11 Commits

Author SHA1 Message Date
ps_copyright
f32859c302 final copyright headers 2023-09-01 14:49:07 +02:00
Vojtech Bubnik
c64dbacf88 WIP Extending the expressivity of ExtrusionRole
Changed GCodeExtrusionRole to enum class.
Follow-up to 5991850db1f2d09d1b7713f42300e2bfe4a42128
e50e96bb26eab4f9d56c98706c03166635cf4fff
2023-01-16 11:14:34 +01:00
Vojtech Bubnik
e50e96bb26 Follow-up to 5991850db1f2d09d1b7713f42300e2bfe4a42128
WIP Extending the expressivity of ExtrusionRole
Separated ExtrusionRole / GCodeExtrusionRole into ExtrusionRole.cpp,hpp
2023-01-16 10:47:55 +01:00
Vojtech Bubnik
5991850db1 WIP Extending the expressivity of ExtrusionRole
Co-authored-by: supermerill <merill@free.fr>
Based on the unfinished idea of @supermerill, defining ExtrusionRole
as a bit mask of ExtrusionRoleModifier.
Because the ExtrusionRole was used for both ExtrusionEntity and
G-code export / G-code viewer, the original ExtrusionRole had to be split
to ExtrusionRole and GCodeExtrusionRole to support bitmask attributes
for the former while keeing a low number of ordinary values for the latter.
2023-01-16 10:14:46 +01:00
Lukáš Hejl
8c0db761c1 Fix #8716, #8717, and #8718: The pressure equalizer was producing a malformed GCode that caused underextrusion. 2022-08-19 15:07:11 +02:00
Lukáš Hejl
9168b60463 Prevented the pressure equalizer from emitting G-code settings feed rate when there are no G-code lines that will be affected (empty block of G-code lines with set feed rate). 2022-07-28 11:42:53 +02:00
Lukáš Hejl
dd6096bf0b Fix of #8457 and #8461: Made pressure equalizer to modify only GCode lines that are inside the block tags _EXTRUDE_SET_SPEED and _EXTRUDE_END.
The previous approach could modify all GCode lines, even custom GCode or tool change GCode, which was unintentional.
2022-07-22 11:32:37 +02:00
Lukáš Hejl
3a792738cb Added a limit on how many GCode lines pressure equalizer is processing. It reduces pressure equalizer processing time a lot.
Also, the maximum segment length to split was decreased to make the transition between different flow rates smoother.
2022-06-17 11:09:04 +02:00
Lukáš Hejl
9c07218d82 Reworked pressure equalizer and GCode processing pipeline to make pressure equalizer always returns one whole layer at once.
Now pressure equalizer is returning one layer back (the previous layer).

GCode produced by pressure equalizer now has the same number of decimal places as non-processed GCode.

Pressure equalizer was disabled for external perimeters and gap-fill.
2022-06-10 10:54:35 +02:00
Lukáš Hejl
0463518dc3 Attempted to reenable the old pressure equalizer and fix its issues. 2022-06-09 21:07:41 +02:00
bubnikv
0558b53493 WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
2018-09-19 11:02:24 +02:00