#include "GLGizmoSeam.hpp" #include "libslic3r/Model.hpp" //#include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/ImGuiWrapper.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/GUI_ObjectList.hpp" #include "slic3r/Utils/UndoRedo.hpp" #include namespace Slic3r::GUI { void GLGizmoSeam::on_shutdown() { m_parent.toggle_model_objects_visibility(true); } bool GLGizmoSeam::on_init() { m_shortcut_key = WXK_CONTROL_P; m_desc["clipping_of_view"] = _L("Clipping of view") + ": "; m_desc["reset_direction"] = _L("Reset direction"); m_desc["cursor_size"] = _L("Brush size") + ": "; m_desc["cursor_type"] = _L("Brush shape") + ": "; m_desc["enforce_caption"] = _L("Left mouse button") + ": "; m_desc["enforce"] = _L("Enforce seam"); m_desc["block_caption"] = _L("Right mouse button") + ": "; m_desc["block"] = _L("Block seam"); m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": "; m_desc["remove"] = _L("Remove selection"); m_desc["remove_all"] = _L("Remove all selection"); m_desc["circle"] = _L("Circle"); m_desc["sphere"] = _L("Sphere"); return true; } std::string GLGizmoSeam::on_get_name() const { return _u8L("Seam painting"); } void GLGizmoSeam::render_painter_gizmo() { const Selection& selection = m_parent.get_selection(); glsafe(::glEnable(GL_BLEND)); glsafe(::glEnable(GL_DEPTH_TEST)); render_triangles(selection); m_c->object_clipper()->render_cut(); m_c->instances_hider()->render_cut(); render_cursor(); glsafe(::glDisable(GL_BLEND)); } void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit) { if (! m_c->selection_info()->model_object()) return; const float approx_height = m_imgui->scaled(12.5f); y = std::min(y, bottom_limit - approx_height); m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); m_imgui->begin(get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); // First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that: const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f); const float cursor_size_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f); const float cursor_type_radio_left = m_imgui->calc_text_size(m_desc["cursor_type"]).x + m_imgui->scaled(1.f); const float cursor_type_radio_sphere = m_imgui->calc_text_size(m_desc["sphere"]).x + m_imgui->scaled(2.5f); const float cursor_type_radio_circle = m_imgui->calc_text_size(m_desc["circle"]).x + m_imgui->scaled(2.5f); const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f); const float minimal_slider_width = m_imgui->scaled(4.f); float caption_max = 0.f; float total_text_max = 0.f; for (const auto &t : std::array{"enforce", "block", "remove"}) { caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc[t + "_caption"]).x); total_text_max = std::max(total_text_max, m_imgui->calc_text_size(m_desc[t]).x); } total_text_max += caption_max + m_imgui->scaled(1.f); caption_max += m_imgui->scaled(1.f); const float sliders_left_width = std::max(cursor_size_slider_left, clipping_slider_left); const float slider_icon_width = m_imgui->get_slider_icon_size().x; float window_width = minimal_slider_width + sliders_left_width + slider_icon_width; window_width = std::max(window_width, total_text_max); window_width = std::max(window_width, button_width); window_width = std::max(window_width, cursor_type_radio_left + cursor_type_radio_sphere + cursor_type_radio_circle); auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) { static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f); m_imgui->text_colored(ORANGE, caption); ImGui::SameLine(caption_max); m_imgui->text(text); }; for (const auto &t : std::array{"enforce", "block", "remove"}) draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t)); ImGui::Separator(); const float max_tooltip_width = ImGui::GetFontSize() * 20.0f; ImGui::AlignTextToFramePadding(); m_imgui->text(m_desc.at("cursor_size")); ImGui::SameLine(sliders_left_width); ImGui::PushItemWidth(window_width - sliders_left_width - slider_icon_width); m_imgui->slider_float("##cursor_radius", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f", 1.0f, true, _L("Alt + Mouse wheel")); ImGui::AlignTextToFramePadding(); m_imgui->text(m_desc.at("cursor_type")); float cursor_type_offset = cursor_type_radio_left + (window_width - cursor_type_radio_left - cursor_type_radio_sphere - cursor_type_radio_circle + m_imgui->scaled(0.5f)) / 2.f; ImGui::SameLine(cursor_type_offset); ImGui::PushItemWidth(cursor_type_radio_sphere); if (m_imgui->radio_button(m_desc["sphere"], m_cursor_type == TriangleSelector::CursorType::SPHERE)) m_cursor_type = TriangleSelector::CursorType::SPHERE; if (ImGui::IsItemHovered()) m_imgui->tooltip(_L("Paints all facets inside, regardless of their orientation."), max_tooltip_width); ImGui::SameLine(cursor_type_offset + cursor_type_radio_sphere); ImGui::PushItemWidth(cursor_type_radio_circle); if (m_imgui->radio_button(m_desc["circle"], m_cursor_type == TriangleSelector::CursorType::CIRCLE)) m_cursor_type = TriangleSelector::CursorType::CIRCLE; if (ImGui::IsItemHovered()) m_imgui->tooltip(_L("Ignores facets facing away from the camera."), max_tooltip_width); ImGui::Separator(); if (m_c->object_clipper()->get_position() == 0.f) { ImGui::AlignTextToFramePadding(); m_imgui->text(m_desc.at("clipping_of_view")); } else { if (m_imgui->button(m_desc.at("reset_direction"))) { wxGetApp().CallAfter([this](){ m_c->object_clipper()->set_position_by_ratio(-1., false); }); } } auto clp_dist = float(m_c->object_clipper()->get_position()); ImGui::SameLine(sliders_left_width); ImGui::PushItemWidth(window_width - sliders_left_width - slider_icon_width); if (m_imgui->slider_float("##clp_dist", &clp_dist, 0.f, 1.f, "%.2f", 1.0f, true, _L("Ctrl + Mouse wheel"))) m_c->object_clipper()->set_position_by_ratio(clp_dist, true); ImGui::Separator(); if (m_imgui->button(m_desc.at("remove_all"))) { Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Reset selection"), UndoRedo::SnapshotType::GizmoAction); ModelObject *mo = m_c->selection_info()->model_object(); int idx = -1; for (ModelVolume *mv : mo->volumes) if (mv->is_model_part()) { ++idx; m_triangle_selectors[idx]->reset(); m_triangle_selectors[idx]->request_update_render_data(); } update_model_object(); m_parent.set_as_dirty(); } m_imgui->end(); } void GLGizmoSeam::update_model_object() const { bool updated = false; ModelObject* mo = m_c->selection_info()->model_object(); int idx = -1; for (ModelVolume* mv : mo->volumes) { if (! mv->is_model_part()) continue; ++idx; updated |= mv->seam_facets.set(*m_triangle_selectors[idx].get()); } if (updated) { const ModelObjectPtrs& mos = wxGetApp().model().objects; wxGetApp().obj_list()->update_info_items(std::find(mos.begin(), mos.end(), mo) - mos.begin()); m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); } } void GLGizmoSeam::update_from_model_object() { wxBusyCursor wait; const ModelObject* mo = m_c->selection_info()->model_object(); m_triangle_selectors.clear(); int volume_id = -1; for (const ModelVolume* mv : mo->volumes) { if (! mv->is_model_part()) continue; ++volume_id; // This mesh does not account for the possible Z up SLA offset. const TriangleMesh* mesh = &mv->mesh(); m_triangle_selectors.emplace_back(std::make_unique(*mesh)); // Reset of TriangleSelector is done inside TriangleSelectorGUI's constructor, so we don't need it to perform it again in deserialize(). m_triangle_selectors.back()->deserialize(mv->seam_facets.get_data(), false); m_triangle_selectors.back()->request_update_render_data(); } } PainterGizmoType GLGizmoSeam::get_painter_type() const { return PainterGizmoType::SEAM; } wxString GLGizmoSeam::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const { wxString action_name; if (shift_down) action_name = _L("Remove selection"); else { if (button_down == Button::Left) action_name = _L("Enforce seam"); else action_name = _L("Block seam"); } return action_name; } } // namespace Slic3r::GUI