#ifndef slic3r_ImGuiWrapper_hpp_ #define slic3r_ImGuiWrapper_hpp_ #include #include #include #include #include "libslic3r/Point.hpp" #include "libslic3r/Polygon.hpp" namespace Slic3r {namespace Search { struct OptionViewParameters; }} class wxString; class wxMouseEvent; class wxKeyEvent; namespace Slic3r { namespace GUI { class ImGuiWrapper { const ImWchar* m_glyph_ranges{ nullptr }; // Chinese, Japanese, Korean bool m_font_cjk{ false }; float m_font_size{ 18.0 }; unsigned m_font_texture{ 0 }; float m_style_scaling{ 1.0 }; unsigned m_mouse_buttons{ 0 }; bool m_disabled{ false }; bool m_new_frame_open{ false }; #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT bool m_requires_extra_frame{ false }; #endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT std::string m_clipboard_text; public: struct LastSliderStatus { bool hovered { false }; bool edited { false }; bool clicked { false }; bool deactivated_after_edit { false }; }; ImGuiWrapper(); ~ImGuiWrapper(); void set_language(const std::string &language); void set_display_size(float w, float h); void set_scaling(float font_size, float scale_style, float scale_both); bool update_mouse_data(wxMouseEvent &evt); bool update_key_data(wxKeyEvent &evt); float get_font_size() const { return m_font_size; } float get_style_scaling() const { return m_style_scaling; } const ImWchar *get_glyph_ranges() const { return m_glyph_ranges; } // language specific void new_frame(); void render(); float scaled(float x) const { return x * m_font_size; } ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); } ImVec2 calc_text_size(const wxString &text, float wrap_width = -1.0f) const; ImVec2 calc_button_size(const wxString &text, const ImVec2 &button_size = ImVec2(0, 0)) const; ImVec2 get_item_spacing() const; float get_slider_float_height() const; const LastSliderStatus& get_last_slider_status() const { return m_last_slider_status; } void set_next_window_pos(float x, float y, int flag, float pivot_x = 0.0f, float pivot_y = 0.0f); void set_next_window_bg_alpha(float alpha); void set_next_window_size(float x, float y, ImGuiCond cond); bool begin(const std::string &name, int flags = 0); bool begin(const wxString &name, int flags = 0); bool begin(const std::string& name, bool* close, int flags = 0); bool begin(const wxString& name, bool* close, int flags = 0); void end(); bool button(const wxString &label); bool button(const wxString& label, float width, float height); bool radio_button(const wxString &label, bool active); bool image_button(); bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f"); bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f"); bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f"); bool checkbox(const wxString &label, bool &value); void text(const char *label); void text(const std::string &label); void text(const wxString &label); void text_colored(const ImVec4& color, const char* label); void text_colored(const ImVec4& color, const std::string& label); void text_colored(const ImVec4& color, const wxString& label); void text_wrapped(const char *label, float wrap_width); void text_wrapped(const std::string &label, float wrap_width); void text_wrapped(const wxString &label, float wrap_width); void tooltip(const char *label, float wrap_width); void tooltip(const wxString &label, float wrap_width); // Float sliders: Manually inserted values aren't clamped by ImGui.Using this wrapper function does (when clamp==true). #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT ImVec2 get_slider_icon_size() const; bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true); bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true); bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true); #else bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); #endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT bool combo(const wxString& label, const std::vector& options, int& selection); // Use -1 to not mark any option as selected bool undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool, int, const char**), int& hovered, int& selected, int& mouse_wheel); void search_list(const ImVec2& size, bool (*items_getter)(int, const char** label, const char** tooltip), char* search_str, Search::OptionViewParameters& view_params, int& selected, bool& edited, int& mouse_wheel, bool is_localized); void title(const std::string& str); void disabled_begin(bool disabled); void disabled_end(); bool want_mouse() const; bool want_keyboard() const; bool want_text_input() const; bool want_any_input() const; /// /// Truncate text by ImGui draw function to specific width /// NOTE 1: ImGui must be initialized /// NOTE 2: Calculation for actual acive imgui font /// /// text to be truncated /// maximal widht before truncate /// strung put on end of text to be visible truncation /// Truncated text static std::string trunc(const std::string &text, float width, const char * tail = " .."); /// /// Suggest loacation of dialog window, /// dependent on actual visible thing on platter /// like Gizmo menu size, notifications, ... /// To be near of polygon interest and not over it. /// And also not out of visible area. /// /// Define width and height of diaog window /// Area of interest. Result should be close to it /// Suggestion for dialog offest static ImVec2 suggest_location(const ImVec2 & dialog_size, const Slic3r::Polygon &interest); /// /// Visualization of polygon /// /// Define what to draw /// Define where to draw it /// Color of polygon /// Width of polygon line static void draw(const Polygon &polygon, ImDrawList * draw_list = ImGui::GetOverlayDrawList(), ImU32 color = ImGui::GetColorU32(COL_ORANGE_LIGHT), float thickness = 3.f); #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT bool requires_extra_frame() const { return m_requires_extra_frame; } void set_requires_extra_frame() { m_requires_extra_frame = true; } void reset_requires_extra_frame() { m_requires_extra_frame = false; } #endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT static const ImVec4 COL_GREY_DARK; static const ImVec4 COL_GREY_LIGHT; static const ImVec4 COL_ORANGE_DARK; static const ImVec4 COL_ORANGE_LIGHT; static const ImVec4 COL_WINDOW_BACKGROUND; static const ImVec4 COL_BUTTON_BACKGROUND; static const ImVec4 COL_BUTTON_HOVERED; static const ImVec4 COL_BUTTON_ACTIVE; private: void init_font(bool compress); void init_input(); void init_style(); void render_draw_data(ImDrawData *draw_data); bool display_initialized() const; void destroy_font(); std::vector load_svg(const std::string& bitmap_name, unsigned target_width, unsigned target_height); static const char* clipboard_get(void* user_data); static void clipboard_set(void* user_data, const char* text); LastSliderStatus m_last_slider_status; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_ImGuiWrapper_hpp_