ImGuiWrapper.cpp
# src/slic3r/GUI/ImGuiWrapper.hpp
# src/slic3r/GUI/Selection.cpp
# tests/slic3rutils/slic3r_jobs_tests.cpp
2022-02-02 15:27:25 +01:00
enricoturri1966
5db3c66cf7
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Added method void init_from(const TriangleMesh& mesh) to GLModel
2022-01-27 13:45:30 +01:00
enricoturri1966
afcac6e2ea
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:
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1) allow for custom vertex data layout
2) allow for custom index data format
3) allow for any OpenGL primitive type
2022-01-27 12:00:51 +01:00
Filip Sykala
0b2a52f916
Merge branch 'dev' into fs_simplify_multipart_object
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# Conflicts:
# src/slic3r/GUI/GLModel.hpp
# src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp
# src/slic3r/GUI/Gizmos/GLGizmoSimplify.hpp
2022-01-16 19:21:02 +01:00
Filip Sykala
d698df2c31
Merge branch 'master' into fs_emboss
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# Conflicts:
# src/slic3r/GUI/GUI_App.cpp
# tests/libslic3r/test_indexed_triangle_set.cpp
2021-12-01 14:35:42 +01:00
YuSanka
b78b91b72e
Localization: Updated CZ, DE, ES, FR, IT and PL dictionaries.
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+ Fixed some of phrases and updated POT-file
2021-12-01 13:07:25 +01:00
Lukas Matena
2c5ddfefb2
Fixed an encoding problem in simplify suggestion
2021-11-26 15:15:51 +01:00
Filip Sykala
eba68f9a9e
Merge branch 'master' into fs_emboss
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# Conflicts:
# src/slic3r/GUI/GUI_ObjectList.cpp
# src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp
# src/slic3r/GUI/ImGuiWrapper.hpp
2021-11-23 09:09:09 +01:00
Filip Sykala
4211aba981
Fix esc key
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Fix model color
Fix
../src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp:559:35: warning: unused variable 'volume_ids' [-Wunused-variable]
../src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp:560:28: warning: unused variable 'model_objects' [-Wunused-variable]
../src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp:694:16: warning: unused variable 'info' [-Wunused-variable]
../src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp:721:35: warning: unused variable 'volume_ids' [-Wunused-variable]
../src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp:97:17: warning: 'uint32_t Slic3r::GUI::get_triangle_count(const std::set<Slic3r::ObjectID>&, const Slic3r::GUI::Selection&)' defined but not used [-Wunused-function]
2021-11-22 17:36:08 +01:00
Filip Sykala
74eb4ec042
Merge branch 'master' into fs_simplify_multipart_object
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# Conflicts:
# src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp
2021-11-22 15:50:53 +01:00
Filip Sykala
471ebe5c83
using ObjectID instead of ModelVolume pointer and CompositID
2021-11-22 15:45:57 +01:00
Lukas Matena
a22bc7f7c8
Show an error dialog when opening simplification on incompatible selection
2021-11-22 11:00:17 +01:00
Lukas Matena
6180e3a89e
Do not open simplify dialog on top of the main toolbar
2021-11-22 11:00:17 +01:00
Filip Sykala
f4ad435ec5
change windows position on one line only
2021-11-22 09:45:55 +01:00
Filip Sykala
8a44a754ca
Fix glmodel initialization
2021-11-22 09:10:39 +01:00
Filip Sykala
edba9cfca3
multipart - Not finished
2021-11-19 15:42:03 +01:00
Filip Sykala
3670280ab6
multipart merge
2021-11-16 14:42:25 +01:00
enricoturri1966
f86cd8409d
Added missing include
2021-11-12 08:07:07 +01:00
Lukas Matena
c677b2771c
Make sure the object does not float after simplification
2021-11-12 07:37:17 +01:00
Filip Sykala
934ed0bbae
Remove static flag and extend case when call after will be from unactive Gizmo.
2021-11-12 06:49:09 +01:00
Filip Sykala
d72fba2a6a
translation of progress
2021-11-12 06:49:09 +01:00
Lukas Matena
a61c892c05
Some more fixes when switching objects while simplifying
2021-11-12 06:49:09 +01:00
Lukas Matena
0bfa81be56
Several more fixes:
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- fixed crash on close when worker is running
- refresh percentage in the UI by requesting extra frames
- get rid of extra m_is_worker_running variable
2021-11-12 06:49:09 +01:00
Lukas Matena
9ad54ab4db
Some more cleanup
2021-11-12 06:49:09 +01:00
Lukas Matena
be04751776
Many small fixes
2021-11-12 06:49:09 +01:00
Lukas Matena
7bcab6f795
Simplify does not touch ModelVolume all the time (runs, but needs polishing)
2021-11-12 06:49:09 +01:00
Lukas Matena
ab260d005e
More adjustments, still working with Model directly
2021-11-12 06:49:09 +01:00
Lukas Matena
6661967f9f
Shared data packed in a struct
2021-11-12 06:49:09 +01:00
Lukas Matena
ba56a79795
Simplify gizmo now renders the volume by itself,
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it does not rely on the usual GLVolume rendering. GLCanvas3D::toggle_model_object_visibility
was extended to hide a single volume. Rendering the model and wireframe uses the same
vertex buffer, which is now used through GLModel class. GLGizmoRenderTransparent class
should no longer be needed. GLCanvas3D::reload_scene calls replaced with request_rerender.
2021-11-12 06:49:09 +01:00