1) Removed the already commented-out scaling / unscaling when doing
"safe offsetting"
2) Removed some of the "safe offsetting" at calls where it never was used.
3) Reworked Clipper & ClipperUtils to pass Polygons / ExPolygons / Surfaces
as input parameters without conversion to ClipperLib::Paths. This
should save a lot of memory allocation and copying.
4) Reworked conversions from ClipperLib::Paths & PolyTree to Polygons /
ExPolygons to use the move operator to avoid many unnecessary allocations.
5) Reworked some "union with safe ofsetting" to "offset_ex", which should
be cheaper.
(non-spiral vase layers) were being closed.
Fixes Bad slicing in vase mode (unexpected bridge and solid infill layers) #3326
Fixes Model with holes in the base does not slice properly in "Vase Mode" #5359
1) All slicer's exceptions are now derived from Slic3r::Exception.
2) New exceptions are defined for slicing errors.
3) Exceptions are propagated to the Plater to show.
It remains to modify the slicing back-end to throw the new SlicingError
exceptions instead of std::runtime_error and to show the other exceptions
by a message dialog instead of a notification.
The offset curve extractor is already quite usable,
though singular cases are still not covered yet
when the offset curve intersects or nearly intersects
a Voronoi vertex.
Removal of the PRINTF_ZU "%zu" Visual Studio printf compatibility macro.
Fixes of a contours self intersection test for collinear segments.
SVG exporter now exports white background, so that the GNOME Eye viewer is usable.
Fixes Connecting / expanding Bottom Layers to Vase Perimeter #253
Fixes Slicing error in vase mode #452
Fixes Slicing Issue (Vase Mode, 0.6mm dmr nozzle) #1887
Fixes Top fill pattern isn't used in spiral vase mode #2533
Fixes Cisar's vase doesn't slice correctly, creates artefacts #3595
When the model is sliced, all the contours are newly oriented
counter-clockwise (even holes), merged and then only the largest area
contour is retained. In perimeter generator, if the largest contour
splits into multiple perimeters, newly only the largest area perimeter
is retained in spiral vase mode. These two changes solve #3595 and similar.
The infill is newly calculated only for the bottom solid layers
if the spiral vase mode is active (removes various unwanted infill
along the vase walls), and the last bottom solid layer is switched
to a top solid pattern (solves #2533).
The thin walls are newly enforced to be disabled in spiral vase mode,
and the "ensure vertical shell wall" is enforced in spiral vase mode
to extend the bottom of the vase to the vase hull (fixes#253).
SPE-1072
Working but flipped normals with the interior.
Testing on treefrog passed
Oversampling for hollowed mesh should not be less than 3x
Flip back normals after simplify and remove redundant test code.
starting from the objects of lowest ObjectID.
(convex hulls are recoverable as well as the indexed triangle sets
inside the TriangleMeshes or the triangle connectivity information).
Now the top most snapshot (the temp one taken before Undo jump) will
never be released.
Currently the qhull includes are referenced absolutely, but the compiler
is always called with the src directory in the include path and so it
should be safe to specify a more generic path.
Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.
Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
replaced std::vector<bool> with std::vector<unsigned char>
as std::vector<bool> is a specialized version optimized for memory,
not speed (8 bools are packed into a single boolean).
The triangle neighbor traversal was optimized to not push visited
or non-neighbors into the queue.
It is too dangerous to rely on the admesh flag without inspecting the
admesh code line by line and a through test.
This reverts commit cd3cec3e45535ab42f7e36d50730299a91dada3e.