enricoturri1966
43c195e227
Fixed conflicts after merge with master
2022-12-07 15:44:27 +01:00
enricoturri1966
028dfb5d9e
Tech ENABLE_LEGACY_OPENGL_REMOVAL set as default
2022-12-06 12:17:01 +01:00
tamasmeszaros
f100a59688
Cherry-picking 118f4859c472ccbc30b43101c6674dadc81d7b12
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And resolve conflicts
2022-11-29 11:14:19 +01:00
enricoturri1966
2b996158d2
Merge branch 'master' of https://github.com/Prusa-Development/PrusaSlicerPrivate into et_opengl_es_rebase
2022-08-18 12:51:55 +02:00
enricoturri1966
5cf71bb094
Tech ENABLE_SHOW_TOOLPATHS_COG set as default
2022-07-27 15:52:40 +02:00
enricoturri1966
bb36f0df0c
Tech ENABLE_OPENGL_ES - 1st installment
2022-07-21 15:43:11 +02:00
enricoturri1966
ae76468f7c
Tech ENABLE_RAYCAST_PICKING - Partial revert of 89ac9326280083de5325bc19950299842902d5b1 - Restored rectangle selection using encoded colors rendering
2022-06-28 14:12:57 +02:00
enricoturri1966
6d97de14d9
Tech ENABLE_RAYCAST_PICKING - Removal of all remaining code related to old OpenGL based picking
2022-06-21 09:16:36 +02:00
enricoturri1966
8d0780aabe
Tech ENABLE_GL_CORE_PROFILE - Added command line option '--opengl-core=M.m' which allows the user to select a specific OpenGL version supporting core profile
2022-05-30 16:15:25 +02:00
enricoturri1966
1a1cf108fc
Tech ENABLE_GL_SHADERS_ATTRIBUTES merged into ENABLE_LEGACY_OPENGL_REMOVAL
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Fixed conflicts during rebase with master
2022-05-26 10:50:32 +02:00
enricoturri1966
914a66e2c3
Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines
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Fixed conflicts while rebase with master
2022-05-26 08:11:04 +02:00
enricoturri1966
017784c38e
Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed
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Fixed conflicts during rebase with master
2022-05-25 15:55:39 +02:00
enricoturri1966
389dc36053
Tech ENABLE_GL_CORE_PROFILE - Use OpenGL core profile context - 1st installment
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Fixed conflicts during rebase with master
2022-05-25 15:29:10 +02:00
enricoturri1966
0763a48ce5
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
2022-03-31 13:23:04 +02:00
enricoturri1966
86641a481e
Fixed typo
2022-03-22 15:35:02 +01:00
enricoturri1966
76d1d4949b
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
2022-03-21 13:10:47 +01:00
enricoturri1966
d0d89a4d5b
Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
2022-03-14 09:04:44 +01:00
enricoturri1966
46283cfde3
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES
2022-03-09 08:22:07 +01:00
enricoturri1966
05efb88e3f
Tech ENABLE_GLBEGIN_GLEND_REMOVAL renamed as ENABLE_LEGACY_OPENGL_REMOVAL
2022-03-08 14:08:11 +01:00
enricoturri1966
65b5af9561
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: variable_layer_height
2022-03-08 12:48:21 +01:00
enricoturri1966
dbdc272c4e
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: mm_gouraud
2022-03-08 11:17:34 +01:00
enricoturri1966
66fa2b1e26
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: mm_contour
2022-03-08 10:57:43 +01:00
enricoturri1966
9fb350e3dd
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud
2022-03-07 15:31:23 +01:00
enricoturri1966
005fef7bf6
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat_texture
2022-03-07 09:45:29 +01:00
enricoturri1966
93610ebb02
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: printbed
2022-03-04 14:10:41 +01:00
enricoturri1966
4323b602f5
Code cleanup
2022-03-04 13:57:11 +01:00
enricoturri1966
44a00be329
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: toolpaths_cog
2022-03-04 13:50:31 +01:00
enricoturri1966
b84b6af32a
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: background
2022-03-04 13:30:21 +01:00
enricoturri1966
191222c3a8
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Travel moves in gcode preview
2022-03-04 13:14:03 +01:00
enricoturri1966
cdf3cb83b6
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light_instanced_attr - Instanced options in gcode preview
2022-03-04 12:46:01 +01:00
enricoturri1966
8315f43ed0
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Bed axes
2022-03-03 09:21:52 +01:00
enricoturri1966
a5ff37013b
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
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Shader: flat - Default bed
2022-02-28 10:41:01 +01:00
enricoturri1966
92aa6540f5
Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity
2022-02-08 12:57:56 +01:00
enricoturri1966
1a47211bfc
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
2022-01-28 16:50:07 +01:00
enricoturri1966
eda55701a2
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
2022-01-28 11:30:04 +01:00
enricoturri1966
8c807dbcc4
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - A few fixes in layers editing profile rendering
2022-01-27 15:19:29 +01:00
enricoturri1966
81edc7d752
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Gizmo scale grabber connections
2022-01-20 08:28:50 +01:00
enricoturri1966
22f38235ea
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
2022-01-18 10:42:46 +01:00
enricoturri1966
f72d83993e
Tech ENABLE_SEAMS_USING_BATCHED_MODELS set as default
2021-11-30 10:32:28 +01:00
enricoturri1966
75856d5e65
Tech ENABLE_SEAMS_USING_MODELS set as default
2021-11-30 08:36:55 +01:00
enricoturri1966
9561fd8cc6
Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
enricoturri1966
9af9b9b35d
Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS set as default
2021-11-16 12:39:54 +01:00
Lukáš Hejl
ce1fbbfa7c
OSX specific: Fix of #7259 - (Darker colors of objects inside the multi-material gizmo on macOS Monterey on Arm64 CPU)
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Since macOS 12 (Monterey), the issue with the opposite direction on macOS running on Arm64 CPU seems to be fixed, and computed triangle normals inside fragment shader using dFdx and dFdy have the right direction.
So the previous patch bad51cdb520919362100b4381b9bb03cd1830643 is constrained to just macOS versions before macOS 12 (Monterey).
2021-11-08 11:27:24 +01:00
enricoturri1966
2c0815f537
Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders
2021-10-19 11:27:11 +02:00
Lukáš Hejl
b45675b4e1
Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
enricoturri1966
cf380fb456
Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circular printbeds
2021-09-21 13:51:57 +02:00
enricoturri1966
7f2d1522ce
Rendering seams (and other options) in preview using batched models on systems not supporting OpenGL 3.3
2021-09-03 15:35:44 +02:00
enricoturri1966
d7bb4c36f5
Requires OpenGL 3.3 as a minimum to enable instanced rendering of seams and other options in preview
2021-09-01 09:34:07 +02:00
enricoturri1966
9c4eeeaa18
Tech ENABLE_SEAMS_USING_INSTANCED_MODELS merged into tech ENABLE_SEAMS_USING_MODELS
2021-08-27 11:41:34 +02:00
enricoturri1966
39ec1a6318
Fixed conflicts after merge with master
2021-08-26 12:39:28 +02:00