#ifndef GUI_THREAD_HPP #define GUI_THREAD_HPP #include #include #include #include #include #include namespace Slic3r { // Set / get thread name. // Returns false if the API is not supported. // // It is a good idea to name the main thread before spawning children threads, because dynamic linking is used on Windows 10 // to initialize Get/SetThreadDescription functions, which is not thread safe. // // pthread_setname_np supports maximum 15 character thread names! (16th character is the null terminator) // // Methods taking the thread as an argument are not supported by OSX. // Naming threads is only supported on newer Windows 10. bool set_thread_name(std::thread &thread, const char *thread_name); inline bool set_thread_name(std::thread &thread, const std::string &thread_name) { return set_thread_name(thread, thread_name.c_str()); } bool set_thread_name(boost::thread &thread, const char *thread_name); inline bool set_thread_name(boost::thread &thread, const std::string &thread_name) { return set_thread_name(thread, thread_name.c_str()); } bool set_current_thread_name(const char *thread_name); inline bool set_current_thread_name(const std::string &thread_name) { return set_current_thread_name(thread_name.c_str()); } // To be called at the start of the application to save the current thread ID as the main (UI) thread ID. void save_main_thread_id(); // Retrieve the cached main (UI) thread ID. boost::thread::id get_main_thread_id(); // Checks whether the main (UI) thread is active. bool is_main_thread_active(); // OSX specific: Set Quality of Service to "user initiated", so that the threads will be scheduled to high performance // cores if available. void set_current_thread_qos(); // Returns nullopt if not supported. // Not supported by OSX. // Naming threads is only supported on newer Windows 10. std::optional get_current_thread_name(); // To be called somewhere before the TBB threads are spinned for the first time, to // give them names recognizible in the debugger. // Also it sets locale of the worker threads to "C" for the G-code generator to produce "." as a decimal separator. void name_tbb_thread_pool_threads_set_locale(); template inline boost::thread create_thread(boost::thread::attributes &attrs, Fn &&fn) { // Duplicating the stack allocation size of Thread Building Block worker // threads of the thread pool: allocate 4MB on a 64bit system, allocate 2MB // on a 32bit system by default. attrs.set_stack_size((sizeof(void*) == 4) ? (2048 * 1024) : (4096 * 1024)); return boost::thread{attrs, std::forward(fn)}; } template inline boost::thread create_thread(Fn &&fn) { boost::thread::attributes attrs; return create_thread(attrs, std::forward(fn)); } // For unknown reasons and in sporadic cases when GCode export is processing, some participating thread // in tbb::parallel_pipeline has not set locales to "C", probably because this thread is newly spawned. // So in this class method on_scheduler_entry is called for every thread before it starts participating // in tbb::parallel_pipeline to ensure that locales are set correctly // // For tbb::parallel_pipeline, it seems that on_scheduler_entry is called for every layer and every filter. // We ensure using thread-local storage that locales will be set to "C" just once for any participating thread. class TBBLocalesSetter : public tbb::task_scheduler_observer { public: TBBLocalesSetter() { this->observe(true); } ~TBBLocalesSetter() override { this->observe(false); }; void on_scheduler_entry(bool is_worker) override; private: tbb::enumerable_thread_specific, tbb::ets_key_usage_type::ets_key_per_instance> m_is_locales_sets{ false }; }; } #endif // GUI_THREAD_HPP