68 Commits

Author SHA1 Message Date
enricoturri1966
43c195e227 Fixed conflicts after merge with master 2022-12-07 15:44:27 +01:00
enricoturri1966
028dfb5d9e Tech ENABLE_LEGACY_OPENGL_REMOVAL set as default 2022-12-06 12:17:01 +01:00
tamasmeszaros
f100a59688 Cherry-picking 118f4859c472ccbc30b43101c6674dadc81d7b12
And resolve conflicts
2022-11-29 11:14:19 +01:00
enricoturri1966
2b996158d2 Merge branch 'master' of https://github.com/Prusa-Development/PrusaSlicerPrivate into et_opengl_es_rebase 2022-08-18 12:51:55 +02:00
enricoturri1966
5cf71bb094 Tech ENABLE_SHOW_TOOLPATHS_COG set as default 2022-07-27 15:52:40 +02:00
enricoturri1966
bb36f0df0c Tech ENABLE_OPENGL_ES - 1st installment 2022-07-21 15:43:11 +02:00
enricoturri1966
ae76468f7c Tech ENABLE_RAYCAST_PICKING - Partial revert of 89ac9326280083de5325bc19950299842902d5b1 - Restored rectangle selection using encoded colors rendering 2022-06-28 14:12:57 +02:00
enricoturri1966
6d97de14d9 Tech ENABLE_RAYCAST_PICKING - Removal of all remaining code related to old OpenGL based picking 2022-06-21 09:16:36 +02:00
enricoturri1966
8d0780aabe Tech ENABLE_GL_CORE_PROFILE - Added command line option '--opengl-core=M.m' which allows the user to select a specific OpenGL version supporting core profile 2022-05-30 16:15:25 +02:00
enricoturri1966
1a1cf108fc Tech ENABLE_GL_SHADERS_ATTRIBUTES merged into ENABLE_LEGACY_OPENGL_REMOVAL
Fixed conflicts during rebase with master
2022-05-26 10:50:32 +02:00
enricoturri1966
914a66e2c3 Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines
Fixed conflicts while rebase with master
2022-05-26 08:11:04 +02:00
enricoturri1966
017784c38e Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed
Fixed conflicts during rebase with master
2022-05-25 15:55:39 +02:00
enricoturri1966
389dc36053 Tech ENABLE_GL_CORE_PROFILE - Use OpenGL core profile context - 1st installment
Fixed conflicts during rebase with master
2022-05-25 15:29:10 +02:00
enricoturri1966
0763a48ce5 Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass 2022-03-31 13:23:04 +02:00
enricoturri1966
86641a481e Fixed typo 2022-03-22 15:35:02 +01:00
enricoturri1966
76d1d4949b Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140 2022-03-21 13:10:47 +01:00
enricoturri1966
d0d89a4d5b Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders 2022-03-14 09:04:44 +01:00
enricoturri1966
46283cfde3 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES 2022-03-09 08:22:07 +01:00
enricoturri1966
05efb88e3f Tech ENABLE_GLBEGIN_GLEND_REMOVAL renamed as ENABLE_LEGACY_OPENGL_REMOVAL 2022-03-08 14:08:11 +01:00
enricoturri1966
65b5af9561 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: variable_layer_height
2022-03-08 12:48:21 +01:00
enricoturri1966
dbdc272c4e Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_gouraud
2022-03-08 11:17:34 +01:00
enricoturri1966
66fa2b1e26 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_contour
2022-03-08 10:57:43 +01:00
enricoturri1966
9fb350e3dd Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud
2022-03-07 15:31:23 +01:00
enricoturri1966
005fef7bf6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat_texture
2022-03-07 09:45:29 +01:00
enricoturri1966
93610ebb02 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: printbed
2022-03-04 14:10:41 +01:00
enricoturri1966
4323b602f5 Code cleanup 2022-03-04 13:57:11 +01:00
enricoturri1966
44a00be329 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: toolpaths_cog
2022-03-04 13:50:31 +01:00
enricoturri1966
b84b6af32a Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: background
2022-03-04 13:30:21 +01:00
enricoturri1966
191222c3a8 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Travel moves in gcode preview
2022-03-04 13:14:03 +01:00
enricoturri1966
cdf3cb83b6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light_instanced_attr - Instanced options in gcode preview
2022-03-04 12:46:01 +01:00
enricoturri1966
8315f43ed0 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
2022-03-03 09:21:52 +01:00
enricoturri1966
a5ff37013b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
Shader: flat - Default bed
2022-02-28 10:41:01 +01:00
enricoturri1966
92aa6540f5 Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity 2022-02-08 12:57:56 +01:00
enricoturri1966
1a47211bfc Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering 2022-01-28 16:50:07 +01:00
enricoturri1966
eda55701a2 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering 2022-01-28 11:30:04 +01:00
enricoturri1966
8c807dbcc4 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - A few fixes in layers editing profile rendering 2022-01-27 15:19:29 +01:00
enricoturri1966
81edc7d752 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Gizmo scale grabber connections 2022-01-20 08:28:50 +01:00
enricoturri1966
22f38235ea Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box 2022-01-18 10:42:46 +01:00
enricoturri1966
f72d83993e Tech ENABLE_SEAMS_USING_BATCHED_MODELS set as default 2021-11-30 10:32:28 +01:00
enricoturri1966
75856d5e65 Tech ENABLE_SEAMS_USING_MODELS set as default 2021-11-30 08:36:55 +01:00
enricoturri1966
9561fd8cc6 Removed obsolete gouraud shader files 2021-11-16 12:56:08 +01:00
enricoturri1966
9af9b9b35d Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS set as default 2021-11-16 12:39:54 +01:00
Lukáš Hejl
ce1fbbfa7c OSX specific: Fix of #7259 - (Darker colors of objects inside the multi-material gizmo on macOS Monterey on Arm64 CPU)
Since macOS 12 (Monterey), the issue with the opposite direction on macOS running on Arm64 CPU seems to be fixed, and computed triangle normals inside fragment shader using dFdx and dFdy have the right direction.
So the previous patch bad51cdb520919362100b4381b9bb03cd1830643 is constrained to just macOS versions before macOS 12 (Monterey).
2021-11-08 11:27:24 +01:00
enricoturri1966
2c0815f537 Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders 2021-10-19 11:27:11 +02:00
Lukáš Hejl
b45675b4e1 Follow-up of 6194e67e689d85d4e6d0666dd4c2b993fdeeb90d - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 2021-10-18 11:35:13 +02:00
enricoturri1966
cf380fb456 Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circular printbeds 2021-09-21 13:51:57 +02:00
enricoturri1966
7f2d1522ce Rendering seams (and other options) in preview using batched models on systems not supporting OpenGL 3.3 2021-09-03 15:35:44 +02:00
enricoturri1966
d7bb4c36f5 Requires OpenGL 3.3 as a minimum to enable instanced rendering of seams and other options in preview 2021-09-01 09:34:07 +02:00
enricoturri1966
9c4eeeaa18 Tech ENABLE_SEAMS_USING_INSTANCED_MODELS merged into tech ENABLE_SEAMS_USING_MODELS 2021-08-27 11:41:34 +02:00
enricoturri1966
39ec1a6318 Fixed conflicts after merge with master 2021-08-26 12:39:28 +02:00